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sferencz
12-26-2001, 06:56 PM
OK after reading tons of newbie idiot tricks like "the dead mans walk" i have decided its only fair to try and start a thread that actually has some helpful information directed towards teams who play speedball in the most part. DO NOT POST "SNIPER" tactics and crap like that.

sferencz
12-26-2001, 07:27 PM
Basics/Definitions...

Front Player - Some one who, at the beggininning, runs forward more so that the back or middle(optional) players. He is the one who makes the flag grabs for the most part and gains angles on the oposing players. Front players require speed and FAST snapshooting.

Back Player - some one who, at the begginning, stays back and fires MUCHO paint. Back Players lay down some sweet spots to intercept front players at the begginning, and pretty much fire at any heads that pop out from behind a bunker. Back players are not always slow, but do not require speed other than on their fingers. Back players MUST know where all oposing players are, usually by coordinates. Back players YELL the coordinates to the front players and allow them to pick them off.

Tape - Side of field, used by front players to run along to make bunkering moves, travel to other bunkers, etc.

Coordinates - Coordinates are very commonly used by WINNING teams. They allow all players on the team to know where opposing players are. Lets say you are on a standard Sup'Air field that is 80 feet wide, by 150 feet long. You would use the shorter ammount of feet as the letters, and the longer as #s. You make it into a grid, the field is seen as squares. If a player is 50 feet forward, and 20 feet to the right, and the field is broken up into 10x10 foot squares, the player is at B5. B = 2 squares to the right, and 5 = 5 squares back.

Formations - There are tons of formations, making "code names" for them isnt uncommon. You dont want to yell out "alex move to front left, chris move back right, i will play back left" instead you will want to yell something like "Alex, Chris, Formation A" because the formation from an airial view looks like an A, or V, wither one is fine. Formations allow your team to know what atteck to go for. It helps to have formations so that your team acts as one, instead of 3 guys playing 3 different games. A simple formation could just be...having the back man pop up and shoot at the back man, and one of your fronts snapshooting at the oposing front player and the other front man(yours) moves forward one, gaining an angle, and taking out the oposing player your front man shot at.

Push - A push is a formation, that is executed in order to gain ground or, hopefully, to gain the 1st flag grab. Pushes may often come by the elimination of one of your own men, in order to gain the flag grab. This may be executed by the back man standing up and SPRAYING some paint at 1 or 2 of the players, them ducking and your front men standing up and snap shooting the other front men, then them ducking and 1 or 2 of the front men lunging for the flag while the back man lays cover, one player may be taken out, but you may get the flag aswell. note: that isnt the best push ever, just a simple example.

SweetSpotting - SweetSpotting normally occurs at the VERY beginning of the game. I as a back player raise my gun and just spray a line of paint in between 2 bunkers, in hope that a player will try and cross it. Its not just a dumb guess on which bunker will be ran to, it is usually out of common sense. By doing this, a player will be quickly executed and you will gain the advantage of numbers.

Snapshooting - Snapshooting is simple where your behind a bunker, and you pop out and take a quick shot or 2. A good player can pop out fron top, left, or right, and hit a target that is atleast 25 feet away without to much trouble. It takes alot of practice and will make you sore, though it is the most useful paintball skill ever. If you've got a guy whos waiting for you to pop out over the top, and he is going to gog you, you had better be able to snap left and take him out, or your goign to lose.

Bunker - Everyone knows this, you run forward and shoot the guy behind the bunker who is unknowing of your plan. Its not always that simple though, as i will explain in one of the later posts.

These are a few simple terms you should know. If you want to add some to this just post them up. Got some good tactics? Post em!

sferencz
12-26-2001, 07:36 PM
OK i am just going to write up a simple bunkering tactic right now because i have already typed a bunch today.

The Simple Bunkering - Its two on one. Your team has 2, other has 1. You cant seem to snapshoot the guy because he is either quick, or has burried himself behind that bunker. Your most simple and effective plan? Bunker him! So simple you give a sign to your other man to lay down some paint, you can either give a hand motion (i use the "2 finger bicycle" gesture and point) or give him the code to lay down some heavy paint. He pops up and lays down the paint on the bunker while you take to the tape and move forward to your opponent. Your opponent hears tons of paint all over his bunker and doesnt move an inch, and ir he does he either gets gogged, or doesnt have time to react to your comming along side of his bunker and shooting him in either the mask, gun, or pods(these are hardest and will always break the ball, i play as a good sportsmand and dont light up a guy to hurt him, if you do your an ***hole and your hurting the game of paintball)

Note: there doesnt have to be only 2 on 1, but its easier to explain, if there is more you must make sure your covered from fire, sometimes the 2 opposing players are parallel from eachother and you can get them both, if your lucky, if you get shot you cover man should be moving and take him out while he is devoted to shooting you.

sferencz
12-26-2001, 07:42 PM
Might aswell post this, its easy enough.

Anti Bunker/Reverse Bunker - OK your low on paint and dont want to get bunkered when you run out. Its either 1 on 1, or 1 on 2(they have 2) but they are both in a line, so they have one direction of fire. You hear alot of paint coming on your bunker and you know whats coming next, a guy ready to tag you from 2 feet away. you cant snapshoot him because your having paint laid down all around you. What do you do? back up anywhere from 5-10 feet away from the bunker. The Bunkerer will shoot right behind the empty bunker, and see no one is there, but not before you gog him or just flat out shoo thim 3 times hoping a ball will break. This will even the score up to 1 on 1, and you'll still be in the game. And ontop of that, the guy laying down the paint will now be very low on paint and you will have an opportunity to eliminate him.

Letchworth40
12-27-2001, 07:27 AM
newbie idiot tricks?? ive seen it done by mainly "Crazy Pro" players.

sferencz
12-27-2001, 10:38 AM
Well i am not going to start a huge arguement, but from what i have seen only newbie rec players pull this stunt. After all, "Crazy Pro" players are still pro, and dont play rec ball to much. And on a good team every man knows where the opposing player is, and you will know if someone is shot, they should be covered at all times, if their hopper is sticking out 2 inches its going to be hit, you know if someone is out or not normally.
AND my biggest point is that it is cheating. I dont care if people say its a strategy or tactic, its not, its flat out cheating. Lets say someone is actually out, you see them walking with their gun above their head, or pointed down. Being a good sportsman, or someone who wants to make a good name for paintball and further the sport in a positive way, you dont shoot someone like that. Now if you take advantage of some one who is trying to help the sport grow and make a positive outlook for those who dont play, well your a not so good person and your hurting the sport.

VeNoM
12-27-2001, 11:48 AM
i think this is great, and i know what he meant by his statement about most tactics commonly found. i am really glad that some gave good info on how to REALLY play paintball like the game that it is. it has my vote to get stickied, and a nice job sferencz :)

Magnus55
12-27-2001, 08:08 PM
You make some good points, Sferencz. This thread is now sticky. But you should know, that putting spaces between your letters to spell out cuss words or doing anything else to get around the swear filter is against PBreview rules.

I also made a woodlands and outlaw ball thread for people who want to post strategies such as the dead mans walk and other things not found in Speedball.

Shifty Capone
02-06-2002, 02:29 PM
Front Push/Rush

Switch mid-players to front or back, as long as you have at least 2 backplayers. Get the back to lay as much paint as possible on the bunkers they think the oppenent is, then just sprint and bunker every guy u see tucked behind thier bunker

PLAY SMART
obviously the slowest guy on the team shouldnt play front, it jus doesnt make sense. First see how he plays, if likes to lay paint put him in the back were its the smartest for him

KallenP
02-13-2002, 10:16 PM
1. Know where everyone is going

2. Get pumped up before game make sure your ready(saftys off barrel plugs out and it does happen!)

3. Make your shots count, no just spraying because you think or shooting at players you know you probably cant hit. (ie far away players.) Beware overshooting it just wastes paint.

4. Beware of what is sticking out, tuck in, practice pulling pods out with no elbows sticking out.

5. Learn to snapshoot it is very important.

6. Learn to fire weak hand accuratly you wont have as good of rate of fire.

7. Learn to work the tape and all positions dont do just one.

8. Walk the field and check it out before you play run it over with people you play with.

9. Really Big Learn to Communicate EFFECTIVlY!

10. Above all be safe because it is the cool thing to do

11. Help out new players it makes you feel like your King and it helps them out along the way.

12. Angel off your bunker when looking for a shot

13. When looking out of your bunker keep you gun on the opposite shoulder than the one that is leaning out. This reduces gun visability and lets you find your target. Once you find your target just simply switch the gun out to your right staying as close the the bunker as possible with as little showing as possible and take good shots.

14. Work your bunker don't just fire out one side

15. Promote the sport, dont throw your gun, throw a fit, or be full of yourself. There is always someone better.(like me he he he kidding)

16. Have fun talk to people dont be afraid make friends.

17. Dont be afraid move up be aggressive you will have more fun that way.

18. It seems newby but if you can do all this you can come play on my team anytime.

blinkpk11
03-17-2002, 04:34 PM
Back player advice:

first thing, if u can, off the start shoot a full hopper into the sweetspots and try and keep there back players pinned so your front players can get postion. after like 30 seconds, communicate and figure out who is shooting where and which front player needs your help the most. coordinate all moves with the front player nearest you, ie he needs to know where everyone is and he shouldnt move unless you are covering his arse. if the other teams front players appear to be eliminated, check with your team to make sure and then organize a move onto their mid/back players.

as to communication, scope out the field before hand and give each bunker a code name based on how it looks. for example, where i play thee is a bunker that looks like one of those 3d doritos, and everyone at the field knows that when i say "left dorito is hot," that there is someone pinning me from the dorito-shaped bunker on the left.

paintball-scott
03-31-2002, 01:03 PM
i thank you all for the good info

was playing today with some good players that are ****s

we had all the nebbies pluse me and my friend and the other team had all upgraded guns compares to are syders to there
mags and cockers pluse experaced guys

well to the piont
i relly dident care because i gust one of thouse player gust wonting to play. every game we would lose with the same people in. we are all having a good time but then the other team has to start saying that we suck and that made the game of paintballing not the same because all the newbies all wert having fun because of theres hot headed @@@@ head guys saying that they sucked and talking **** making there small ego fell biger even though its not for what they where doing

all i got to say is when its a rec game make it fare and try to have fun even if you are loseing(only incerage people dont bring them down)

paly with good sportsmenship and to me if your like that you your slef well get better each game(if your having fun you well get better)

if i ever started an team i would have people that gust wonted to play for the fun and not the win

amz370
04-29-2002, 09:46 PM
how to play the snake
well, if u don't have a back player that can remember where u r, ur screwed, leave the snake for the other team, hope they slip up. plan to get the snake before the game, tell every (one back players (like me)) if some one from the other team is about to go up to the sanke, take him down, unload, keep that guy back. have a code word for the guy in the sanke that a guy is coming, he is a threat, then say where he is. he must be taken out if u have 2 or more back players, keep a guy watching the snake, make shure u have a shooting lane in the visinity of the snake if u get into the snake, make shure u listen to every one ur team and there's. Why? u r in a sense the tourney version of a listening post being that the snake is usually up front. to play the snake u must be aware of where the other players are, and where the shooting lanes are...u must walk the field before u play. ur job in the snake is to take out the back men, not the front men no one in between, tell ur players to keep every one down till u can take shots on the back players, then if ur team is organized enough, another front man will shoot at him from another angle. efectivly pinning him down, this is a key moment for bunkering don't give it up.. not the guy in the snake though, he's gotta stay
the one exception to the no front player rules...take out the guy that is in ur line of sit...he's behind his bunker but u can still hit him, should be an easy shot just make shure u ahve a lil cover
i sugest haveing a hand sign;l. like raise a fist if ur about to pop up, do it quickly...that or yell out a code word...like blue dog or some wierd thing like that
once ur team has taken out all the fronts...u can be a lil more relaxed....but watch those back players....they want u dead just as much as u want to tek them down
if ur ina flag game...the snake shouldn't be the person with the flag...to much of a risk of loosing the flag isf something goes wrong

Gekiganger273
05-10-2002, 07:55 PM
yeah i jez have one thing to say.
Work the bunker completely...this may sound stupid to experienced players but 2 intermediate and new players (i dont use newbie cuz it seems deragatory) seem to jez peek out their right side cuz their trigger hand is on that side. Always find several ways to snap out of ur bunker. That way the other side wont know where ur gonna come out next (and at sum point u wont know either...hehe).
Also...watch ur pods BIG TIME. At some point ur gonna make that rookie mistake of keeping ur body in but ur pods outside.
i dont think this is very helpful for advanced players, but it would help the more newish ppl.

amz370
05-23-2002, 09:44 PM
well after my recent tourny i have some more experienced knowlege...and some more stuff to add
if ur out in the open...ur shooting no matter what...in every angle every place a ball could come at you,
when u get into your bunker bring ur gun down so the hopper is under ur mask...other wise sooner or later...ur gelt hopper shot
no matter what...if u have to caugh...u have an eyelid twitch...tell your team...especially if ur gonna move, reload, or clean up a break
make hsure u know where ur shooting at...make shure that ther is a person in the bunker ur shooting at.
when u walk the feild...asign each bunker an individual name...u should beable to visualize which bunker people are talking about so u can just pop out take 5 shots and get back in
off the break...if ur sprintng take a few shots on ur way up...im not saying take time to aim...im saying just shoot
if u can overhere the other team...and u know their info is wrong bout something...tell ur team to wathc for people coming out of a bunker to take try and hit an unmaned bunker
off the break...u should have one front man going to atleast the 40
first pull doesn;t happen as quick as some people think it does...always have one back man watching the flag...make shure that they got a beed on it, so if he sees something move...doesn't matter if it's a ball, he shoots at it...well not really but u get the point
for mid players...u should hit ur bunker, then start firing down each side of the 50.
tape runers watch ur angles, make shure u can see the flag, if it's on teh side of one bunker have a tap runner use a shooting lane right next 2 it, that way if he sees some one, the back and him both have an angel on the flag
well that's it for today

O BTW, Newbie is demeaning...muppet is the proper term...and u know it gek

TheZephyr
06-21-2002, 07:49 PM
Can someone give me some info on "keying"?

Gekiganger273
06-22-2002, 01:10 PM
Originally posted by amz370

O BTW, Newbie is demeaning...muppet is the proper term...and u know it gek

yeah i neva said newbie, and u know how i feel bout ppl sayin newbie. Also im the 1 that told u bout muppet caning.
lol i used newish, not quite new, but not quite experienced. U know, sumwhere in the middle.

also what u mean by keying? i tink you mean keyboarding.... (i might be wrong) that is when you double tap an electro trigger, kind of like fanning a mechanical trigger, but keyboarding is not looked down upon.

TheZephyr
06-22-2002, 02:59 PM
That may be it, thought it might be a move on a speedball field though.

bsucaptainbilly
06-22-2002, 03:39 PM
Communication

Communication is one of the most important things in a paintball game

the first thing to do is to stay close enough to at least one other person to see and hear eisily.

then there is code words. If you play in an adventure game with field as big as 3 miles it might be smart to have some. but other then that confusing code words are just that - confusing.

back players as previously stated should know where every one on the field is. But alot of back players actually loose the game for the hole team because of lack of communication. if some one is running at a team mates bunker try to shoot him of course but don't just do that a simple "Joe, guy comming at you on your left!" will do just fine.
"
Name the bunkers.

not dumb names like sally, ****, and jane. but people come from different backgrounds verticle can bunkers are called beer cans, pop cans, and a lot of stuff. be sure the whole team knows what all the bunkers are called.

repitition is good to. keep an accurate "kill count" the back players should be responsible for repeting this about every 30 seconds.

get a response.
say

"John"
"John!"
"JOHN!"
"JOHN!!!!"

Untill they say something back

Other wise it is in one ear out the other.

amz370
06-22-2002, 04:02 PM
very good point
and kying is the same as finding like a shooting lane i think

Gekiganger273
06-22-2002, 04:06 PM
that means keying would be like sweet spotting...or at least similar...

TheZephyr
06-22-2002, 09:58 PM
Yeah i thought it was a synonym for sweet spotting, (because you shoot in the lanes to key bunkers i guess) i just wanted to make sure i didn't look dumb if i told someone to key off the break.

Gekiganger273
06-22-2002, 10:06 PM
yeah, tell them 2 sweet spot off the break.

Methedup
08-06-2002, 09:19 AM
I'm kind of newish myself, but I think another key thing to remember as a backplayer is mobility. NOT like the front player, where he is constantly moving, but more like shifting position. After each string of paint a backplayer shoots, it's kind of wise to change the angle you shoot from. Move a yard or 2 to the right/left, so that anyone trying to snapshoot has to double-take, as most players will triangulate your position based on where the paint was last shot. Don't know if that helps, have only played recball :P

w3y
09-24-2002, 03:26 PM
Someone posted earlier that when you're moving to your postion you should fire off some shots. I'd tend to disagree. If you're a front player, your main focus is getting to your primary bunker. By taking that time and that extra mental power to fire off a fiew quick shots would distract from the focus of getting into that bunker.

Of course, this is not always the case, it could be your team's strategy that they have everyone sweetspotting off the break. In this case, no one should be moving faster than a walk. If this is your team's strategy, it would be wise to figure out when each position would stop shooting and run for their bunkers. Of course, the frontman would have to stop first, probably with in the first 2 seconds; then the mid, maybe in 3 seconds; and then the back, in 4-5 seconds.

Other stuff that front players can do is run in an arc. In the first 2 seconds of the game, you're pretty much free from any paint. This allows you to make a sprint forward and gain as much ground as you can. Then at the last second, you veer off to the right or left, depending on which side your bunker is on, and run diagnally for it.

When the front/mid is snapshooting, consider popping up low, like on your knees. When someone has your bunker dominated, as in you can't pop your head up with out getting a few balls thrown at you, they will usually have a bead on where you would pop up on top. By popping out low, it gives you that precious second to shoot at him and potentially tag him out.

Here's something i saw Aftershock do. When one person moved up, the players behind them would rotate. lemem try to illustrate:

____________A

_______B

_________________C

Let's asuume that A,B,C are all bunkers w/ players behind them. When A moves to another bunk up field, B would take position A and C would take position B. This rotation would happen simultaneously after A was empty. This constant movement and sinchrounous movement was just amazing to watch and is difficult to stop.

[edit: the spacing of the letters was messed up, so i fixed it with the underscores]

TeamEpidemic23
11-28-2002, 08:03 PM
Back Tips


Sweet Spotting:

Before the start of the game, your team must decide on which props (bunkers) are "KEY PROPS". Once you decide on this, your backmen will sweetspot a few feet in front of that bunker.

Do NOT blow a whole hopper on your sweet spotting

Unloading a whole hopper off the break will take too long, makes you an easy target for opposing sweet spotters (yes Backplayers can be sweetspotted themselves!).

While WALKING towards your bunker, Spray around 50-60 shots a few feet in front of the Key Prop. Once you've layed your shots run to your bunker.

Like in Football, you can take a "flight pattern". Off the break you may walk directly to your left/right while sweet spotting, once you've finished laying your paint run FORWARD to your bunker (basically running an "L")

I cant stress enough not to lay a whole hopper down, once again this takes too long and unless you're speedy gonzalez.......expect to get picked off quick.

TeamEpidemic23
11-28-2002, 08:07 PM
Back Tips


Cross It Up:


I see this happen all the time (even my teammates do it sometimes)....

Typical set up.......you've got the snake on the right. 5 on 5 no elminations......

You're playing Back Right.....

Your front man is holding it down snap shooting with the guy cross field.

Where should you be shooting?? TAPE

There is no need for both the Right Front and Right Back to be shooting cross field.

The last thing you want is for your front man to get bunked b/c you werent watching his tape.




:eek:

TeamEpidemic23
11-28-2002, 08:12 PM
Back Tips


You're Front Men:

Seeing the fact that a Back Player has a great view of the whole field wouldnt you think he would control where your front men move to? and where they shoot?

Control your frontmen, let them know where opposing players are at all times.

Inform them of Eliminated Players on the Opposing team AND your team.

EXAMPLE:

X3 = "Three Gone On Our Side"
G4 = "Four Gone On Their Side"

Pretty self explanitory.....


Dont let your frontmen fall into a sticky situation by letting him make a move to a prop you feel is "HOT".

One way to do this is to know the angles on the field.

TeamEpidemic23
11-28-2002, 08:16 PM
Back Tips


Communication:


We all know how important "talking it up" is during a game??? Dont we???

For those of you who think quite is the key, I'll school ya real quick ;)

There should never be a time of silence on the field, if you're not shooting you should be letting your teammates know where the opposing team is postioned.

Make up codes for sections of the field

(be creative and make things up)

TeamEpidemic23
11-28-2002, 08:26 PM
Various Tips:


What?!! You just got gogged?!?!

A great way of letting your teammates know you've been elminated is walk DIRECTLY in the path of one of your teamates line of sight so he is sure to see you.

He should then inform you other players of your timely elimination...........

This way you're not cheating.....remember NO TALKING ONCE YOU'VE BEEN ELIMINATED! Tourney Refs WILL pull players for this.



Don't stop till the Ref pulls your Armband.

Some may call this trick "cheap" or "wrong" but every little bit helps.......


Say you've just been shot in the hopper.......ok so you know you got shot there, dont just get up and call yourself out!!!! Lay some fire until the Ref pulls your armband.




Bounce it Off The Net

I love this one!! I picked it up at the recent Sunshine Series #12 in Naples, FL this past Fall.

Ok, say you've got an opposing player hiding out in the snake, he's not popping up for nothing.........

If the snake is close enough to a net you just might be able to bounce a few off the net and into the snake!!!

I actually got this to work! Sheer luck? I think not, after the game the guy had THREE paint spots on him. One in the mask, one on his calf and the other on his back.

Give it a try, if it works good for you...if not, well you're not as lucky as me ;) hehehe

CKYshane
01-29-2003, 02:55 PM
Our team plays 3v3 exclusively and we have a strategy we call "stacking." Basically, we play as an inverted triangle (two players on the sides ahead of a single central player). Once the game has settled into a rhythm, the center play picks a side and "stacks" it by moving to that side and following that side's player on his way up.

The goal is to force 2-on-1s while the player on the other side keeps the odds in our favor. His job is to lay paint down on bunkers to allow the stack to force a 2-on-1 situation.

It's a pretty ballsy strategy and not one to be taken lightly. If anyone hesitates or goes out early, the strategy is trashed for you and your team is seperated.

Gogged ya
01-30-2003, 08:00 PM
keep em comin' guys ;)

71cutlass
02-16-2003, 05:55 PM
I disagree with TeamEpidemic23. I think that you should dump an entire hopper off the break. As long you have at least 1 guy who doesn't you will be fine. i do agree with him when it comes to sweetspotting. proper sweetspotting (stringing) off the break can win you a game in seconds. if you figure out the correct spot that will cut off a major running lane you are bound to get one guy on the break. in my mind you should have as many stringers off the break as possible, but not so many as will hinder your agressive offence later in the game. in a ten man game my team usually has roughly 5 guys stringing depending on who we are against. in a 5 man game we have 3 stringers. remember just because they string on the break doesn't restrict them to playing in the back. if done properly they will be able to move up quite quickly on the stunned opponent. also if possible shadow a bunker while stringing. if there is a large back center bunker use it to your advantage. as long as you stay inline with it they are very unlikely to hit you off the break. than you can take as much time as you need getting there. and please for all you new to tourny ball don't shoot while running it looks good but as a ref myself i can tell you it really doesn't work but tends to be quite painful for us.
that's my two cents.

71cutlass
02-16-2003, 06:07 PM
other than that one thing on stringing i have found that TeamEpidemic23 has been very imformative. Nice Job!

paintballer42o
03-07-2003, 05:29 PM
well, if your gonna do some stratigies, you should do some practice drills, like stacked against the odds tacktic. This means practice like 2vs1, 3vs2, 3vs1, ect.

jdw_56
03-22-2003, 03:01 PM
all very very helpful strategies. however in my experience fancy calls are not needed, too much to remember while you've got your mind on the game. speedball fields are so small that your opponent no doubt knows your position, or at least the back player does. concentrate on the angles, keep communication flowing, and for God's sake protect the tape!

dark-wanderer-x
03-31-2003, 02:53 PM
hey guys, this isn't really a strategy or tip but a reminder. make sure you have a squeegie with u at all times on the field. as stupid as this might sound in both aspects as this is a duh! or wutever. alot of times i play i see someone chop a ball and there like ()*#)$ (not a specific word, lol) i don't ahve a squeegie. remember to get one, a friend of mine was in a tourny this past weekkend and it was one on one and he chopped a ball right as he was running for the flag and had a clear shot at the other guy moving. needless to say he forgot his and never could get a straight shot off the rest of the game. i mainly skimmed over the second page but i play left tape. is thier anyone out thier who plays left tape or tape in general that can give me some advice of wut to do or wutever in tournaments. i am kinda new to the tourny scene. thnx alot.

paintballer42o
04-01-2003, 10:40 AM
If you have an automag, then just get the squeegie side-car holder.

chadthedude
04-01-2003, 01:35 PM
I wouldnt be talking paintballer42, mister, "im getting a JT 6.0 (*me laugh*)if you dont want me to tough".

shinobidice
04-10-2003, 03:19 PM
I remember my first tournament... It was a "Young guns" 16 and under tourney.. well let you know.. two of the normal refs that work there decided.. Hey I'm not 17 yet so were gonna play! They were really good compared to most of us and like many of the strategy's say: Sweetspot off the break (duh).. and run real fast off the break.. you might not get hit.. chances are you wont. They were at a much higher skill level than most pf us .. having more exposure to the speedball course (reffing it helped alot im sure) but overall, my teammate bunkered one of them.. we were the only team to get one of thier players out!
(it was a 2 man sooo... yeah)

Thats more of a story but it kinda has a point.. if you don't like this.. will a mod delete it please?

loki1232
04-18-2003, 09:29 PM
One thing that will really help is to stay low.


Stay low when you are running to your bunker and when you are running between bunkers

Get down on one knee or even lower as soon as you get to your bunker (the exception is for back players, or if standing up will offer you a better shot)

dont shoot over the top of your bunker unless you absolutely have to, it makes you a much bigger target. try to alternate between the left and right sides.

practice keeping low while you run, it will make you a much smaller target and, if you do it right, you can still move pretty fast


More advanced players usually do this by instinct and dont even think about it while they are doing it, but I dont see many newbs trying to stay low.

jr119us
04-25-2003, 12:56 PM
sorry im just posting here so i get subscribed to it...pay no attention

mrpeanut
05-08-2003, 08:26 PM
a great tool you can use is ^confusion.

FOr example, you have a bunker and some straw stacks a couple yards away. well, say ur shooting at one guy, nothing special, if you can shoot like 5 balls, then run to the hay while shooting, he will still think ur there. he will still think u r there. now, really quick, pop up and waste him. it'll take 3-10 shots before he knows ur location and responds.

justin14_
05-29-2003, 10:09 PM
ok. everyone knows this already but some newbies might not....if you EVER run out of paint or co2, DO NOT call yourself out. instead run around from bunker to bunker, making the other team shoot at you, wasting their paint. you are also giving your team a chance to shoot them while the other team is busy trying to take you out. also, not everyone plays this way but if you have no paint or air and theres only 1 person left on the other team you can run out and instead of bunkering them you can yell "surrender" and just them seeing the gun pointed at them from 3 feet away will make them walk off the field. if he does not get scared and walk away then shoot his a_s.....not all people play that way. most just bunker. but if you do play like that then itd be a good thing to know. i guess itd be a good way to play against a newbie that doesnt like the idea of bunkering.

daveofdoom
06-07-2003, 03:34 PM
any one have any good 3 man strategies? at my teams last tourny we did what is in the crappy pic below. it worked well. any other good formations? the red thing is the flag and the blue things are players and where they move. the outer box is the boundary.

Ferret-PA
07-24-2003, 07:28 AM
Hey paintball scout i really understand what you mean. When i got my first paintball gun i payed about 100 bucks for it and it was a spyder compact. We went to like 4 tournaments that year and the whole time i was intimadated by all the angels and shockers. Well, when we went to a three man tournamnet we had a great advantage becasue we were all kinda small and they couldnt hit us very well. We all had spyders and were winning against these cool teams like ABV who had pretty nice guns. Thats when i relized sometimes it doesnt really matter what gun your using but, its the person behind it.
Spyders are nice guns even thoguh they are 1200 dollars. I have a friend with an electric spyder who is a very good player when he isn't pinned behind his bunker. Dont let other people put you down and pick on you jsut because your usin spyder. I had a spyder for about 3 years. Anyone who picks on you because of that doesnt even deserve to own a marker. Good luck on the feilds!:D


-Jake-

Doughnut::x::
07-27-2003, 09:23 PM
I played today and I witnessed a very good bunker strategy... in fact, it was performed on me! Yay! Anyways, here's the story (don't laugh i'm still kinda new and my elbow broke...):

It was 3 on 3 I was playing back. I was on the back far left bunker which is right in front of the snake. Our front player manage to tag 2 of the guys and the last guy was there back player directly straight in front of me in the back. I told them where he was and they just waited for him, covering both sides... ready to fire. For some reason they decided to advance without telling me, and when they did the gun took off to the snake and they didn't even see him. I yelled snake snake snake you what back players do when teh worst happens, but they like... didn't believe me or something. The dude popped up and took them both out. I knew he was going to bunker me cuz I could tell he knew I sucked. So I waited for it... saw him break towards my bunker (towards the tape side), so I quickly laid down on my side to tag him before he got to the bunker (another good anti-bunker trick ;) ), but then I witnessed an excellent move... the guy like 3 feet or so from teh bunker quickly turned to go to the other side of the bunker. So now not only was I laying down, but my loader had come off from the attempt to take him out. I tried to hit him but it was so sudden and quick and unexpected... I dunno, all I know is that it's a good trick. Go for the bunker (if he knows you're coming) and then switch trajectories real fast.

m3ntalysan3
10-09-2003, 04:27 PM
Originally posted by Ferret-PA
Hey paintball scout i really understand what you mean. When i got my first paintball gun i payed about 100 bucks for it and it was a spyder compact. We went to like 4 tournaments that year and the whole time i was intimadated by all the angels and shockers. Well, when we went to a three man tournamnet we had a great advantage becasue we were all kinda small and they couldnt hit us very well. We all had spyders and were winning against these cool teams like ABV who had pretty nice guns. Thats when i relized sometimes it doesnt really matter what gun your using but, its the person behind it.
Spyders are nice guns even thoguh they are 1200 dollars. I have a friend with an electric spyder who is a very good player when he isn't pinned behind his bunker. Dont let other people put you down and pick on you jsut because your usin spyder. I had a spyder for about 3 years. Anyone who picks on you because of that doesnt even deserve to own a marker. Good luck on the feilds!:D


-Jake-

hell f in ya...my 100$ compact deluxe is doin me good..i've played against all kinda guns and did good...i've played against Timmy's,angles,impys,and even another compact...and i won most of them..you just have to have stradigy and don't listen to people with negitave comments

BlackSabbath
10-11-2003, 03:39 AM
i did this once. sone as the game started i sprinted from bunker to bunker and got to the other side past the opposite quater mark in like 30 seconds. i ended up getten bunkered. they cant hit when you move fast.down with snipers!!! :blah:

white_death
10-12-2003, 06:47 PM
sniping- generaly use a gillie suit.
stay low, move little bits at a time.
high quality barrel, scope(mostly usless)
for more info on sniping talk to me on msn
white_death101@hotmail.com

i also play speedball(more that bush ball now)
one of my tips is watch your angels, dont let them get key positions and get an advantage on you and your team.

penguins_r_kewl
11-17-2003, 04:34 PM
Originally posted by sferencz
Basics/Definitions...

Front Player - Some one who, at the beggininning, runs forward more so that the back or middle(optional) players. He is the one who makes the flag grabs for the most part and gains angles on the oposing players. Front players require speed and FAST snapshooting.

Back Player - some one who, at the begginning, stays back and fires MUCHO paint. Back Players lay down some sweet spots to intercept front players at the begginning, and pretty much fire at any heads that pop out from behind a bunker. Back players are not always slow, but do not require speed other than on their fingers. Back players MUST know where all oposing players are, usually by coordinates. Back players YELL the coordinates to the front players and allow them to pick them off.

Tape - Side of field, used by front players to run along to make bunkering moves, travel to other bunkers, etc.

Coordinates - Coordinates are very commonly used by WINNING teams. They allow all players on the team to know where opposing players are. Lets say you are on a standard Sup'Air field that is 80 feet wide, by 150 feet long. You would use the shorter ammount of feet as the letters, and the longer as #s. You make it into a grid, the field is seen as squares. If a player is 50 feet forward, and 20 feet to the right, and the field is broken up into 10x10 foot squares, the player is at B5. B = 2 squares to the right, and 5 = 5 squares back.

Formations - There are tons of formations, making "code names" for them isnt uncommon. You dont want to yell out "alex move to front left, chris move back right, i will play back left" instead you will want to yell something like "Alex, Chris, Formation A" because the formation from an airial view looks like an A, or V, wither one is fine. Formations allow your team to know what atteck to go for. It helps to have formations so that your team acts as one, instead of 3 guys playing 3 different games. A simple formation could just be...having the back man pop up and shoot at the back man, and one of your fronts snapshooting at the oposing front player and the other front man(yours) moves forward one, gaining an angle, and taking out the oposing player your front man shot at.

Push - A push is a formation, that is executed in order to gain ground or, hopefully, to gain the 1st flag grab. Pushes may often come by the elimination of one of your own men, in order to gain the flag grab. This may be executed by the back man standing up and SPRAYING some paint at 1 or 2 of the players, them ducking and your front men standing up and snap shooting the other front men, then them ducking and 1 or 2 of the front men lunging for the flag while the back man lays cover, one player may be taken out, but you may get the flag aswell. note: that isnt the best push ever, just a simple example.

SweetSpotting - SweetSpotting normally occurs at the VERY beginning of the game. I as a back player raise my gun and just spray a line of paint in between 2 bunkers, in hope that a player will try and cross it. Its not just a dumb guess on which bunker will be ran to, it is usually out of common sense. By doing this, a player will be quickly executed and you will gain the advantage of numbers.

Snapshooting - Snapshooting is simple where your behind a bunker, and you pop out and take a quick shot or 2. A good player can pop out fron top, left, or right, and hit a target that is atleast 25 feet away without to much trouble. It takes alot of practice and will make you sore, though it is the most useful paintball skill ever. If you've got a guy whos waiting for you to pop out over the top, and he is going to gog you, you had better be able to snap left and take him out, or your goign to lose.

Bunker - Everyone knows this, you run forward and shoot the guy behind the bunker who is unknowing of your plan. Its not always that simple though, as i will explain in one of the later posts.

These are a few simple terms you should know. If you want to add some to this just post them up. Got some good tactics? Post em!

Seems like vocabulary instead of tactics:laugh:

Brock
11-17-2003, 05:16 PM
Hence the title, "Basics/Definitions..."

Ghost2867
12-01-2003, 09:00 PM
Originally posted by jr119us
sorry im just posting here so i get subscribed to it...pay no attention
yea...me too...i got bored of reading after about half-way down the first page...

interesting stuff...i play front...

2 things u need...speed, and snapshooting...and ears too...if ur back person isn't losing his voice yelling positions to u, then u should find a new back player

DWOOD
12-19-2003, 03:01 PM
:)

Ghost2867
12-20-2003, 03:49 AM
Originally posted by DWOOD
:)
eh?

SpydrCmpct2000
12-27-2003, 09:50 PM
It helps if your back person is 6'5" and uses a classic timmy... Wow where did that come from? Forget I ever said that.

For a 5 man speedball game try moving two front players up to the 50, two guys on the left tape, and using your other two players on the back and left back side of the field. Having this overload on one side of the field can make it a bit harder for your opposition to adjust. Why? Because it's different.

Please note that I am not a tournament player, and never aspire to be one (entry is too expensive), and put this post here for the sole purpose of confusion for those who actually read all the way through this thread.

Ghost2867
12-28-2003, 10:02 AM
Originally posted by SpydrCmpct2000
It helps if your back person is 6'5" and uses a classic timmy... Wow where did that come from? Forget I ever said that.

For a 5 man speedball game try moving two front players up to the 50, two guys on the left tape, and using your other two players on the back and left back side of the field. Having this overload on one side of the field can make it a bit harder for your opposition to adjust. Why? Because it's different.

Please note that I am not a tournament player, and never aspire to be one (entry is too expensive), and put this post here for the sole purpose of confusion for those who actually read all the way through this thread.
WILL U STOP STALKING ME?!?!?!?!??!

SpydrCmpct2000
12-28-2003, 10:16 AM
No.

Ronkend
01-16-2004, 03:45 PM
Originally posted by Ghost2867

eh?

Nice :)

Ghost2867
01-16-2004, 08:59 PM
ooooooooooohhh

;) i got u...


:P

Ronkend
01-17-2004, 04:57 AM
Originally posted by Ghost2867
ooooooooooohhh

;) i got u...


:P


Originally posted by Ghost2867

eh?

Ghost2867
01-17-2004, 10:57 AM
lol...

just messing ;)

Ronkend
01-17-2004, 01:19 PM
Originally posted by Ghost2867
lol...

just messing ;)

Lol I think I'm gonna have to sig that......LOL

Ghost2867
01-17-2004, 07:39 PM
Originally posted by Ronkend


Lol I think I'm gonna have to sig that......LOL
lol...awesome

here, when u sig sumthing, go to my post and actually quote it. then c/p the syntax, and go directly to ur user profile, so u dun post...that way it looks better :P

Ronkend
01-18-2004, 05:24 AM
DONE...........thats great

Ghost2867
01-18-2004, 01:48 PM
third time i've been sigged now...

Ronkend
01-18-2004, 04:54 PM
what were you sigged for before

Ghost2867
01-18-2004, 07:10 PM
i forgot now...

im not sure if he still has it, but shiffero sigged me when i said, "no doubt...listen to shiffero"...i forgot what hte other one was...its right on the edge of my mind tho...

coolrazer
03-26-2004, 08:07 PM
Hehehe, your the last person left and have 3 players from the other team charging right towards you...

1) Do the most insane thing you can think of. You've got nothing to lose and hey, it just might work!
2) Talk to a bunker acting like one of your teammates are behind it. If the other team doesn't know for sure how many players are left on your team and they hear you talking to someone, they most likely will not be as eager to try to run through and shoot the heck out of you.
3)Sit and wait for a clear shot. When you are the last player left, other teams tend to act carelessly and not run for cover. They leave themselves out in the open longer while they are trying to get to you as fast as they can. If you can peg them while they are doing this you can try to even it up.

Ghost2867
03-26-2004, 08:43 PM
your first and third kinda contradict each other...

just thought i'd say.

coolrazer
03-27-2004, 08:17 AM
yeah but the second one really works, i did it last week!

Ghost2867
03-29-2004, 10:29 PM
Originally posted by coolrazer
yeah but the second one really works, i did it last week!
lol

i would do that, but i dont like giving away where i am when no one's shooting at me.

coolrazer
03-30-2004, 12:10 PM
s geting shot at...it was in a game of woodsball

Paint Mob
05-05-2004, 02:45 PM
Originally posted by sferencz
Might aswell post this, its easy enough.

Anti Bunker/Reverse Bunker - OK your low on paint and dont want to get bunkered when you run out. Its either 1 on 1, or 1 on 2(they have 2) but they are both in a line, so they have one direction of fire. You hear alot of paint coming on your bunker and you know whats coming next, a guy ready to tag you from 2 feet away. you cant snapshoot him because your having paint laid down all around you. What do you do? back up anywhere from 5-10 feet away from the bunker. The Bunkerer will shoot right behind the empty bunker, and see no one is there, but not before you gog him or just flat out shoo thim 3 times hoping a ball will break. This will even the score up to 1 on 1, and you'll still be in the game. And ontop of that, the guy laying down the paint will now be very low on paint and you will have an opportunity to eliminate him. It might not work because as he is running, he will see you 5 ft away from the bunker and switch firing lanes, but on the other hand, you will be ready and he will not so u willll be able to gog him.

BlackNight52
05-16-2004, 04:05 AM
Front Player:

Run to your bunker and just wait a minute or two. After that, for the next minute just try peeking out the bunker (make sure not from the same spot) to find out where the "bad guys" are. Use hand-signals to communicate with your back player. After that, pick your shots. Pretty much like snapshooting.

The main thing I try to do with that is stay steathly. Maybe its not the "best" way to play speedball, but I often get a good amount of eliminations.

69xtra69
05-16-2004, 12:48 PM
well i was playing this saturday and we had to pick up a guy cause we were one short. well towrads the end he started yelling G3 and no one on our team knew what he meant. any ideas?

Ghost2867
05-16-2004, 07:41 PM
Originally posted by BlackNight52
Front Player:

Run to your bunker and just wait a minute or two. After that, for the next minute just try peeking out the bunker (make sure not from the same spot) to find out where the "bad guys" are. Use hand-signals to communicate with your back player. After that, pick your shots. Pretty much like snapshooting.

The main thing I try to do with that is stay steathly. Maybe its not the "best" way to play speedball, but I often get a good amount of eliminations.
ur other front player(s) would be screwed...

cutomcocker1
06-28-2004, 08:57 AM
Originally posted by BlackNight52
Front Player:

Run to your bunker and just wait a minute or two. After that, for the next minute just try peeking out the bunker (make sure not from the same spot) to find out where the "bad guys" are. Use hand-signals to communicate with your back player. After that, pick your shots. Pretty much like snapshooting.

The main thing I try to do with that is stay steathly. Maybe its not the "best" way to play speedball, but I often get a good amount of eliminations.

in a "minute or two" the next game will have started...:P

dadude_89
08-09-2004, 10:28 PM
i'm new to tourney play and was looking to start a 3man team w/ some friends, but i was wondering if there is a huge difference between 3man stratagies, 5man stratagies, etc or if the same basic tactics applied. i'm wondering because i've read all kinds of posts that don't specify how many people per team and i was beggining to wonder if it mattered. thanks

Ghost2867
08-10-2004, 06:31 PM
the same basic strategies apply to nearly all formats, but there is a difference...the most noticeable being u have less ppl in 3-man.

personally, i think 3-man is the easiest to play with, and coordinate since...well, there's only 3 ppl.

MasterYoda
09-08-2004, 05:10 PM
Snake=Victory
I always kick butt when ive got a backman or two watchin the outside lane and i just bear crawl low down the snake i get 2 or 3 people out 80 percent of the time

Diablo_blanco
09-26-2004, 05:30 PM
one of the best stickies i have ever read. it helped out the team im on a lot. the tourney we went to the 1st of August we placed 5th out of about 15 or so teams after reading this we placed 3rd out of about 15 teams a tourney the 25th of sept. thanks for taking the time to write this.

Ghost2867
09-26-2004, 07:31 PM
Originally posted by MasterYoda
Snake=Victory
I always kick butt when ive got a backman or two watchin the outside lane and i just bear crawl low down the snake i get 2 or 3 people out 80 percent of the time
ur sig is waaaaaaaay too long, buddy...

pballinmachine
09-27-2004, 10:05 AM
I haven't been in competitive play for very long but one of the most valuable tips i've learned from tournaments is to come out of different sides in the sit downs when your snap shooting and even also to make sure that you shoot from all the different corners of the sit down to surprise them so they can't predict where your comin out of. For instance, if a back player is shooting out of the left side of his stand up, and your in the sit down in front of him, come out the left and put a few balls over on the right in case there is anybody in one of the other stand ups (you'll get a better angle on him coming out the left). Then you come around the left side of the stand up in front of you. The guy won't even see you coming unless he doesn't know how to use his angles and he's shooting down his own side instead of across.

dog-of-Dislexia
09-27-2004, 11:14 AM
Originally posted by MasterYoda
Snake=Victory
I always kick butt when ive got a backman or two watchin the outside lane and i just bear crawl low down the snake i get 2 or 3 people out 80 percent of the time

You just said you just started playing the snake recently.

dyekid_11
12-11-2004, 08:21 AM
my sig is waaaaaaaaaay to long.

paintswappin13
01-09-2005, 06:30 PM
this is a good tactic to use if you have a pesky back man who is in the corner to take out. you must have 2 people within striking distance of the player. what you do is send the two people to the bunker, one in front, one in back. the one in back moves slower and lays down cover fire. when close enough, he breaks into a full run. the front man is often a sacrifice, as he leads into the bunker, often getting shot. but then, if the first man gets eliminated, the second man catches the man unaware and tags him. and then the man who captures the bunker has a good angle on most enemy players. see the nppl denver 2004 720 trailer for a perfect illustration of this.

srry if i revived a dead thread.

herbert
01-19-2005, 07:11 PM
http://www.webdogradio.us/video/tipclip/

Yo this is a tight site

speedf50
01-25-2005, 12:26 AM
best strategy against a very slow cautious team, or a team that just isn't expecting it, is run really really far off of the break, get to the other side of their bunker (quietly, no shooting untill you are there) And as long as they think you are a bunker ahead it'l be an easy bunker. But the basic strategy is to move fast when you can, and dont get spotted in the process, works like a charm. Really helps to be fast.

afroman32
02-13-2005, 04:29 PM
Only attempt if playing on a smaller field. Say your a front man trying to make it to the snake off the brea but you know some one will be laneing the snake off the break. You pick a bunker close to the snake and hesitate behind it you wait for them to stop laneing and then quick slide in before they can get set in their bunkers.

xdrenalinrebel
02-19-2005, 06:50 PM
THis one is kinda tricky to explain, but it has won my team 5 tourneys.

Three man:
On the break, your front player is on the far right. Your back is next to him, and your mid is on the left. The buzzer sounds, the front player runs to the back right stand up. The back player follows him to the bunker, but he's blazing away at the opposition. The mid makes a break and holds the left forty. As the back enter the same bunker as the front, the front makes a break for the fifty. If he makes it there clean, then he should lay down some paint. The mid then moves to the left fifty. The back moves along the back right to your forty. Now you have two guys on the fifty and one on the 40. The front and mid should then move up cautiously, and as soon as they take out the other teams front and mid, they should bunker the opposing back.

Five man:

Both of your fronts should take the 50 off the break. Your mid should be right behind your fronts. First your backs pin down the other teams backs, and then one of your backs moves up and plays mid. After this happens you should make and all out push against the other team.

xdrenalinrebel
02-23-2005, 08:11 AM
Another good form of communication is hand signals. If you got a front guy that the other team doesn't know where the freak he is, your not gonna blow him by yelling "Hey Bill, yeah try bunkering them now!" NO! get alittle hand gesture that says "hey cover me", or "I'm going for the bunker, or the flag", but don't blow your teams position or strategy.

DevastationCapt
03-10-2005, 02:47 PM
[QUOTE]Originally posted by w3y


Here's something i saw Aftershock do. When one person moved up, the players behind them would rotate. lemem try to illustrate:

____________A

_______B

_________________C

Let's asuume that A,B,C are all bunkers w/ players behind them. When A moves to another bunk up field, B would take position A and C would take position B. This rotation would happen simultaneously after A was empty. This constant movement and sinchrounous movement was just amazing to watch and is difficult to stop.

Wow, i'd never thought of using something as confusing as that, It would almost create an illusion that they're players are multiplying. Cuase most of the time they focus ont he front player(MOST). And if the players take the spot of the last person, it makes them think that a new player is at that bunker closer to them, "but how? no one moved" they'd think. Man, Nice call their w3y :eek:

bobmarley22
03-31-2005, 09:49 PM
another good point is when you snap to shoot one guy dont leave an open shot for another player on the other team

DarkSpyder
04-21-2005, 07:34 AM
Know how to control a feild. simple as that either by yourself or with a teamate just gain control. Feild knowledge is key too. I personally have defeated 1 on 7 on a feild simply cause i knew the feild and how to control it even by myself. All my team died and I moved to back center held my ground and tore them up 1 by 1. Snap shooting is definently a key skill. Playing all sides of the bunker WITH BOTH HANDS. really fast snapshooting from all angles with both hands and you can hold off so many people just dont stay on one side of your bunker. Use all of it. I slowly picked off these seven guys. I got 2 trying to bunker me 4 trying to snap me out of my own bunker and I came at the last one, he lost me and i got him too. I practice snap shooting quite a bit. Walk the feilds know the key bunkers and practice

XxxWarheartxxX
04-30-2005, 08:51 AM
1.)get puped before the day (sounds stupid but look at the pros)

2.)if you are a back player in the beginings shoot the lanes you dont have to waste a hopper juist till the lane is dry

3.)COMMUNICATE one of if not the bigest things in speedball

4.)only pull crazy moves when it is necisary dont do it evry match all the time

5.)you all might lie to yourself and say you are not afraid of the paint but be honest you are nobody likes to get hit with a ball goin 200 miles per hour so what i do before a game is try to take all your fear and ignore it or get rid of it and try to do those great moves

TehMarker
05-03-2005, 02:56 PM
1.)get puped before the day (sounds stupid but look at the pros)
I agree. We should all get puped before the game and day.
Besides that hilariously placed typo, the info is valid.

SleePWalK
09-03-2005, 07:22 PM
Im not sure how you guys fields are set up but a good strat for a back player after the break is to get a back right or back left spot and cross shoot at the opposite side bunker because usualy the back player is more likely to when snap back in lean toward the inside of the bunker giving you a shot for a couple of seconds. and befor they know it there out.

Spar7an
03-22-2006, 06:56 PM
i don't know if someone already posted this but this is a great site for begginers to learn some good drills and tactics

http://webdog.specialopspaintball.com/

rambosephus
05-11-2006, 04:23 PM
I am pretty big guy(6'3" 245) and I have the best wheels on the team(im the fastest) so I play back and then work my way up when need be occasionally pulling some crazy moves......are there any tips that yall can give me to help stay covered and still be able to sling some paint.....it is a little tougher to do that when you are my size...lol..........:cool:

DarkSpyder
05-11-2006, 07:51 PM
Even being a big or bigger guy or gal moving can be easy as a walk or stroll...Use blind spots. For example like on an X ball field with a huge center X bunker and lots of stand-ups near the center it could be possible to jog or walk up a bunker or two by simply paying attention to the places you can stand or walk in the "safe" areas up the field and then rip on your opposition. Have fun

J0RD@N
06-10-2006, 10:46 PM
this is my made up tactic well at least i thinks its made up it might be 1 idk?
SnAkInG
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Off the break one front player sprints as fast as he can to the snake and dives in trying not to be seen while a back player spray paint in massive amounts to create a lil of a diversion while the man is in the snake he tries to stay well hid and he keeps crawling back and forth popping out in diff places surprising the opponets and hopefully get a good angle to get the shots while the second front player if there is or a back player proceed up the field as the snak guy covers and back player tries to get the flag

Mokkie
06-11-2006, 06:08 PM
Well a tactic our team uses for center flag games is this:

Off the break, one man makes it to the middle laydown (the rest of the team does a normal breakout) After the first few seconds of laning and other gunfire dies down, the mid player sprints his *** off to the mid bunker. From their the flag is usually about 5 ft from their bunker. The mid snapshoots at the other team to get them in their bunkers. Then, our back players will lay down some cover fire while our player at the 50 runs out and grabs the flag for a quick 25 points (in the tourneys we play) and either jumps back into his bunker or keeps running and superman dives into the snake. This move, even if the player gets out, draws a ton of fire, allowing our ther front(s) to move up the field into better positions, along with the points we recieve. And if he does stay alive, then we have a player with good angles to help us kill our opponents.

CADPAT
07-04-2006, 08:21 PM
Easy 1 on 1 tactic. KEEP MOVING. Keep him guessing. Try and move to get angles on him and get him into a position where it is hard for him to maneuver. When he sees you running along, unless he has rediculus aim he should miss, (try sliding). If you get pinned, most people will rush you. Try anti bunkering him or snap shooting from the opposite side of your bunker. Then just run him down.

runningw235
09-30-2006, 03:48 PM
when you run to your bunker, (no matter how far up the field), you need to be looking up field! This is very important. Most people just stare at the bunker that they are running to. That is wrong. I learned this at a speedball clinic.

DirtyBirdy51
10-01-2006, 03:58 PM
when you run to your bunker, (no matter how far up the field), you need to be looking up field! This is very important. Most people just stare at the bunker that they are running to. That is wrong. I learned this at a speedball clinic.

most people perihiperal vision is fine enough that they can see whats ahead of them without actually looking at it. i look at my bunker when i run to it, and i do just fine.

any one else here get like a sort of distance mis-judgement when playing? i remember one time when i was playing, i couldve sworn that there was a bunker really short distance from me that i couldve goten too, but then when i got out and looked at it from the fide line, it seemed quite the opposite.

unleashed god
11-04-2006, 05:40 PM
i agree with bsucaptainbilly. Ive been in a bunch of tournaments and in our first one we lost because we didn't communicate (and there were alot of penalties on one of our players). I was watching the team that got first place and they talked like no other, literally they didn't stop talking. They won every single game and most of them were perfect 100s. Commincation won for them.

Jodo_Kast
12-05-2006, 04:53 PM
Question - What squeege do you prefer for barrel breaks/what works best for you on the feild, during a game? I've of corse tried all my squegees, and have multiple types, but whats the best? I ALWAYS break paint sence my feild's paint is swelled,etc. Thanks for your imput!

edudcixlsyd
12-06-2006, 01:51 PM
what paint are you using? i usually shoot throguh them and then after game use a pull thru

Jodo_Kast
12-06-2006, 03:41 PM
Nitro Duck...Its FPO, so I don't have a choice on what paint I use.

mkrause
03-30-2007, 07:45 PM
When you are the last playa left and you are out numbered make sure you get to a corner or at least the tape because it gives you less area to try to cover. Depending on how far they are from you a mad run from one corner to the other may help keep them guessing. If you in the back dont stay in the middle move to left back or right back. Its a lot easier to get lucky and take one out making it one on one.

mkrause
03-30-2007, 07:50 PM
We used codes as well to help keep communication up. We used things like hammer down back right which was code for shot a dtring back right so I can move. 50 is hot meant a oppenents at the 50 or 50 left is hot, etc. Slick left or slick right meant push left side or right. It's been awhile so I forgot a few.

Pizzaman265
05-20-2007, 05:59 PM
nice post guys!

Legionaire10
05-24-2007, 06:28 PM
front man tactics:
1. Don't take the most direct route, take the one that gives you the most cover.
2. don't worry about shooting off the break, let the backs handle it.
3. Run like your life depends on it, get there in one piece.
4. learn to snap shoot, its one of the most important aspects of your game.
5. shooting a lot wont always help you. shooting smart will.
6. try to watch your mirror, know his movements, know his timing, shoot one as he comes out.
this is all i can think of from all of my experiances.

Str8_Ballin
09-08-2007, 10:59 PM
I dont really have much to offer in terms of strategies. More of a pointer, an obvious one at that.

Take every opportunity possible to move forward, detected or not. I know if you do move up undetected you can easily take out 1+ player(s). Even if they know your there you've still gained a better angle on them.

kapriece
01-15-2008, 09:42 AM
I see many of you said," keep em guessing." Another way to keep them the other team guessing is to shoot from certain sides of the bunker. For example if where you want go to is closer to the left side of your bunker. Shoot from the right. Pop off a few shots and then get moving. Stay low! The last time they saw you was on the side you shot from.

El tormento
05-30-2008, 08:06 AM
from my experience with speedball and woodsball both. get the the snake(speedball)
***(i think im using this term correctly, sorry i play more woodsball becuase its closer that the field i play at. correct me if im wrong.)***

in woodsball, get the most cover, and advantageos spot and sit there, unless forced to move.

get covered on 2 sides,its harder for you to get flanked around, or get a big bunker to hide behind. get to where you can see more of the field. same goes with woodsball. know your area.

both types of paintball are similar, just differs on speed of the game and team actions, and the scenario aspects of it too. im stopping here, dont want to flame and get this thread shut down.

front man tactics:
1. Don't take the most direct route, take the one that gives you the most cover.
2. don't worry about shooting off the break, let the backs handle it.
3. Run like your life depends on it, get there in one piece.
4. learn to snap shoot, its one of the most important aspects of your game.
5. shooting a lot wont always help you. shooting smart will.
6. try to watch your mirror, know his movements, know his timing, shoot one as he comes out.
this is all i can think of from all of my experiances.

jablasta5150
09-29-2008, 09:37 AM
wel i can see that every one in this seems to like bunkering and as much i would love to talk about the snake(thats my postion :) :) i have to ask about laneing. i have not seen it and i just thjought it would be a good idea to put in and cause two of my teammates who are kinda new need to know how to lane and i cant seem to explain it.....

SaDisticPaint16
10-31-2008, 07:21 AM
yo dickhead who r the 2 new players

jess and pat?

Holland
12-28-2008, 05:20 PM
i play 3 man and i send one man on snake and one in mid dereto then i play stand ups and fill in for either or i put 2 in dereto and i play snake (when we play stock)

fire34fighter
06-13-2009, 09:45 AM
great thread...a lot of good info(sorry for the stupid posts, just trying to get to 5 so I can post links to share my pics).

Snake1982
10-01-2009, 10:51 PM
Speedballing is heinous. It's indoors and they won't let me smoke my cigars.