PDA

View Full Version : Is turning up the Psi safe?


g35thanh
12-27-2004, 11:45 AM
I just bought a marker and i turned the psi all the way up.Is this safe?it made the screws that holds teh trigger frame together loose..

Avery_mac
12-27-2004, 11:52 AM
you mean turning up the velocity.. you probley only turn it up to like 320-350 max at the most.. it wouldn't wreck the gun but why would u do that.. probley break paint

g35thanh
12-27-2004, 11:58 AM
yea, the thing on the back of the marker. so 3/4s at the max?it seems to be more accurate when i turn it up.

mokalman
12-27-2004, 11:59 AM
Originally posted by Avery_mac
you mean turning up the velocity.. you probley only turn it up to like 320-350 max at the most.. it wouldn't wreck the gun but why would u do that.. probley break paint


:laugh: :laugh: :laugh: *cough*retard*cough*

penguins_r_kewl
12-27-2004, 12:01 PM
Uh, from my expirience high velocity gives you bad accuracy...

GranDream
12-27-2004, 12:02 PM
320-350 is not a safe velocity, you want 280ish.

Dark Master
12-27-2004, 12:03 PM
..and high velocity can injure/kill people.

BigTarget04
12-27-2004, 12:06 PM
Gran Dream is totally right but as far as turnin up velocity and paint breakin I have seen a mag fire paint at around 540 fps at a chrono and the paint suprisingly didnt break. But unless you happen to have a chrono lying around there isnt any way to make sure you arent shootin hot. And now that i think of it believe 280-290 is for speedball and in woods they allow markers to fire at 300 fps. Then again I've heard of some indoor fields restrictin down to 250 fps so it all really depends on where you play and what the rules are.

lri2x98
12-27-2004, 12:14 PM
word of advice, keep it under 300 for these 2 reasons:
1: safety: a hot gun can really hurt someone, i have 3 scars on my inner thigh from someone shooting hot. also masks begin to crack and break at 315 so always be sure that u r under 300.
2: if u are shooting hot and u go 2 play then the more experienced players will know, and dont think that they wont, because they will, i guarentee it. and once they find out they will have u thrown out of the game or even off the feild. and that is after they beat the livin **** outta u 4 shootin hot.
the moral of the story here is keep it under 300 or else

ps2baller
12-27-2004, 01:17 PM
Originally posted by penguins_r_kewl
Uh, from my expirience high velocity gives you bad accuracy...

how does it make your accuracy bad?

penguins_r_kewl
12-27-2004, 01:18 PM
Originally posted by ps2baller


how does it make your accuracy bad?

Take your Piranha, turn the velocity all the way up, go outside and shoot it, you'll see what I mean.

lri2x98
12-27-2004, 01:29 PM
Originally posted by ps2baller


how does it make your accuracy bad?
heres my theory:
the ball is not perfectly round and it has certain imperfections that make it catch the air and create drag on one side more than the other. now at slow speeds the drag is minimal and little spin is produced due to the air moving slower across the surface and catching the air at a lesser speed, reducing spin. however when a ball is moving faster the air catches the pockets harder and creates more spin.

for instance: if u have a ball with a deformity on the right shooting it at legal speed will do little to nothing, but when u shoot hot the air moves much faster across the ball and the ball will be greatly spun due to the increased resistance. now say it spins to the right, the air on the right side of the ball will move faster than the air on the left. bernoullis principle states that the faster air moves, the less pressure it has. so now there is a low-pressure-zone on the right side of the ball due to the fast moving air created by the spin. this combined spin and low pressure zone essentially create a vacuum that sucks the ball to the right, causing it to stray off course and miss the target.

faster FPS=less accuracy.

3PT
12-27-2004, 06:40 PM
Faster fps= less time in barrel to catch effects. More drag for less time versus less drag for more time.

Avery_mac
12-27-2004, 06:43 PM
Originally posted by mokalman



:laugh: :laugh: :laugh: *cough*retard*cough*

i wish i could play some people in paintball and own them.. mokalman

dm4monkey
12-27-2004, 06:46 PM
Originally posted by Avery_mac
you mean turning up the velocity.. you probley only turn it up to like 320-350 max at the most.. it wouldn't wreck the gun but why would u do that.. probley break paint
haha my bro got 480 at the chrono...his regs were so screwed up but the guy at the shop was impressed

rcxpaintball
12-27-2004, 06:54 PM
The markers that run the hottest in my experiance are

Older Mag 68's (AKA classic mags)
And the most frequent..Tippman 98's

Ive seen tippmans hit almost 600fps and mags running at 580. Now thats scary...

dm4monkey
12-27-2004, 08:21 PM
holy...crap. if the paint wouldnt blow to pieces i bet it would lodge in you.

DM4freak128
12-28-2004, 04:45 AM
I was at badlandz, and i dont know if it was the chrono or what, but it seemed legitimate...this kid with a viking was fiddiling with the reg to turn it up to around 290fps, since badlandz allows up to 300fps, and he kept turning it up and it was going up really slow so he cranked the reg like 15 times and the next shot was 627fps if i remember right, it sent a paintball through a piece of plywood, i think the only reason it went through the wood was cuz it was really cold out, and he had that green thick shelled winterized paint...it was soo cool, yet scayr, it would have like put a hole through me if i was at the other end...:eek:

5cent
12-28-2004, 05:19 AM
the pepperball launchers the police use are just modified tippmann pro/carbines. and they are factory set to fire 400+ fps. I cant remember the exact speed, but its up there.

Lopez17
12-28-2004, 06:10 AM
However the pepperballs the police use aren't the same as the paintballs you're firing. They're designed to break on target but have a thicker shell and can withstand being fired at 400 fps.

Duckdude
12-28-2004, 07:38 AM
The goggle lens thing...

A given lens system is designed for 300fps and below. Period. Yes they can handle a hot shot here and there. But....they WILL develop micro stress(fatigue induced) riser fractures sooner then later, and in turn fail much sooner then later as well. 2 hits? 5 hits? Its a bet most don't wanna take if given the choice.

I prefer heavier paint at 284-89ish.

5cent
12-28-2004, 08:07 AM
Originally posted by Lopez17
However the pepperballs the police use aren't the same as the paintballs you're firing. They're designed to break on target but have a thicker shell and can withstand being fired at 400 fps.

duh or they wouldnt fire them at 400 fps :rolleyes: :crazy:

robdamanii
12-28-2004, 08:22 AM
Originally posted by 5cent


duh or they wouldnt fire them at 400 fps :rolleyes: :crazy:

Um, hey chief. Being hit by a projectile at 400 FPS is PART of the stopping power of the weapon. It's just like a less lethal beanbag shot from a shotgun, but at an even lower speed and it has a nasty payload upon impact.

5cent
12-28-2004, 08:34 AM
your not telling me anything i dont already know.

dm4monkey
12-28-2004, 01:54 PM
heh lets hope for english people's sake their cops dont pick up the same idea...they might use angels instead:eek:

vovchandr
12-28-2004, 03:29 PM
Originally posted by dm4monkey
heh lets hope for english people's sake their cops dont pick up the same idea...they might use angels instead:eek:

im loving angels instead :rolleyes: :P