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Magnus55
12-27-2001, 08:03 PM
Just post your tactics for outlawball and woodlands games.

optimusprime888
12-28-2001, 06:45 PM
Basically, I like to know my territory better than my opponents, and use stealth and guile at all times.

Magnus55
12-29-2001, 01:29 AM
When playing outlawball with your friends or even better yet strangers, never pass up an offer to ref. It's a golden oppertunity to watch people play paintball close up and inside the game, without actually having the stresses of being in the game. You can pick up little things from watching first hand how other people play paintball. You can see what stratagies and what styles work, and where as what other methods don't. It makes it easier to map out a strategy for when it's your turn to play. Also, if you're the competitive type, it allowes you to sum up the other guys playing and to see their strengths and weaknesses.

Magnus55
12-29-2001, 08:32 PM
Ok second tip:

Take advantage of the topography of the land. If theres a ditch, hide in it. If theres a hill then by all means climb on top of it. Don't climb trees though, thats kind of dangerous and it's really easy to shoot someone climbing, or in a tree. Use nature and your environment around you to an advantage. I'm not saying to get all Rambo-crazy by chopping down trees and making spike pits and crazy stuff like that, just use the environment to your advantage. If you're playing in the woods use the trees and shadows to hide in. Trees make natural alleys and path ways that people are forced to walk between, providing oppertunity for an ambush. The narrowing of two sides of a valley creates a natural barricade and point of ambush where people have to cross between. If the ground is uneven then use the fact that your opponents will not be able to move very fast and ambush them. High ground is better than low ground because have a better and farther field of vision. You can duck and hide in tall grass. Hanging tree branches often times splatter paintballs before they can reach their destination. Use bodies of water as natural barriers. Most paintballers are unwilling to ford a river just to win a game, so use that to your advantage. You can easily make a fair seeming woodlands game turn into a one sided paintball slaughter if you just use the advantages nature provides.

And no, Magnus55 is not a hippie. :P

carrim
01-03-2002, 11:26 AM
This is just something I do at our local rec-ball field. Down the left flank there is a bit of a ravine with a creek going through it. No one uses it because they would be in the water and no one can see in it cause it's a ravine. Well, I decided one day that a little water would be OK, so now I always just plunge into that knee deep freezing creek and am able to get right behind the enemy base and cause some havoc. The overall idea here is that the most un-comfortable route is never guarded.

Micewheelz72
01-07-2002, 07:07 AM
My strategy is when the opurtunity arrives, Rambo the crap out of everything. This past saturday, we played the 3 best guys from our team against the 4 worst. I was on the best side, of course :D. Anyway, we ramboed the entire time and won. it is sweet.

Paint Bulley
01-07-2002, 06:30 PM
take chances, have fun.

yesturday we had a game and our entire team decide to take minimal cover and just to mainly advance, we didnt loose a single person .

PMI_Guy
01-13-2002, 01:22 PM
crawl away and make them waste lots of paint thinking your still there, then when reloading/out lit them uP!

NOTE: The person you do this to generally gets really ticked and trys to shoot you in the staging area, which, BTW, IS NOT SAFE!! :pissed:

RecklessFable
01-14-2002, 08:16 PM
In the woods, bring a buddy. Woods ball has a lot more spotting involved.

If you play where a creek or ravine is almost too far for you to jump, hand your marker to your buddy. Have him cover you. Then take a running leap. Have him throw you both markers and cover him wile he leaps over.

Crime Dog
01-15-2002, 03:53 AM
Magnus...you couldn't have said it any better. The key in Woods games is the use of the terrian and vegetation. And the second most important is what Reckless said...bring a buddy. Even you "sniper" types. Spotters are great. You can put your buddy in a more exposed position, to capture the attention of your opponents. While they're busy with him, you can get yourself into a position to fire from a concealed position, and pick them off one by one.

Run the rope. On my field, the one boundary is alongside a dirt road. There's a large line of brush about 5 feet into the field...and grass in between the two. For some reason, very few opponents guard that flank. I've snuck up that boundary several times, and come in behind the opposition to take them out.

(Of course, one time, two of my team members didn't know I was doing that, and they came in behind ME, and shot me in the back of my head. Dummies didn't check my armband first before they shot. Trigger happy "Shoot first, ask questions later" types. Bah.)

Anyway, make use of thorn bushes too. Just be sure to wear thick clothing if you don't want to get scratched up! Someone said it, but take the most uncomfortable route...it's less likely to be guarded, and you can attack from an unexpected direction, quickly giving you the element of surprise.

carrim
01-16-2002, 12:18 PM
I said that.

Anyway, here is more of what I tend to do. When the game starts I either want to get behind the enemy or defend against them. I already said how I get behind them but now I'll cover defending. My field has one flank that is a bit higher and looks over the field, though it is still covered and very bushy. I usualy go about a 3rd up this flank, find a nice bush patch and just sit in it looking over everything. Eventualy enemies will come up my flank and they, so far, have never really been able to see exactly where I was in the bushes. All they knew was that fire was coming from "over there". If their group is large enough they just rush me though, but O well. Also, I can easily lay fire down-field on any enemies advancing.

Sandman220
01-20-2002, 05:34 PM
yesterday i was playin some woodball with my buds and it was a two on two. My other teamate and i knew the other team was gonna attack us so i told my teamate to get in like this trench that we play in and just play defence and sorta get their attention so i can sneak up behind them. So at the beginning of the game i start going around where i thought the other team was. I cross the ditch and start moving towards them from behind. My team mate was out so it was 2 on 1 and so im walking along the woods and i see them moving down the long ditch, one looking back and the other looking forrwards. SO i get about 15 yards maybe 25 and i aim at the point man and nail um in his arm. i shot at the other guy and hit um in the butt. It was great, i totally flanked them and my other freeind did and awsome job of getting there attention and makin them come to him.

Sandman220
01-20-2002, 05:37 PM
oh yea............ the moral of that is if your playin like 3 on 3 or whatever you can make a distraction with the 2 other players and the other player can coem from behind and flank them .

j7million
01-21-2002, 05:35 PM
I love woods ball, I can't help it if it's war like it's a BLAST! I like the stealthy style, get behind then and lit'em up. It's so much more fun and uses a lot less paint!

I played a weekend or so ago, for the first time in a while, and I was the first person out. . . The game lasted for 45 minutes! Needless to say I played speedball for the rest of the day. My tip is to MOVE, if you just grab the first bunker you see and sit hoping the other guys will come to you are kidding yourself they are thinking the same thing, so use that to your advantage, somehow.

painteater.com
01-22-2002, 03:21 PM
just let your team cover u and distract everybody by running like the ****ens through the middle screaming bloody murder the jump under a log... heheheheheheh then the nearest enemy comes up and lights u up like a xmas tree... hehehe

PartsMart
01-22-2002, 04:17 PM
There are three important things in the woods that I like using to my advantage. First off normally the woods are somewhat shaded and dark, making it hard to pick out people who wear dark camo. You normally can see someone, at the farthest, 150 yards away, and thats if they are walking not trying to stay hidden. If you hide in a thicket or some close together trees, most people will not spot you if you stay still until they are about 30-50yds away, and at that point you've already got a great shot on them. The second aspect is the noise. The ground is normally littered with leaves and twigs, and they make it very hard for a person to be quiet while trying to sneak to their position. These all add up to the last tip, suprise is the key. Because of all the underbrush and twigs and tree limbs, it is normally pretty tough to pop someone from far away. So you gotta stay patient and let them come to you, then pull that trigger like no other, and move. My friend and I were playing a game called "Bin Ladin" where 2 people have 5 minutes to go into the woods and hide while 10 people come hunt them. We decided to stick together and we hid in a brush pile. Sure enough because of the lighting we were not seen until 3 people were 10 ft from us and were shot before they could turn around. Wait for your attacker and wait for a clear shot

jaredu
01-27-2002, 04:51 PM
Stealth, IMO is the key in woodball/outlawball....Don't run through the woods, instead just walk very slowly and be careful not to step on many leaves or sticks...Keep low and try to blend in with your surroundings...When you're "hidden", don't move...be patient....they SHOULD come.

the other one
02-04-2002, 03:45 PM
hey partsmart, 30-50 yards is not a great shot. that's 90-150 feet! and if someone who hasen't played before tried to make that shot, they'd miss. just something i wanted to say. anyway, back to the subject, take to the sides. that way you only have to look for people in one direction, and keep unnececary movements to a minimum. movement attracts the eye.

TrIppIn
02-06-2002, 01:53 PM
I find that there are a couple key things that you need to do in woods ball. The first is have patience. Go up as far as you feel you can and still be undetected, find a nice spot, and wait for a couple minutes. I'm not talking setting up barricades and waiting out the entire game, just a nice spot to get your bearings for a second and see where the opponents are going. You don't always have to shoot them either. Too many times I've seen teammates run off after passing opponents, because they either think theyve been seen or theyre just too eager to attack. I admit that agressiveness is sometimes the way to go, and lying in wait may seem cowardly, but seriously, wait until they see you, believe me, you'll know when they do. If you start moving before you have a clear shot theyll usually see you anyway. You want them as close as possible before shooting (unless of course your shot is completely clear). With the people I play with, its usually accompanied by a loud "$#@*"!! At that point let loose some shots and start moving. try flanking him or just generally getting closer. If youre lucky they wont see you until you have a clear shot, at which point, you should take it. Patience in just the right amounts is a great assett. Another key aspect is coordination. Try and let your team know where youre going beforehand. Joint attacks, surprise attacks, and ambushes all work excellently when planned according to the terrain. Taking the silent approach and just running off as soon as the whistle blows can lead to confusion and oftentimes friendly fire. After contact, have teammates lay down cover fire while you move up. Usually, as soon as players hear that "tap tap" sound of a marker firing, they get behind cover. Move fast, move short, and always keep something in between you and him. NEVER, NEVER run across open terrain with an opponent able to shoot at you. It's a good way to get shot. This, of course, needs to be taken only on occasions when its a loooong run between cover with nothing in between. If you have to give them an opportunity to shoot at you, make it as short and hard to take as possible. Paintballs travel fast, but they do take miniscule amount of time to actually get there. Short distances makes sure that the opponent doesnt have time to start leading (unless of course he's experienced and starts leading right away). I guess that covers a few things that I like to do when playing woods ball, and dependent on your style, you may or may not want to use my advice. All i can say it, hey, it works for me.

Furious pb
02-10-2002, 02:57 PM
Here's my 2 cents,


1. Don't spread your forces too wide. I'm not saying not to spread out, but stay in groups. Remember, you can't flank with one man.

2. Use larger groups, most people use the 2 man system, but try using 3 man groups. you may not be able to engage as many enemy groups, but how useful is their 3rd group if they aren't engaging you.

3. here's a common ambush formation that I like
X-enemy
O-your team
====-bunkers

X X
== ==


==
O



== ==
O O

Your frontman gets their attention while backmen stay hidden,
Frontman falls back
Enemies pursue frontman
Backmen waste the enemies

133+ Player
03-04-2002, 12:13 PM
If their is a fence jump it. If You can go under sumtin go udner it. If u have to get wet get wet. Just like carrim said the hardest route is the least gaurded. and a lot of times the best route since most people use them almost as if they were walls but if u can get there u can get em in the back.

Oh yeah and don't fire unless u need to. Silence can be your greatest ally then being loud is ur second greatest ally :)

bLaCkIcE22
03-20-2002, 07:28 PM
playing outlaw ball in the dark is the best! so much excitement and the feeling a pyscho will come out and chop your head off lol

oh ya, i just like to crawl and run like hell when needed

Crash Danger
03-21-2002, 12:20 PM
once my whole team of 4 kept the enemy team occupied while I snuck up behind them till I was about 10 ft away (literally). I unloaded about 50 shots at the 3 enemies from behind a tree and didn't hit anyone! Then I got shot in the leg and mask. I let my team down and the enemy team slowly advanced and picked off the rest of my team :(


Moral of the story is that in Woods paintball games to always take your time and aim up shots! That's why it's not called SPEED ball! :|

MCC
03-22-2002, 03:49 PM
WEAR CAmo!

sprayboy14
03-23-2002, 04:45 PM
this is somewhat like furious pb's strategy but always have a group of some people in the front and more people in back than in front and then make the enemy come to u.

and like carrim said the hardest route is the best choice but if u practice on taking rough terrain it wont seem as hard but it will still be kinda hard

and my own contribution:IMO i think that the 2 key elements to woodsball/outlawball go against each other and those are speed and stealth.if u stay still u wont be seen as well but if u move really slow u will be shot so try to balance out the 2 as much as possible.
hope i helped some,
chris

FormalTrout
03-23-2002, 10:21 PM
I like to advance as close as possible and wait for the enemy to advance through the hole and close the flanks use your point man like a line man and have him trap to one side or the other:atten: similar to the Zulu bull horn tactic;)

BlackDragun21
04-27-2002, 09:51 PM
Okay... listen up. You really wanna win a game of woods ball with people that are ten times better than you? Here's what ya do. I played paintball earlier (Saturday). So I still have a bit of adrenaline left in me. That's why I'm writing this. I invited a bunch of my friends who are better than me, they all play on a team together. I took my Black Dragun, a Spyder One, a Targa, and a Piranha and faced off against a Shocker, Autococker, Impulse, Tippman, and a few other guns. The biggest and two best games for me were the two last games. I had a 6 and 2 record, meaning that I shot six people and only got killed twice. That's pretty good for four games of three on three.

So you wanna know how I did it? Hiding. Efficient and well thought out hiding. It's simple and anyone can do it. I hid in some heavy brush where I could see out and it was very difficult to see me with my camouflage on. So we took our spots... then about five minutes later the best kid with the Impulse comes walking by. He looks straight at me but does not shoot me. I don't think he saw me... so I waited then lit him up. Patience helps very much. Then another kid walks by... and he is a moron. He just stood in the middle of the trail in plain sight... so I had to put about five in his chest. Then I left after about ten minutes and bunkered the only kid left that was hanging off the side of a cliff. I killed all three people two games in a row. It was pretty fun. The game before that was a good game to. I started out attacking because the other team took the walk. And I decided to go off the trail and through the woods and brush. My teammate who was not well camoed went out in front of me. He stood out in the open kind of as a distraction. Then one of the good kids (Shocker kid) was crawling through the woods with us. I seen him before he saw me. He was taking aim at my friend and so I just let out about twenty shots. The fast ROF helps with Spray and Pray. He gets out, but my gun even with a 14 inch Boomstick is loud as chuck. So the best kid there hears all the fire and when my friend walks out of the brush he gets lit up. However, my friend was closing in on him and the good kid knew he had to move. The Impulse kid took off running... and here is another MAJOR TIP. Shoot where they are running so that they run into the paint... don't shoot at them. Just shoot a steady stream so that it's unavoidable and they slide into it. That's what I did and I got him twice. Then the Tippman kid was the only kid left. I had the Autococker kid on my team... so we set out looking for him. Here is the most effective tactic in woods as I have found. Flanking. I saw the kid behind a tree, so I told Autococker to go up from the left. I came right and drew his fire while Autococker shot at him. Tippman backed out enough for me to shoot him in the leg and chest. Bunkering is really important, as well as listening.

TonyD246
05-10-2002, 07:37 PM
Aggresiveness, awareness, and anything else anyone has said will help A LOT!!! Depending on what kind of woods you play in, is what you will need. If it is in a place with not a lot of vegitation, and kind of skinny trees, don't try to be so d*mn stealthy!!! It's not gonna help! So be aggressive and pressure them into their own loss. Last time I played in a place like that, I won a 2 on 1(me), twice in that day, cuz I was agressive.

Now if you play in places with a lot of vegitation and brush and so on, slow the hell down!!! Still be aggressive, just slow down and be safe. Try not to be seen for as long as possible and keep pretty quiet. But don't lose yer team mates. Stay kind of close to them, but don't sit in a group cuz that's just an easy target. Keep contact. Another thing is don't figure that you are invincable, cuz yer not. Also flanking is a must in any kind of paintball. Do this right and you can eliminate anyone if you do it right. Use everything you got. If heavy cover, use it. If not, try to play speedball like, but still remember yer in the woods. And try to do things that yer opponents wouldn't expect. It works. Go where they wouldn't, do what they wouldn't, do everything they wouldn't. It will work if you got the balls.

That's it! Good luck!

mfbeast
05-16-2002, 06:06 PM
rarr you need to be vicious just keep moving and charge with two people. The other team may panick if there is only one or two people, expessually if they are in the same bunker. Dont walk up tall or fast on hilltops the light sky as a backround kinda gives you away. Ive seen people from about a quarter of a mile away on a hill. Some pallets have holes aim for them.spruce trees make nice shaddy spots to hide, and maybe if you want jump out and suprise someone. Dont trip either.And if you get charged calm down aim and shoot them. dont run. Pump guns work in woods for hide and shoot. AIM AIM AIM AIM. and a super hint a most SPECTACULAR HINT THE BEST YOU MUST READ>>> dont hide in the best spot, the biggest bush, or thickest vegeatation that is very predictable theyll search it. instead hide in average looking area maybe with a log nearbye or something to stop paint. Trust me very important. if you play ctf without paintball guns you learn this the other team will search everywhere that is real good but not every inch of the average world.
Email me mfbeast@pbreview.com

insurgent
05-21-2002, 07:38 PM
what i always do in woodland ball, especially if it's attack and defend.... try to disappear from the game for a little while. Travel all the way the boundries of the field, and flank the enemy. Most people who use this tactic are spotted and come under fire from the enemy, because they dont get far enough away from the action. They usually still can out flank the other team, but now the other team knows that they need to defend two sides. So, be sure to travel about 70 yards (if the field permits) away from the enemy position, then start to move around their flanks. Make sure to take another person with u though. If you get around their side without being seen you should be able to take about 5 of the other team w/ no problem. Thats when your partner comes in handy, because the remaining team will know u r there. Anyways, give it a shot next time. Lemme know what happened.

Lukie91985
05-26-2002, 08:18 AM
Sounds like a bunch of camping to me. If there is a flag in the woods game take all of your guys and just rush the flag. The game will be over in 10 minutes winning or losing as long as everyone on your team participates. That way you don't have to wait an agonizing 2 hours for the camping idiots that are afraid to come out to finish the game. Plus the surprise on the othere team's face will be absolutely horrible when all your team pours into there flag station gunning everyone up.

Alexi1337
08-07-2002, 01:34 PM
My favorite tactic in woods is to Pair off. We usually played 6v6. Just send 2 right up the middle, 2 up the left side, 2 up the right. Have the people on the left run as fast and far as they can before they encounter the enemy. Let the person in the middle move more stealthily, and engage the other team (who are in a firefight because the 2 u send up the left are just spraying paint all over the woods) and have the pair on the right play wildcard. The team on the right can either flank ALL the way around, send one person to back up the people in the middle, or just take potshots to draw fire.

It's very important to stay agressive. Don't just sit back, you have to keep moving foward.

-=ReD-hAzE=-
08-09-2002, 11:07 AM
stay low(run in a croutch(sp?))... and move quick... camo... HIDE... AIM... AMBUSH...repeat...

SABO
08-12-2002, 03:20 PM
Actually the advice given is all good. The winning team will be the one who knows when to use it.

My advice to add to the list is this. Keep COMMUNICATION before the game open and clear (and if possible during the game via simple hand signals etc.). Know what the rest of the team is doing so that if a teammate is taken out you know where the hole is that needs covering.

Second: know your own strengths and weaknesses as well as thiers. For EXAMPLE: If your team is the older or more experienced against the younger or newbies use that to you advantage. Most newbies (and yes this is not all, but most) are going to do one of two things, be scared to death of getting shot and will cower from even the lightest cover fire giving you the chance to get in close. Or else they will be so eager to come at you they will rush and you merely need to wait for them to run infront of your barrell (I love doing this one). If your the newbie, resist the urge to go with those first obvious ideas and play on the fact the the "experienced" players will expect to win.

PATIENCE. This is not fear to move, it is knowing when to move, to where and how fast/agressively to do so. Patience is something that increases with experience and knows to watch for the holes in the opponents stradegies.

STEALTH. SILENCE and LOW PROFILE make a big difference. One does not shot what they do not know is there. I have been able (on occassion) to watch opponents pass within 2 to three feet of a teammate and I and this was both their front and back lines. We waited until they engaged our defending players and with thier attention faced forward they never noticed the shots from behind, until it was too late.

POSITIONING. A great hiding spot is no good if noone ever passes by. Look at the accesses to your flag/point of defending. Make sure you cover them but don't set up right in their path. They may be on you before you know they are there. Also don't get so well hidden that you don't have a line of fire. Nothing more funny than a popping bush with paint splattering through its branches that does nothing more then make for a painted bush. And most usually, when this mistake is made, they will get you before you get out.

AVOID REDUNDANCY. If it woked last time, and it worked really well last time, save it for a later game. The opponents can only know of your stradegy what you show them. Keep it mixed up and them guessing.

Yes I know this is mostly advice for the "non-agressive player" but there is one thing that they need to know as well. AVOID TUNNELL VISION. No matter how still you are or how much you move, keep your eyes moving. Don't get so focused on one target that you miss those right beside you. I know that this can have some painful results (three quick shots to the left kidney from two different players in under 15 - 20 feet and all I could think was that I walked right into it).

LISTEN. Listen to what the other players have to say. From time to time even the newbie has some good ideas.

And the most important tip can give HONESTY. I have seen games run on and be ruined by dishonest morons (no they do not deserve to be called players). This is a game that has grown in large part due to the groups who meet in a "friends field." Many of the higer profile events that have a following and many players got interested in the sport because of the "first weekend game." Nothing turns people away quicker than someone lying with no real purpose other then to say "I won." Keep the game to the great joy and level it should be at.

Well, that's my 2 cents.

Blackfire
08-16-2002, 09:32 PM
A few strategies for when u are in a firefight.

1.) When both u and the enemy are behind trees, keep shooting to one side of the tree, they will usually start backing up more and more, until his/her big fat ummmm, well you know, ***** starts showing out the other side, in which case u give them a paint enema.

2.) If u arebehind a tree (or any other bunker), don't keep popping out one side to shoot, or else if they're any good they'll be one step ahead and make u taste it.

3.) Don't get cocky and start mouthing off to people, cause for one I'll have to put a foot up your arse personally, and because thenthey'll go after u like none other, and most likely will lite u up. U think Evil Kinevil is a crazy mofo, wait till u see someone with their pride on the line. If someone starts giving u crap, don't return the favor, just smile, nod, and make them eat some paint, as well as their words, on the field.

4.) Be random. It may not always work, you may end up painted more colors than a war cheif on peyote, but they won't expect it and it's sure to be fun.

spyderballa
08-20-2002, 02:03 PM
My team and i like to stay together, not more than 20 feet from each other. In tha woods that i play in there r bicycle jumps that make great cover, well sometimes we will just fortifie that area. MOst of the time we will stay of the trail in the brush. We work slowly up the trail, 3 people watch ahed and 2 people watch our backs. We keep goin very cautiously until we get in some action. When we get in action, i will run all the way down the trail and go up from the behind of the enemy and flank em. after i do that the enemy is screwed. They either surrender or die!

Blacksheep
09-02-2002, 03:40 AM
I see a lot of good and bad posts here and will contribute my expieriances...and let me note that what wins the game is not the gun, the player, camouflage, cover, conealment, hiding, snipers, or whatnot, it's teamwork! Win as a team, loose as a team, just stay a team! If you loose as a team realize you could not have done anything more and you lost becuase the other team was more coherent or just all around better than you.

1) If you don't come/go there to win stay home because that whole "it was just for fun" is just a way to make loosers feel better about doing what they do best: loosing. Maybe not good for the sport but if you're not there to win then you are a drag on the fighting capability of your team.

3) Make sure that when you open up you are in range of the enemy and not too far out. No point in ruining it if it was a surprise. This is a classic mistake of newbies and veterens so know your marker I guess too.

4) Don't stay static, be aggressive, move, hit, flank, etc. If you stay static you are simply playing speedball on a wooded field, no difference. Heck, I've moved more in speedball than some people in woods!

5) Work as a TEAM! By that I mean communicate, cover each other, know each other, don't just let guys hang out and shoot on their own, that is nothing but a group of individuals while a team will move as a whole and work as a whole.

6) Take one for the team! If your sacrifice= winning then do it, you aren't going to die. If it were real war then I wouldn't say this.

7) Spread out but not too far. I know some of you Rangers were trained to stay 20m-25m away from each other, but you toted guns shooting 500m and farther. Be close enough to support each other, but far enough so one stream of rounds won't take out half the team. If you are to far apart you cannot support each other.

8) Know when to use concealment, cover, and camo. When you move, you should use all three whenever possible but when in the fray of things, use cover over anything else as they know your position.

9) Trust your instincts. I know this sounds dumb, but trust them...

10) Move through the most difficault terrain. Easily said, how many of you actually do it? I do. If there are brayers I get down and crawl. If it's a swamp, then I wade through it. If it's heavy underbrush, then crouch.

11) Don't be lazy. Laziness happens for a lot of reasons that I won't idenfity, but I will tell you that laziness causes you to be slow in thought and reaction, you make noise, you take the shortest way, you cheat to save yourself a long walk, etc. Don't be lazy.

Everyone please notice that most of my tactics are based on the team. Why? Because the team is more important and more effective than the individaul player. Take three excellent players and put them in a group and now take three good players and put them together but they work as a TEAM. They will wipe the field. I promise you that. You win with teamwork. Not by fancy tactics, guns, titles, overwhelming numbers, cover, and camouflage. You will win as a team and loose as a team, but a team is much stronger than a group of individuals.



Detection/Observation-
Observation/Detection Techniques-

Many people have stated that a ghillie suit is an effective tool in paintball. I can surmise that these people are city boys who have not learned to hunt and move in nature, or they have eyesight around 20/100 or worse. The ghillie suit is effective, actually, camouflage as a whole, because from abot 200 yards away, the eye cannot see clearly...anything. I don't know why, but it's true. I can spot a deer from about 400 yards away but it is incredibly hard and tiring.

Some tips for those who don't want to take the time to master everything and learn it yourself by being outside which is the best way which I learned from tracking-

- Look for disturbances. Hard to explain but things that don't look right or belong. Like, if you see a branch moving in an unnatural way (yes, branches move a certain way people) then someone passed there recently. When tracking you can use crushed vedgetation but on a pb field there is so much trampling and gmaes are so short, tracking doesn't really apply except for attention to detail.

- Trust your instincts. Get in tune with yourself and what you feel. No logic, but what you FEEL! Against all logic I took a 16-point buck in a pine forest when there were rivers, etc beucase it felt right to me.

That's it, attention to detail. Something don't look or feel right then cahse it down.
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Blacksheep
09-02-2002, 03:49 AM
Originally posted by RecklessFable
In the woods, bring a buddy. Woods ball has a lot more spotting involved.

If you play where a creek or ravine is almost too far for you to jump, hand your marker to your buddy. Have him cover you. Then take a running leap. Have him throw you both markers and cover him wile he leaps over.

I don't suggest doing this. I would keep my gun and have someone cover me. My reasoning is I hate coming underfire w/o the ability to protect myself. and what happens if the team abandons you? If the creek comes up past your waist then you shouldn't attempt to cross it. Now, I'll be useful and add some tactics on moving through areas like this-

Never distribute your full weight onto anything. And feel around too. Kinda push yourself off lightly and keep yourself moving, never holding one position as your full weiht will hit it. You kinda float along merrily. This works in water that is relativly high though as the water lightens you.
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Blacksheep
09-04-2002, 04:58 PM
These are some not so hot situations to be in. I'm going by experiance and from some stuff I have picked up from others but if anyone wants to debate with me, you can pm me

1) You get seperated from your team behind enemy lines and you see groups of the op force milling around.

This is a bad situation that shouldn't happen in the first place. As you might know, I emphasize team work and leadership...ever notice that the USMC don't put lone snipers behind enemy lines, rather, they are put in teams. There's a reason for this. But back to topic, your best bet would be to stay passive and wait for a friendly unit to come by. They eventually will. You might also consider moving out real slow if you are certain no friendly unit will come by, like if you were deep behind enemy territoy, maybe 1-2 miles or more.

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2) The enemy is smashing your lines and almost broken though. You have a small team at your command.

Now, I believe in charging into things head first. My reasoning is that if you don't move now and try to help then there might not be anything to help in the future so I would move to the hot zone nad try to put out the fire and take whatever else can be spared. You might also consider an organized retreat. And you might be able to make your defensive area even smaller by doing so or give you a terrain advantage.

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3) You have command of a small team and spot the enemy. Currently you have not been observed.

Get in their assumed path, set-up good positions and ambush them. If you are certain that you cannot win that type of battel then you will need to co-ordinated with friendly units, using runners, interdiction riflemen, and small groups to lure them where you and the friendly unit you are working with can smash them.

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4) You need to move out quick but you have heard gunfire coming in that direction and come to a blind spot where you cannot see.

Some might want to try and be cautious and send out recon elements, but instead, keep moving until you draw enemy fire and then attack or do what you need. If there is no enemy then you have wasted time. If there is you can engage him.

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5) You are holding a defensive position, your team as a whole is suffering, being low on everything except the enemy.

In this situation, you must think. If you hold the objective, will your casualties be so great that you cannot hold off a counter attack? If so, then move to a better position, rearm and take it. If you are sure you can hold it then do so. Use rounds sparingly if need be.

more to come later...
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Flanders
09-04-2002, 09:00 PM
okok my turn..ur runnign through the woods to the cnter fakg bvase, when on the way u stumble through speedball, the aposing team is coming up to u, do u and ur men hunker down in said speedball, advance to certan doom do to lack of cover...try to use speedlabb to ur advantage..or retreat like coweards closer to ur bas as thay now have the opertunity to keep u pinned

btw the speedball is all hyperball, ur camoe will not help u

*in keanue reaves voice*
what do u do

Blacksheep
09-05-2002, 02:52 PM
You want me to answer? I think what you are saying is you are moving and you come into contact w/o time or planning (i.e., ambush).

In all ambush situations you MUST move out of the kill zone where the op force has the advantage by holding the terrain advantage. Retreating often causes more casualties so your only move is to advance. That and any experianced players will pin you to say, bunch of fallen tree mixed with bryers and heavy foliage. You can't move w/o extreme difficaulty and most likely, players will sit and trade paint. You must move out of the enemy's kill zone, so your best get is to advance.

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6) You must move to take an enemy position the size of your own force except they are competent and dug in and all approachable sectors are covered by a few hotshots with itchy rigger fingers.

Well, I'm going to use history as an example. In the Bostogne I believe it was, the 101st Airborne was badly outgunned and outmanned, they suffered constantly against Germany's best units who had better equipment. But how come the 101st wasn't smashed? Because they had limited artillery and the enemy attacked at a single point which allowed the 101st to concentrate their firepower on a single group of enemy soldiers. So, what can you take from this? Attack in 2 or three directions. You could try to attack in 4 or 5 but that gets disorganized and difficault to coordinate. Have one group move up the center, another flank to the left and another hold back in security possibly or move up, depending on the tactical situation.

Depending on the objective, you might want to surround the enemy on all side. One main force will push and pursue the enemy and then your other teams will converge on the position, trap them, and eliminate them. This wil lrequire a lot of teamwork, organization, planning, and discipline to not spray and take well-aimed shots to avoid hitting your fellow teammates.

Anyway, if anyone has any situations I can probably find a way to help you out, I've exhausted my knowledge here...
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Crash Danger
09-05-2002, 05:32 PM
7) You're all alone at your team's left flank in the woods when all of a sudden a large yeti emerges from the brush in front of you.

Don't panic, yeti's are herbivores and do not like the taste of human meat. They will however strike if provoked. In case of a yeti attack, aim for its eyes and fire rapidly. A shot to the legs, arms, or chest will not take one down. The thick coat of fur often prevents the paintballs from breaking on impact. Instead attempt to immobilize the large beast temporarily and make a getaway while its blind. Also, if a camera is at hand, take its picture.

Blackfire
09-05-2002, 05:48 PM
That happened to me once, I was lucky and barely got away, although poor little Joey wasn't so fortunate. No camera unfortunatley.

Cadet2005
09-10-2002, 05:57 PM
Blacksheep, in your number five scenario, I have actually come under that situation with a group of five...when we run low on ammo, by that I mean maybe one hopper load or half a hopper load. Hope that's close to what you mean so if it isn't, then I guess I am proposing a new situation.

Anyway, we were pinned down in some pretty dense woods and the sun was not really leaving any kind of mark on our position. Behind us was some tall grass so we sent out two of our smallest and quietest guys around the flank while the enemy focused on amassing firepower to our front. Each of us who stayed behind took ammo to refill to max from the other two and they in turn left with about half a hopper. They swung around and got in close enough to plug a few guys and then retreat. Distracted, we moved up and attacked from the other side creating a withering crossfire. Us=6, Them=0.

You're remark about Bastonge was semi right: they had little artillery support and no air superiority and the American GI weapons were far better than anything they could amass. It was simply the terrain that solved that problem: the Germans could only attack from one position at a time because of fuel constraints and the quagmires the snow created in the Ardennes. Anyway, good tactical advice...wouldn't mind going against you sometime with my team.

Headhunter
09-13-2002, 10:38 PM
Blacksheep- You speak like a grunt(Army or Marines?) Some pretty good advice for larger sized elements. For futher info locate FM 7-8 Infantry Battle Drills. All of those tatics can be adapted for paintball.

mork321
09-14-2002, 07:45 PM
You have to pee. You need to go really bad forces are about 100 feet from you.

Get your teammates going towards the enemy, have them get into a firefight at the left flank, now go about 50 feet away and to the right. Find a nice bush and let those bushes know who's boss.

Creeper
09-16-2002, 10:28 AM
You must move to take an enemy position the size of your own force except they are competent and dug in and all approachable sectors are covered by a few hotshots with itchy rigger fingers.

Your tactics here are quite faulty. While you can state one example of spreading your forces to attack all sides, I can state numerous examples of the opposite- concentrateing all your firepower on a single point to break the line. Napoleon was a master of it. Scipio Africanus did it against Hannibal. The German Panzer generals (jeez I can't remember their names) did it in WWII. Those are just a few examples, many more are available. Let me explain why attempting to surround an equal force who is dug in will not work.

First, picture a ring around a ring. The outside has a larger circumference that needs to be covered by the same amount of people as the inner ring. Your units may be too far apart to provide decent cover for each other, while the dug in enemy can concentrate on one man at a time. They can also move around their elements by going directly from one point to another while the attackers must move around the outside of the circle. If two equally matched units square off this way the defenders are sure to win.

On the contrary, you split your unit up into a large group, a small group, and a tiny group (5/2/1 maybe). The large group focuses all their firepower on a single point in the enemy formation. The small group walks around the perimeter, so the enemy cannot completely reinforce the point the large group is attacking. The tiny group reinforces the large group. Once that point falls, the attackers can break through the defense ring and engage the enemy from their unguarded insides while the small group moves up as well. The more artillery available, the better this tactic will work. However, a bunch of arched regular shots will do fine as well. Overwhelming the enemy is the key to success.

secretman
09-17-2002, 11:07 AM
stalking people always works for me. Oh, watch where u walk or you could get in an unpleasant situation, such as stepping on a yellow jacket nest while u flank 4 guys that are in sight, very not cool.:(

Creeper
09-19-2002, 02:53 PM
Two Way Radios!

Two Way Radios have allowed my team to own my friend's outlaw field. We play 4 v 4 mostly. The trick is communication. Besides being safe, walkie talkies allow you to coordinate your forces. Have your fastest player have no pods, and he can reinforce a weak position, and he teams up with a heavy gunner, who may arrive later because he travels more slowly. Have someone coordinate everything also. Even if you are outnumbered 6 to 4, and they strike your base and your attacker at the same time, reinforcements can be maneuvered in to an optimum spot instead of just running into the enemy. Proper use of the radios will result in having your team seem larger than it really is. Remember, however, that speed is needed to respond to distress calls (either a light player or someone with an ATV). I don't want to give away all my secrets to 4 v 4 success, but I will tell you that Walkie Talkies, and most importantly smart use of them, are key.

I prefer Cobra radios. I have a push-to-speak mic and earbud attached. I clip on the mic to the bottom of my mask.
If you do not plan on using a mic or earbud, go with the Midland f12's. They are extremely small and work very well.

bunkermonkey77
10-15-2002, 05:26 PM
say what u will, but heres what i gots to say about woods...

in anything involving woods, there is limited visibility. now i had an idea one day and im known as an idiot at my field so it didnt seem wierd to my friends who saw me do this. But what i did was wait for the whistle and sprint as far as i could through the woods until i knew id be coming up on the other side's players. the WOOSH i turn around and began walking backwards firing at my own team mates.one sees me do this and returns fire which only makes my ploy that much better. Then my enemies rush to cover me and take out my ally. i start telling them where most of my allies are and they still have no clue im on the other side. problem for them is i lied to them making them think they were gonna set up an ambush. So along the way to the location which was a good long travel, i quietly barrel tag some of the slackers in the back our trailing group and take out 3 players successfully doing this. Im also a ref at this field and one of my ref friends is watching the whole thing and can barely hold back laughing. We reach the supposed ambush point we begin to wonder why the other 3 players got seperated. i told them one was taking a leak and the other two were heading to a position in the other teams rear. they beleive me and we all dig in to two ditches waiting for a group of my allies that are never going to come. while were waiting i ask the guy next to me, now remember theres two to a ditch and were about 40 ft apart, if he has a squeegee he gives me one and i tap his lag with my barrel and lean over and whisper to him to take a hit. he does it, but not quietly. he yells at the top of his lungs,"I SURRENDER!" and then it gets a bit hectic there. one of the guys in the other ditch start asking me what happened and the other just raises his gun(the smarter more experienced guy who also knew me and suddenly realizes whats going on) i snap up and deliver 2 shots that nails the guy who actually asked what happened and i tuck in the ditch yelling," Guys, we got 3 players left! one in a ditch near me, and two roaming Dry!"(which is how the refs refer to the right flank of this field because the other side contains a small ravine which is on the other side.) So i get out right after my buds take care of the other two guys and show up to help me right as im being plastered. we win and the other side is humiliated.

moral of the story: What the other team doesnt know can hurt and humiliate them!:laugh: :crazy:

M98_Marksman
10-22-2002, 12:44 PM
1) I radio in the rest of my fireteam (4 semi auto gunners with an Angel as a SAW), and direct them to a strategic position between me and my lines. Get the attention of some of the opfor by taking a few longrange potshots, and run my --- off for my lines, leading the (by then possibly very tired) enemy in to me group's killzone. Distance is much less a porblem for me then it will probably be for most of my pursuers, as I run crossountry every day.

2) wheel around and try to pin the aggressors in a crossfire. If they do break through, keep firing at their backs, trying to split their attention and hold them up. If that fails, break contact and reengage when they come back out with the flag. If anyoe has grenades, LAWs, etc. they would be used to open my first attack.

3) what the first guy said, except if the forces were that uneven, I would stay behind trying to delay them with sniper tactics.

4) I would covertly (but quickly) move to cover the blindspot, and make a decision once I see what I'm up against.

5) Not enough details, but I'd try to hold while making it as expensive as possible for the enemy. Personally, I dislike being inside a building because if a situation becomes untenable a relatively clean escape becomes much less likely ( and most PB buildings are intentionally designed to be much less defensible than they could be to help game balance)

6) nothing too add

The_Crazy_Hobo
10-25-2002, 10:00 PM
ahem... *cough cough*... erm... Creeper... wasn't Napolean defeated? and who won WWII? I know the Germans didn't. not to say Napolean wasn't a military genius... but I believe that blacksheep's tactics are right on. Anyways, his strategy does overwhelm them, from several sides. Quite sound, and effective believe me.

(btw Crash Danger good strategy on the yetti... now what do you do when Jaws comes around?)

galls93
11-05-2002, 05:32 AM
I personally think that you have to know your own abilities when playing in the woods. Too many times I have seen teammates/opponents find a great spot for cover and then waste it by taking a shot that they could never make. Whether it be through brush that breaks your ball or form a distance that they are not as accurate with.

When you have the opportunity to play in a certain place for long enough you can kinda gauge distances better, IMO, and you know about the area so you can tell when/where you will find that troublesome brush that swats down perfectly placed paintballs.

But then again you can also wait too long for the perfect shot and end up wasting a good opportunity. Ah hell with it...just spot an enemy get wihtin striking distance and lay down some heavy fire.

tippycustom
11-06-2002, 03:12 PM
heres what ive learned. Be a ref you will learn alot and it is as exciting as playing. don't shoot as soon as you see them. not ony will you save paint they wount notice you untill they are in your scope or whatever you use.but by that time they wount have time to react. and dount gie me that ''im not a sniper'' thing because i don't care i use it and im not a sniper. so ya and a trees are a wASTE OF time when you are playing be sure not to hug trees stay back alittle so you have a better view.

Paintballer27
11-07-2002, 05:09 PM
The best tip is know what type of player your opponents are. Some people are really defensive and take little risks. The people are easy to trick. One time I ran and jumped into a big pile of bushes. This person for some stupid reason stayed and fired at the bushes thinking I'm gonna come bakc out there. All I did was make a big circle and flanked him. I ended up shooting him going through the bushes for him. He should've known I was more aggressive. Bunkering yourself is bad.

Blacksheep
11-24-2002, 02:26 PM
Another resource that the Uncle Sam's Misguided Children use if FMF6-5, the Marine Rifle Squad which has some good info


Here's some basic stuff I think you should know-

Use the op for IAs against the op for! (op for? used to call them Ruskies and Gooks, but now we don't want to offend the world do we?). Here's the best example I can think of, something that the VC/NVA did constantly:

There is a road they KNOW American troops will pass through just because terrain disctates it. Say there is a little ditch. IAs state that they will grab some cover and then attack, correct? (Sometimes left outta the manuals, but they teach you to get cover all the same).

Well, here's what tickles me- they used ordanence we dropped to pull this trap off! They know you will jump in that ditch for cover so they rigged it with explosives. so, maybe a small group of 5 guerillas fired and immediatly the platoon took cover in the ditch, bombs go off, that platoon is gone. 5 VC and around $100.00 worth of ordancance for a platoon...wasn't even thier money for that bomb! That is a basic guerilla tactic for ya.

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Another thing you may notice is the tendency of retireds to sneak up on you. Here's the reason: good concealment! They recognize it and use it. Why are they so good at it? Because in basic, you realize that you are training for your life and that has a tendency to motivate people to learn it fast and learn it well.

Ditches, fallen logs, hills, all are good forms of concealment and cover, so look for them!

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Camouflage isn't used. Not to say that it is worthless because it is indeed an asset, but something a buddy of mine who passed through sniper school taught me was that the GROUND DOES NOT MOVE!!!. Cover and concealment, in the fluid world of paintball, are much more effective at masking your movements, especially from the close ranges of paintball. From 100m I will see you, from 500m I won't. But if you are behind a log and I'm 10m+ I won't see you; that is the power of concealment and cover over camouflage. Don't discard it, but don't rely too heavily on it. Like all things, it is one tool out of many.
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If you are under strength, you can't hope to fight them. So, send out a group of two or three to harrass and interdict the oncoming unit AWAY from your defensive line. This is called interdiction, and the point is to distract and not inflict casualties.

They would mix a guy with an M14 with the grunts in 'Nam and when needed, he might fire off one round from 1000m. It might not hit anything but it had the effect of changing the plans of the op for simply because they weren't sure where the shot came from...very unnerving.

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Radios are a mixed blessing. Only team commanders or attached units should have them. Say you have a core group of five- point, grenadier, rifleman, automatic rifleman, and an attached interdiction rifleman. The team leading and int. rifleman should have radios because the int. rifleman is attached and operated seperatly from the group in many instances. If every team member has one, radiot chatted gets excessive.
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PrayThenSpray
11-24-2002, 07:13 PM
Your stuck with 1 paintball left in your hopper you have no pods or c02 left and your naked(with a mask of course) The other team has you surrounded and they are cannibles the deal was if your team lost you would be eaten alive. Now thats a bad situation!

frisko_sav
11-24-2002, 07:28 PM
acutally, the reason the germans lost the war without being nuked is beacuse of the fact hitler is a idiot, he sent his best genreal with limited # of resources to protect the trade lines, god i forget his name, really pissin me off, but anyways, the same way the germans samshed through thin french lines, they could have done all over erope with the panzer and artillery/infantry divisions in africa, and even when he asked for help hitler denied him, but back to topic, germany would have succed in coverin both normandy and the false site that the purposly intercepted, which wuld have made invaison impossible, and soon after england would have fallen, leaving europe easily defendable being as there was no stepin stone to europe besides russia to the north which was easily defeatable with tthe ramaning panzer divions, and the east, which was not going to happen in a milion eyars due to only a gap bewteen the alps and extreme cold held in the north, thusly creating only one entry with a actual feesibly victorius attack, so, be happy hitler was a moron, or wed probably being speakin dutch rite now, and i wouldnt be alive...thats the longest post i think ive ever made, and i cant even remeber the genrals name, the desert fox i think eh was called

Blacksheep
11-25-2002, 02:48 AM
I actually think that, had they had better logistics and not taken on the Russians, Hitler could have crushed the West and Britain, taken out Russian, linked up with Japan and then taken over the US. But, as you said, Hitler was a fool...didn't he try to go through Stalingrad like an idiot? Giant meatgrinder if you ask me. Was it Rommel by any chance?

Creeper-

I will not waste my time anylyzing your post, but here is what I will tell you to do- find ten retireds, arm them up and get defensive positions with twenty of your friends and see what they do. That will prove more to you than I ever could on-line with my typing.
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frisko_sav
11-25-2002, 06:50 AM
ROMMEL! he was a geniuos on the wrong side!

SWW007
12-02-2002, 01:36 PM
X







THEM






X X

X is your team. Even if they have a bunker they can't escape because if you work as a team the triangle gets smaller and smaller. Usually one guy would just lay down fire to suppress them and the other two would advance. And then another guy would lay down suppression fire and the former suppressor would advance. You continue this process until you are as close as you feelconfident being and then you just open up on them. If they don't surrender they will get slaughtered. If they are really dug in you can just charge them 1,2, or 3 at a time until they're all gone. It works beter if you have more than just 3 guys. Also you should wipe out any snipers in the area on your advance. Finally, ifyou work as a team and have prdesignated shooting lanes friendly fire is not possible!

Blacksheep
12-23-2002, 05:27 PM
I guess it'll work for paintball where the effective range of marker is around 25m-30m, but if you are using real guns, M16A2s or M60s, well, that's a dangerous tactic because you are shooting at each other as well as the enemy. If you close within 20m, it is still possible to nail other teammates so I don't advocate tactics like this unless the engagment range is outside 25m (more if you have Flatlined players).

Good tactic-

One player will fire a 4-6 round burst while the other aquires a target and switch off. Usually 3-4 rounds are used but due to the lack of accuracy of many guns, this is not practical and the fact that balls might not break
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crazyhorse7
12-27-2002, 08:10 PM
If you play capture the flag with the rule that if you get shot a first time you sit out for five min. and on the second hit you are out do this.

If you sneak in on them and put a cap in ther' arse, run away to a place that they cannot see and then sneak around to the place where they will most likely come walking through looking for you. Hide behind a big tree and then come out behind them and unload.

they get really pissed

Blacksheep
02-03-2003, 12:21 PM
Because my last thread lost it's meaning because of some tension with another forum member, I'm dropping this here:

Someone has created the theory that stalemating a game is better than sending every player to the deadbox. This is only a half truth if you have another shot at coming back into the tourney or you know that reinforcments are on the way which would give you enough of a tactical advantage and a manuver element because you'd already have an established base of fire (in my thinking anyway, it would take some manuvering but very workable).

But in the average game, 5 on 5 rec games between friends, this is not the case. In fact, in a scenario game or a tourney, I'd rather deadbox myself and every player on my team because if I stalemate a game it means that I did NOT take every opportunity to win and manuver and get angles to push the op for back and squeeze them.

So, the story-

The plan was simple: the op for had to move across a small open part of the field and some kid decided to stay and wait and I agreed. Poor discipline let to pre-mature detection so we had to pull-out in an orderly fashion.

I was supposed to get cover fire to leave but that didn't happen so I had two players, one pounding the front of my bunker to keep my pinned and the other unloading on the side and we had a few seconds of snap shooting beofre I stood up and suppressed the guy on my flank and disappeared into the bush.

Realize that at this point, you have no options and must make a move or die/be eliminated. I make referances to real life as well when I say "die" or "kill" so if that offends anyone, contact me via pm or e-mail to discuss it.

What my point is, is when you have the option of getting eliminated or running, run. I'd rather be eliminated from play and know I tried everything than try to hang on to a game that's lost if I don't move. Just my thoughts.

MischaTaggedU
02-09-2003, 10:13 AM
1. Have patience (sp?). Nothing is worse than having a perfect place to hide and wait for the opp, then losing patience and rushing forward, then getting shot. :( Wait for them to come for you. They always will.

2. Know the terrain better than they do. If there is a ditch that no one knows about except you, you can us ethat to great advantage.

3. Weear the right kind of cammo. If you're playing in the fall in a place with a lot of oak type trees, don't wear jungle camo. If you're playing in an evergreen forest, don't wear desert camo. If you're playing in the snow, don't wear anything but snow camo/white. Black almost never occurs in nature. Don't wear black unless you're playing at night.

4. Keep in pairs. The efficiance of someone is more than doubled if they have one other person with them.

Kent007
03-22-2003, 01:52 PM
Several opinions to voice here so bear with me...

#1 - camo- I have found that where I play(swampy woods),
that olive drab works well as well as tiger stipe, diff. hunting camo's, and sometimes even just black if you know how to move.

#2 - tactics- try what me and my friends do -- You have 2 players, you and your buddy, you are in the woods with several big trees (maybe 2-3 feet in diameter), your friend stays put at the first tree and covers you while you go to the next tree then vise-versa. You can also do this on either side of a shooting lane, stay on opposite edges while you move to the next cover, then cover your buddy while he moves to his next cover. We call it leapfrogging. (these are special forces tactics that really work)
And ALWAYS Watch Your Back!!!!!!and watch for ANY kind of movement, I've nearly shot at leaves that I didn't notice before 'cause they were "new" movement.

Me and a couple of my buddies are special forces, vietnam, and WWII buffs so thats where our tactics come from, want more? start reading

GraceRegulator
04-22-2003, 10:08 PM
Mostly everything here ive read would work.. But the main thing about woodsball if your really into hidin and waiting is to camo your mask.. Because if your wearing the right type of camo clothes then your body will not be seen very easily. But your mask will always stick out like a sore thumb if its still black. I found that painting your mask with camo colors helps a lot but not really enough. So when I go out ill grab a few leaves and some vines and lace them through the holes. Everyone makes fun of me but hey. I dont get shot half as much as those chumps do.
Also one little tactic that will earn you a couple seconds. When you are pinned down behind a tree and someone is firing mass amounts of balls at you do this. If your too scared to look and see where your opponent is then you really dont want to stick your head out there and get blasted. Soo.. stick the barrel of your gun out on the left side of the tree. or your hand or whatever you got handy. This will distract your opponent for a second or two while he fires about ten rounds into the area where your barrel was.. While he is firing those rounds onto the left side of the tree use these seconds to peek around the right side of the tree. If luck is with you then the shooter wont be able to adjust his fire quick enough to move his aim over to the right side of the tree.

SWW007
04-23-2003, 05:18 AM
I was getting caught up on the forums because I've not been on in a while and I noticed someone said black can be an acceptable camo choice if you know how to move. Black is the worst color you could possibly pick for camo realistically because you would be very easy to pick out because black causes a silhouette. The only time black would be good would be for a night game when it's already dark. For camo try to avoid the Realtrees and Mossy Oaks if you can because they are designed to look pretty to the human eye and actually don't blend in very well at all- the blur effect. The new digital U.S.M.C. camos are nice and so aresome of the products produced by a company called Natural Gear which are cheap and can often be found at Walmarts. Sorry for the long post just stating my opinion.

Cryton
04-25-2003, 07:54 AM
I'd have to say the FADE is my favorite move in woodsball.

Move forward to the point of contact. Lay down a sheet of fire. Fall back as fast as you can making as much noise as you can. Until your just out of sight. Move quickly to one of your flank sides trying to make as little noise as possible and staying out of sight. Then move forward again untill you can hit your opponents flank or you have to hide because they move forward and try to engage where they think you are, exposing there flank to you.

I get so many eliminations like this. 95% of the time they think you are running for it. But in reality you are drawing them into a trap.

Guitar Junki 16
05-04-2003, 07:22 AM
in my woods, we have a huge hill that one team starts from, so if you play with a hill listen up, this could help you!! ok one team starts on the hill, the other team starts about 150 feet away in the bunkers and trees. have the other team take the hill. when the game starts (ill say theres 7 people on your team) have 5 people stay in bunkers and keep the people on the top of the hill pinned down. the other two people should take the farthest outside route within reason around and try to get behind the hill. tell the 5 other people before hand NOT TO LET ANYONE OFF THE HILL!! dont let them down the sides or anything. so they may have to fan themselves out in front of the hill.

it should only take you 5 minutes AT THE MOST to get up behind the hill. have your teammate take one side, and you to the other side, so that when you open fire on the other team, you wont get tagged out standing right next to eachother. if the firing is coming from two completely different directions, itll take them longer to figure out where its coming from, giving you more time to attack.
if your team at the front of the hill did their job
right at keeping their opponents pinned, you and your teammate on the back of the hill should be able to wipe out the whole team by yourselves, hitting everyone in the back.

i have used this tactic a few times (it only works a few times with the same people, they catch on after a while) and it has worked every time. so if you play woodsball with "the hill"
use this tactic, or something close to it.




my gun: 290$
your gun: 1000$
my air system:50$
your air system: 430$
me saving 1090$ more than you and still kicking you *** in paintball: priceless

fligge87
07-01-2003, 12:11 PM
my team has two strategies. either we create a well defined perimeter and defend it until the enemy is below half strength then we hunt each one down. another method is when they're on defense we will all charge one of their flanks. shoot as much paint as we run across open ground then just clear right through their area.

SABO
07-01-2003, 02:22 PM
Patience is a major asset. A few weeks ago we played a game of attack and defend. In this game we, a team of three went out to a small fort in a decently wooded area. Not open but a lot of good running lanes and well spaced bunkers. There were six attackers that were going to push the fort. (The reason for the uneven numbers was one, we were defending, but two, we ran our mouths a bit much and said we were up to the challenge.)

We put two guys in the fort and myself in a bunker on the weaker flank of the fort. I was well out of sight, which also meant that I couldn't see anything happening on the field. When they atarted closing in I was waiting, but waiting blind. The guys in the fort were my eyes and did a great job. They constantly kept moving from firing spot to firing spot so that from the outside it looked like all three of us where within the fort. They left the weak side open and made it look like an invinting target of oppertunity. All the while they shouted out back and forth to each other the location of the other team in reference to the fort so as to let me know what was going on without directly speking to me.

At first one came within a few feet of my bunker and was an easy hit, but it would reveal my spot with two more on the way. I waited and they took up positions. Two between me and the fort on my more open side, and one on my right flank, the strong side of my bunker. I got two before they had even realized where the shots came from. One even thought that his teammate shot him. I then got stuck in a volley with the third who had a good position and we traded a pod of paint at each other but fortunately he got tired of waiting and in moving ofr a better position, failed to move fast enough. This left us with three on three. By the time I could safely move back to the fort, we had lost on and they had lost another. The other guy at the fort took out the last two, but patience is definately a virtue.

One note to add here, patience is not the ability to wait a long time. Patience is the ability to act at the right time.

RPBZ4LIFE1
07-13-2003, 03:06 PM
If the other team cant see you yet have an extra mask of the same type as the other one. When they see the mask out they might shoot it while they are lookin the other way you shoot them up. I did this its so funny that it works so good.

You can also spread out alot and dont have a pattern.. In this diagram youll see what I mean

Y= Yer team
T= Ther team Y
==
Y Y | Y
=== == ===









=== == ========
T T T T

See the Y all the way to the right. He can always see the T all the way to the left. He would have to move. Its a win win situation. If he stays he's hit and if he moves he will probably get hit.

If possible try to tuck your elbows in so that they are behind the bunker. That way all they can see is your face and the gun..

Mongoose87
07-22-2003, 07:55 AM
Your idea about placing out an extra mask as a decoy would probably be ineffective as they would most likely spot you before they would just a mask.

Mongoose87
07-22-2003, 09:07 AM
Originally posted by RPBZ4LIFE1
You can also spread out alot and dont have a pattern.. In this diagram youll see what I mean

Y= Yer team
T= Ther team Y
==
Y Y | Y
=== == ===









=== == ========
T T T T

See the Y all the way to the right. He can always see the T all the way to the left. He would have to move. Its a win win situation. If he stays he's hit and if he moves he will probably get hit.

This is Woodlands/outlawball strategies and tactics thread. From what i could make out of your "diagram", thats for speedball.

Kyle's Ghost
08-26-2003, 06:05 AM
what i usually do is split my team into 3 grouples of 2...2 people go left-2 people go right-and me and the other person go middle...

i also usually have my whole team go one way and split into groups at a certain point...i lay right out of the staging area behind a tree...i look for them move around the tree and wait until thier about 15 feet away and i blast em'


i played the other day...i told my team to go left because right off the start i saw a group of the best 2 and they left the newbs in the middle of the field...i layed down in some brush with my camo on in a shadow...i knew excatly where they were going...so i waited 5 minutes before they came back into view excatly where i thought they were going...they didn't even see me they were 5 feet away i jumped up and shot em' both went around the other side of the field and well my team was yelling kyle kyle get the F over here now...i was 30 yards way from the other team on the side of them...i was behind the biggest tree on the field just laying there watching them and my team lost 3 of the 4 guys
the last guy had a talon ghost pump and i had my friends tippmann cause i sold my gun-i waited until they started to rush his bunker then they were running at him shooting at him and then i was running behind them and got em all out except for 1 because the kid got one of them(a kid we were playing with recorded it all on his tape recorder but he was just visiting from texas so i don't have the tape...(it was damn funny though)

5left
09-26-2003, 06:30 AM
No Matter what you do, you need someone to play an "anchor" you have a point man, but an anchor will be in the back, yelling directions, laying cover and telling everyone what he sees. He is generally far enough away from the other team that he doesn't need to stay so well concealed. That way he can just yell out any movement he sees, how many are left and so forth...

Helps keep the team organized and moving.

Mongoose87
09-26-2003, 02:12 PM
Originally posted by gilligan77
what do you all think the best woodsball gun is? i play mainly woodsball but i have a be raptor silver eagle and im considering upgrading. or maybe should i just upgrade my current gun? any thoughts pm me or post here. thanks

M98's are inexpensive and a great woods gun that you can upgrade/customize to your liking...

Jakovasaur
12-04-2003, 01:52 PM
Sometimes runing to bunker someone in the woods isnt the best idea(tripping, breaking your gun and ankle) great for airball though. What i like to do is just put them behind the tree then post on them :D But if the terrian is nice bunkering them isnt a bad idea:D

spydersniper23
01-05-2004, 01:59 PM
my tactic is stealth. Me and my buddy were playin a game of 8 on 2. We were so quiet and snuck up on 3 of em and shot all three. When the odds are against you just stick together until half of em are gone. We'll sit in a place where we can shoot them but they can't shoot us. In texas where i live we have alot of thorns and we can shoot out but they can't shoot in. Another thing is trees. Hide in them they're great! But if they find you ur screwed. trenches are great along with hills. I almost always hide in a tree opening when outnumbered. An awesome thing to do with a four man team is flanking. One man makes himself visible at the front and one man goes from the left one from the right and one from the rear. This tactic is great because the other team doesn't care how far they go up to get one guy but he never gets hit cause the other three get there in time.

Mongoose87
01-07-2004, 03:35 PM
Originally posted by spydersniper23
Another thing is trees. Hide in them they're great!

bad idea, trees are usually very easy to shoot up into and offer little cover when being shot at. Another reason to stay out of them.....you could get shot and fall out, which wouldnt be pretty yo say the least

SPPaintball
02-07-2004, 06:23 PM
I set down a pod full of paintballs and hide in a nearby bush, or behind a tree or something, and as they come to pick up the pod, I start shooting at them. I usually hit them on the first shot..... it works good.:D

SolidSnake4864
02-12-2004, 04:27 AM
I just wanted to say a little something about grenades,

Many people dont like them, maybe the cost, and i have to admit im ot a huge fan of them either, but they have saved my butt many times. For example, i wass playin a 6 on 6 woods match with my buds. There is this area where theres a river which is dried up, and the bank of it is really tall (perfect place for some cover). well anyways on one side there is this big stack of logs which is right above the enbankment. my team got cought in a firefight with us shooting from behind the logs and them in the river bed. we couldernt get out cause they had snipers ready to peg our escape. to make a long story short, after about ten minutes we jus lobbed a little grendel down into theyre cover and bam!, we took 4 out of 6 of theyre team. :cool:

xXblinkXegoXx
02-23-2004, 03:18 PM
this may sound like clever or cowardly tactics, but i have did this only once. if you have no cover, make some. i did this my setting up my pod pack in a barely angled way just so it would stand up. i laid down in the prone position behind it and it worked great. of course dont just go in the middle of the field and do this. also, go where no one is expected. if there are hoops lit on fire leading to an area behind your opposition, go there. and when playing newbs... HAUL AS*!!!! Go Rambo and get as far up as you can.

Mongoose87
02-23-2004, 06:24 PM
:laugh: :laugh: :laugh:

=squad=
03-03-2004, 09:22 AM
I think the biggest thing about playing woodsball is just to adapt to the situation. You can know every possible tactic in the world, but if you don't know when to use it, or how to adjust it to fit your situation, you might as well not know it. Just learn to adapt to the situation.

On a historical note. All you guys talking about Rommel and how great he was and that if he was commander of the German forces they would have done better, that is completely wrong. Rommel doomed himself when he convienced Hitler not to attack Malta when he should have, which the British were using to cut off the shipping lanes. And everyone knows that Rommel's supply situation is what caused his defeat. Rommel couldn't see the bigger picture. He was a great tactician, but not a strategist, and therefore probably would not have done that a great a job as over all commander if such a thing existed in the German military.

TippmanCustom04
03-13-2004, 07:13 PM
Here are some tactics i use when playin'....
1. If u know the area, use it against your opponets!!
2. If u own any style of ghille or 3D camo suit, use IT to ur advantage.
3. If you think ur in an area were ur comfortable, dnt move! Dnt get up and walk somewere, because it will make noise and attract attention to u. Stay put and let the opponets come to u.
4. If theres an open or back way, use it! It will give u the art of suprise and the edge over the competition.

Tipp98WhisperEx
03-14-2004, 11:34 AM
To TippmannCustom04:

Garrett...It'd help if YOU actually used those tactics.:rolleyes:

But anyways, I just do pretty much the same thing I do in speedball...Run up and shoot the crap out of people :P.

Meuchelmorder
04-09-2004, 04:09 PM
something i like to do:

if an opponent fires at you from kinda far away, put trees (etc) between you two and advance!

for instance, move to the left/right until there is a tree between you two, then move up to it. move left/right until there is another tree between you two and move up. repeat as necessary.

obviously this doesnt work if there is more than one opponent you have to worry about. you'd get flanked fast! ;)

Bloencustoms
04-21-2004, 04:04 PM
For night play:

Ghillie's are incredible camo at night. They are effective during the day, but at night they are nearly impossible to detect when used properly. This means you will need to take some of the local environmental cover, and integrate it into your suit.

Several months ago at a scenario game, a friend and I tried our ghillies for the first time. We had silently crept to within 20 feet of some opposing players and taken them by complete suprise. We continued along the wooded edge fo this huge open field with speedball bunkers in the very middle of it being defended by more of the opposing team.
The people putting on the game repeatedly fired flares over the field, and swept it with floodlights every few seconds. We would crawl on our bellies untill we heard a flare launch, then quickly cover our markers with our bodies and keep the lenses of our masks pointed down to avoid throwing a reflection. After a good half hour of crawling inbetween flares and spotlight sweeps, we were again within deadly range of our opposition. Again we took them by complete suprise and eliminated at least six before they broke and ran. Finally, as we were lying still in the grass deciding where to go next, we heard voices approaching us saying "hit... hit... hit...".
It was two eliminated player from the opposing team. They continued towards us and I was very afraid they were going to give our position away despite the fact that they were "dead" from a game standpoint. Just as these thoughts were going through my mind, one of the players foot brushed mine as he stepped over the pile of leaves that was me. They continued on for a few more yards when I heard one of the players exclaim, "Those were people back there!"
I learned a few things after that game. Ghillies can be very hot, you need a fan for your mask to reduce fogging. You want a lightweight marker with a small profile that you can crawl around comfortably with. Finally, trust your ability to remain nearly invisible when wearing a ghillie in suitable surroundings. The opposition will walk right up to you. If you carefully pick your shots, and use distractions (like throwing a stick to draw attention away from your position you can remain in one place. If you can't fool them into believing the shot came from elsewhere, move quickly, quietly and immediately after you shoot. Then be still again and wait. They likely will lose any concept of your position again, and in time another opportunity for a shot will present itself.

nahthan
05-30-2004, 08:53 AM
I go through the heaviest growth possible, while staying low to the ground, but still being able to make a sprint if need be. In a double elimination game, this next tactic works well. Go along the growth on a tape. Then, slowly make your way until you encounter reisistance. Shoot a few shots to get their attention and run away like they shot you and go towards the respawn area. Then, call out their position, and get back over there. This works best if you have a friend to distract them.

wookiepaintball
07-02-2004, 10:29 PM
where me and my dad, brother go paintball, we have large rocks to take cover. well my dad found a cave like thing and just sits. I like using this stratigy (sorry about the spelling). When my friend play's though, he barges in and go's crazy usually being the first one out.

The best, or the stratigy that works good for me is to stay low, watch where you step (or be quite), and dont fire as soon as you see some on. distact them throw a rock and distract them then move forward and make your move.

Snipers can be taken out by grenades or being sniped. so iff snipeing look for a place where the enemy couldn't see you and where it would be difficult to throw a grenade and get you. make sure you watch your back unless you have good cover. the last thing you want is to shot pointblank and letting the enemy walk up to you as a sniper.

person_12341
07-10-2004, 07:28 PM
the far best stag 4 woodsball is bring a atv hehehehehehe its unbeliable


what we did is right in the begining we took 4 guy on our team and dropped them behind enemy lines then me n other guy were doing drive by's (SOOOOO SCARY BIGGEST RUSH EVER!!!!!!!!!) as soon as the firefire started our teamate surrourded them easy win

Mongoose87
07-11-2004, 01:49 PM
Originally posted by person_12341
the far best stag 4 woodsball is bring a atv

If you are riding on an atv then you would have to be almost totally exposed and the opposing team would have a much easier shot at you than you would on them.

person_12341
07-11-2004, 03:48 PM
you dont use the atv while shooting you jsut use it to get in a good position and they go really fast like 50mph so i doubt many people can hit you

Superandy12
08-08-2004, 10:52 PM
it wouldnt be to hard just gotta lead put i dont know if id have the heart to shoot an atv. unless it was a piece of crap.

Lzyboy023
08-09-2004, 05:57 AM
If your playing capture the flag, don't let the other team no where you are until you get closer to the flag. Also, Know where your teammates are.

tigersurvival
08-14-2004, 07:45 PM
Always have someone in command (good leadership skills required). Have them direct the flow of things and give out orders. If you're playing with at least 4 to a team, the commander should assign rank, flankers (the fastest and most stealthly), and spotters. Each player should also be assigned a direction of favor. With a team of four, each player should study North, East, West, or South with more concern.

Practice very simple hand signals (hold up, let's go, cover this position [here], cover me, get down). Smell the air, listen for fluttering birds, and breathe slowly.

Oh. And watch out for spider webs, such a pain.

JRL
08-23-2004, 11:06 AM
I'm still a newbie, but where I play is an 80 acre parcel of land that is mostly man planted (in rows) pine forest that is very mature. Because of this it is all shaded and there isnt much large brush (4-7 feet tall) but there is plenty of ferns. Due to this fact Gillie suits wouldn't help much. So my tactic is to use the lines of trees as cover and stalk up on my target. What has seemed to work best for me is to stay low and use a 'move 5-10 steps, then take a knee and look/listen'
I also like to use the high ground as an advantage. just take a knee or go prone and fire on someone, when they figure it out retreat to the other side of the hill and take cover. watch for them to come over the hill (their silhouette will give them away) and place a shot in their chest.
-Another tactic if you dont mind taking the time to set it up is to make a pile of pine needles/leaves and then put yourself in it. works great for a one time sniper shot but once you are found out you better get your arse outa there fast.

hotel73
10-03-2004, 05:03 PM
My tips:

Use camoflague and concealment to your advantage.(Obvious)

Stay low and with a partner covering you, pretty much "leap frog" down the field. I did this against a fort and we bunkered 3 people and we were the only two left on our team (4 vs. 4), they had no idea where we were.

Don't make noise (I'm really good at stating the obvious)

Attack the flanks hard, this takes the opponent's attention off their middle.

Use the terrain, ridges and ditches make great trenchs, hill are great to shoot down from and really crappy to advance up. Just be sure not to expose yourself onto of the hill by standing straight up, always stay low.

Instead of going out and wearing a hot ghillie suit, a christian fish shaped branch, with twine tightly strung through to form a web and local brush and vegetation stuck in works very well in hiding you, especially in low light situations. (See www.norwich.edu/flc/photos/pages/Camoflague.htm, its in its beggining phase)

The best defense is an offense!!!

Hitman20
10-09-2004, 01:25 PM
i've read most of your tips and it seems the keep repeating themselves with very little new information, but hey, this might just be something new, a little "tactic" as it were.

I've noticed a pattern in all of you tips also, you pin down the offenders with loads of paint nad while you do it you wait for ANOTHER guy to come up and plop em'? why?
if you have ever been, or forced to become a one man team this just dosen't work.here is what will work.

Hitmans rules.
1)do not rely on anyone besides yourself as a key variable in a game or play, keep in mind that if you make complicated plans and stratagies that rely mostly on yourself AND another guy that is a key factor in the game, stop to think, "my buddy is good aslong as he don't get shot", therefore, have a backup plan for everything becuase the really hard plans never work, and the ones that will work are the hardest to complete.

2)Paintball is a thinking game, seeing the whole "Be Aggresive! RAMBO STYLE!, KILL EM!" tends to suggest your tips are leaning towards the contrary of sapienic thought. So whenever a period of time presents itself in which you have time to quote;un-quote "think rationally" and look around yourself, keep in mind that the players that don't read this will probably have an impulse vise-versa to the information here inturned.

3) This is the actuall tactic i use when i don't trust my buddy with my life/tag and/or im alone, whcih i prefere to a team since my plans are my own. If you are in a situation where the opponent is pinned down in the bunker/tree you are currently plastering with neon colored oil, look back at tip # 2. oooh, now you get it, you understand that the very loud tap tap tap and splatting noises made by your marker are actually imparing the sense of hearing you adversary posseses .and rationally you would think "if i move now, and keep fireing, he won't hear me" and since you already know he isn't about to peek his head out or tag you when he is cowering in full fear of the multi colored dreamcoat you keep adding on to, you would take this oppertunaty to move to that bunker, stop shooting, wait for some stupid attempt to be made -by he who is on the other side of the bunker- to return fire, and bask in the glory and comedy of seeing his dumb struct noggin' when his goggles turn into a Luke-Skywalker blast shield from your own design. wouldn't you?

4)Lead the opponents not with a straight line but with a long sweep and fast ROF, this will give them a chance to see the incoming paintballs and "panic" thus making them either drop, try to run away, or not be able to stop and get whip-cracked on the side.


5)Quick tips not yet mentioned;
a)if you decide to rush somebody, try to remember the fundimentals of woodsball, as in, "stay out of the open" "tree walk" "spread out", just becuase the guy(s) you are rushing are dead men walking dosen't mean you should risk you or your team mates with a stupid move that puts you ALL in a clearing.
b)if you have time for tip # 2,remember to reload, even if you only used 90 rounds, there might be a confrontation where the other 110 balls you have just wont be enough, and those extra 90 might help too.
c)send out scouts and spotters ahead of yourself/team when possible, every now and then; stop,get cover, send out your scouts to do a quick 20 second run and look. then move again. this you will notice if you use it, actually reduces the risk of an ambush, since if one guy gets tagged or shot at you will know where they are and then you can rush their ambush with full knowledge of their intentions.

never be intimidated by somones marker, sure, they got a bob long russian legion, flatline, HMP/NO2 and a bunch of othe gadgets, but do they have brains? i used a spyder victor for most of my experiances in paintball,and i sold that since it was getting old and bought myself a nice Icon Z, its really a spyder clone and works just as good, plus all the parts i got for the spyder are 100% compatable with it, best thing about it is that i got it for $40 from NPS (sponsored) and i recently beat an AutoCocker,Angel,and A5 by just "thinking" my way past their arrogance, intimidation should be the last think on your mind, most of all, don't cry about how their tactics are better than yours and you lost, ask them for their secrets so you can win ;) .

ADDrage
10-24-2004, 11:02 AM
I always crawl through thick brush and ambush my opponents.

One time, I got behind some barrells and someone started shooting at me non-stop. After he stopped shooting, I ran for it and crawled through bushes. It turns out he was still shooting at the barrells thinking I was still there and then I shot him and won the game.

skorpion317
11-21-2004, 02:41 AM
this strategy is good if you want to sneak up to a certain area, or you're sneaking up on an opponent:

-When you walk, keep your knees bent slightly and try to land on the balls of your feet. This will effectively silence your footsteps.

-You don't need to walk s-l-o-w-l-y....you can move at a fairly brisk pace while moving this way.

-Let's say you are trying to sneak up on an opponent. You are hidden from view. You aren't really paying attention to what's on the ground, and you end up stepping on a branch and it breaks. Most people would say "oh #%$!" and wait to get lit up, or try to rush their now-alerted opponent and have a big firefight. You don't need to do that. You can still be stealthy. If you're still hidden from view, try to get some cover i.e. hide in a bush. if you're somewhat visible, FREEZE. the human eye is attracted to motion. even the slightest movement will be noticed. If you stay completely still, your opponent will have a harder time of seeing you. Obviously, if he's standing two feet away you're gonna get hit, but if you're a reasonable distance away you should be OK.

henryxpark
12-17-2004, 07:58 PM
Left flank, Right Flank and 1 up the middle.. try surrounding them and start shooting away

pbghost
01-15-2005, 11:08 AM
this is a little thing to try when ur up agianst one or two people

==== is a bush/obstical that is about 3-4 feet tall

X is a tree about 3-4 feet diamiter

? bad guys
$ good guys

this has to be the set up

-----?
-----X


---====
---$
shoot a few at the bad guy he will look for you
$ on the right side and move to his left to not get shot queitly move to other side and his butt will be sticking out from the tree and u will have a good shot because he still thinks your at the other side


----------------?
---------------X



----------======
----------------------$ KABLAMO

Infiltrator
01-23-2005, 10:00 AM
I didn't write anything in this thread I think so here's my contribution to the guy that likes the adrenaline overflowing throughout every game.

Just like speedball a good plan or strategy is made before the game is even started. If it's nothing critical and you are playing a bunch of games all day anyway, do some run tests. See how far down the field you can run before you get litup. Before I do these of course I look at a decent path to run down. All along the path trees should block the middle of the field. I imagine where people will be at certain points I am running down and what tree or bunker blocks thier paint or even thier vision of me trying to run to thier side of the field. I remember that I will always be running faster than them, and I will always cover more ground than they do. If I can setup in a position close enough to deny a whole side of the field, I'll find it on the field walk. Also at some points at the starting box, I can line up the trees until I have a straight path to my goal. The shortest distance between two points is a line. Just be sure the line has alot of cover blocking the middle of the field.

After you do the run tests on actual games (your teamates will hate you for it) you will know which bunker that is farthest down the field that you are capable of making. You found the primary bunker, now it's time to find the secondary bunker and then the third and the fourth. If I think ahead this far, my timing becomes super tight to the point where I will stay behind one tree in 2 seconds before I move to the other one. If you have an electric, you can get behind a small tree (I am super skinny so it might not work for you) and cover your exposed part of your body to the player with high ROF. Do not use this tree as a bunker, use it for a stepping stone to move to the next tree as soon as the guy flinches. Everytime he looks back at me, I am not going to be in the same place. I will probably have disappeared from his vision totally. This will demoralize him so much that he might start running away. If you see this, SPRINT as fast as you can and try to catch up to him changing your angle of attack slightly so as he turns around he will be even more disoriented. Try to eliminate him before he gets back to his group if he's isolated.

Do not be triangulated. Constantly be attacking the sides to open up flanking opportunities and creating angles. Sometimes I can go straight up the middle and wreak even more confusion if I move fast enough. Before I try this, I make sure the opposing players behind me are blocked by trees or the players behind me are shooting at another player. It is best, however; to move in a counterclockwise direction, because people tend to be right handed. Remember as you move keep your head up at least 70% of the time. I know if I stop looking at the ground, I might trip. Look through the trees, not at them. Awareness to me sharpens as I gather as much information as possible from the horizon. As long as you know where everyone is, you can make a decision fast. The faster you move, the less people will be aware of their team being eliminated more from behind than in front.

spudz
02-12-2005, 01:36 PM
If your field has a creek most of the time it will have a bridge, Every person noob will take that bridge, Camp the bridges.

^Arbiter171^
03-09-2005, 12:12 PM
A good stratagy in captur'flag wood ball is to overload one side with 3/4 of your force and then send 2'ta three guys on the other side.

most opponents will send thier main force to yours allowing your 'squad' to slip in the back way. then you just have to take car of the flag siters.:|

Santaclaus
03-13-2005, 08:22 AM
Some people don't know how to run in the woods, they're constantly stopping and looking for paths to run down. It takes a while but try and look past where your running and create paths so you never have to stop and look for an alternate route.

Paintvixen
03-13-2005, 10:06 AM
There's a game kind of like "Bin Laden" mentioned earlier (dunno who mentioned it...) we used to play it on my dad's 80 acres in WI (all sorts of cover from hardwood ridges to cedar swamps, hemlock thickets, etc) but anyway, one person goes out and hides, 5+ have to find them.

Setup time is half an hour to find a 'good' spot and set up. My favorite thing to do here is wear my hunting clothes (carbon washed) and bring some cover scent.

I set up somewhere with clear shooting windows and by the time people come after me, if they can track me (this normally utilizes tracking skills- following scuffed leaves and footprints) there's ordinarily enough wildlife back in the area that I can hear them coming (squirrels go totally ape**** when they see a bunch of camo-wearing guys crashing through the woods)

I win 2/5 times... not quite half the time, but hey... when 'winning' is taking everyone out before someone shoots you and there are five people, it tends to be good practice for both hunting and shooting skills.

Though I realize this isn't quite practical for ordinary woodsball, what can I say; it's fun!

SuperTrooper_OT
03-14-2005, 10:00 PM
A good tactic for scenerio courses or speedball(capture the base, hold the structure). When attacking work in groups of 2 or even by yourself. Get as far into their base as you can undetected then you and your teamate pull the tactical ladder(one moves up while the other covers, then you do the same for your teamate who was covering). Repeat this process until you reach your advantage point. When reached signal your teamates to move up fast and hard.


**Note that this may be difficult depending on the type of scenerio, but for the average capture the base/flag run this is a good tactic to accomplish. It's amazing what 2 well planned teamates are able to accomplish which may seem close to impossible. TRY IT OUT:D **

Da eliminator
04-03-2005, 06:04 AM
since im the fastest on my pball team i usally seprate from our little group.My buds go around one side of the enemy
while i run solo around the other side. I w8 untill i hear sum
shooting before i make my move while the enemy is watching mt team mattes i come in behind them,and them BAM! BAM!BAM!they didnt no what hit em.This only works if
your patient,and if the enemy is close together otherwise
ur gonna get painted up!:cool:

Paintvixen
04-03-2005, 04:54 PM
Because I'm the fastest on my p-ball team, I usually separate from our little group. My buds go around one side of the enemy
while I run solo around the other side. I wait untill i hear some shooting before I make my move. While the enemy is watching my team mates, I come in behind them, and then *Bam, Bam, Bam! * they don't even know what hit them.This only works if you're patient, and the enemy is close together- otherwise
you're going to get painted up!

PaintBaller928
04-16-2005, 05:07 AM
Originally posted by Sandman220
oh yea............ the moral of that is if your playin like 3 on 3 or whatever you can make a distraction with the 2 other players and the other player can come from behind and flank them .

The "other player" Meaning one? In that case while you are "Flanking" Them. The other 2 players on the opposite team could come up behind you all stealtheh like and pwn you!


________________________________________________
Ooops did i just shoot the ref? :)

soadnation
07-07-2005, 04:33 PM
mine is use the obsicals to your advantage. in my field the prize jew of bunkers(at least for us) is a two tier base that is walled on all sides but one. so we put 2 of our people on both flanks(incase they leave the base). the ones on the right are the distractions and the two on the left rush the open side

Ashskates
08-27-2005, 06:33 PM
The Retreating Ambush.

To make it work you need a relatively large field and two squads of players. One squad goes into deep cover somewhere between the fifty and their base. The second squad advances until they encounter the main enemy force. They draw their fire and retreat. The opposing team will normally pursue, thinking that they have an easy win.
The engaging squad retreates behind the concealed squad a good distance and digs in. When the enemy advances past the concealed squad the both squads fire on them, usually eliminating most of the players quickly. This can go from eliminating a few players to most of the team, and usually works with minimal losses.:ninja:

Dead Aim77
09-01-2005, 07:18 PM
If you are playing 3v3 have your key player go the opposite way of the enemy team and the other 2 go at them and keep them pinned. if the key player can get close enough to hit 2 and get shot you still have a chance of 2v1 where you will most likely pwn.

kwalski
09-03-2005, 08:27 PM
Many people already know this one, but its worth a shot

Dead Mans Walk

You just simply stand up as if your out, and walk towards the sidelines, then hide behind another bunker, grab the middle flag, shoot someone, whatever. just DON'T raise your gun or hand, yell "out" or something along those line, or in anyway make any motion that might be mistaken as a called-out signal. try it, it works!!

IsaactheRetard
09-07-2005, 07:09 PM
i like to be sneakyer than every one else so that they never no where i am at one time i also like to move a lot so i dont get pinded down to were im not any help to my team and wat i say is "to win u must be sneaky like skunk. skunk very sneaky):D i even run at home so i can make it through my local corses bigest corse wtich is 1/5of a mile long and like i said im always movin

kwalski
09-10-2005, 05:40 AM
Originally posted by IsaactheRetard
i like to be sneakyer than every one else so that they never no where i am at one time i also like to move a lot so i dont get pinded down to were im not any help to my team and wat i say is "to win u must be sneaky like skunk. skunk very sneaky):D i even run at home so i can make it through my local corses bigest corse wtich is 1/5of a mile long and like i said im always movin
..... um, what?

nahthan
09-10-2005, 07:08 AM
Originally posted by kwalski

Dead Mans Walk

You just simply stand up as if your out, and walk towards the sidelines, then hide behind another bunker, grab the middle flag, shoot someone, whatever. just DON'T raise your gun or hand, yell "out" or something along those line, or in anyway make any motion that might be mistaken as a called-out signal. try it, it works!!

It only works with inexperienced players.

My favorite tactic probably involves me being a little back, getting shot at, while a front player moves up, with me taking where he just moved from...
(If I am being shot at, I am yelling alot at the people shooting at me to keep shooting, get a little closer, etc. etc.)

pb n j
10-15-2005, 04:13 PM
well my team has a stradegy in rec ball where 2 people go ahead and take a post then they hold off as 2 more people (or how many people you want) come ahead of them and hold a psot and then the people behind goes ahead of them so its just continuesly moving forward and covering ground.

pb n j
10-15-2005, 04:14 PM
oh man where we play rec ball is awsome cause theres and abandoned road and ont he other side is a hill and we wait for other opponents to try and come up the hill and we just pick em off one by one!!! its so awsome!!!

BTRobertson
11-25-2005, 02:42 AM
A tactic that's very important is patience. PATIENCE!! So many players rush in when the whistle sounds and end up getting caught in the crossfire. My advice is to play it cool. You'll get your chance to get into the game, trust me. Running too soon gets you a great spot, maybe, but it will also bring you dangerously close to enemy lines before you have a chance to survey and learn. Don't be too eager to deal out judgment without knowing your opponents movements and patterns, and trust me, you'll have time to figure them out even after just one or two games. Switch up your strategy as well - play offense as well as defense - don't get pigeon-holed into the same role every game or you'll get predictable.

This is what I've learned over the past year of paintball, and it's not like I've played tons of games. These are lessons I've learned because I made these mistakes!! :) Hope it helps.

Mr. Low
12-21-2005, 08:20 PM
in a situation where a person is not aloowed to shoot at you or talk, and have to walk back to their "base/bunker" where there team mates are use him as cover. Hiding your arm band behind him and betending that you are on his team(noting illgel) go to the enemys(what your beetending to b urs) base/bunker. You will get quite close and with a little bit of brains some fast but accurate shooting, you will be in, and able to captur the flag.

This tactic can also b used as a distraction while ur own team come from the opposite side.


The most important tactic, as mentioned b4 is patience

paintspray44
01-13-2006, 07:25 PM
furious pb- you just described the battle of cowpens in the american revolution. your setup has been tested by history and by god it worked (the colonists massacred the british when the british chased them).

as for strategy, just hide behind bunkers and move up whenever possible. one more thing, FLANK THEM!!!!

tippmann pb 732
02-11-2006, 08:10 AM
These are some not so hot situations to be in. I'm going by experiance and from some stuff I have picked up from others but if anyone wants to debate with me, you can pm me

1) You get seperated from your team behind enemy lines and you see groups of the op force milling around.

This is a bad situation that shouldn't happen in the first place. As you might know, I emphasize team work and leadership...ever notice that the USMC don't put lone snipers behind enemy lines, rather, they are put in teams. There's a reason for this. But back to topic, your best bet would be to stay passive and wait for a friendly unit to come by. They eventually will. You might also consider moving out real slow if you are certain no friendly unit will come by, like if you were deep behind enemy territoy, maybe 1-2 miles or more.

------------------------------------------------------------------------------

2) The enemy is smashing your lines and almost broken though. You have a small team at your command.

Now, I believe in charging into things head first. My reasoning is that if you don't move now and try to help then there might not be anything to help in the future so I would move to the hot zone nad try to put out the fire and take whatever else can be spared. You might also consider an organized retreat. And you might be able to make your defensive area even smaller by doing so or give you a terrain advantage.

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3) You have command of a small team and spot the enemy. Currently you have not been observed.

Get in their assumed path, set-up good positions and ambush them. If you are certain that you cannot win that type of battel then you will need to co-ordinated with friendly units, using runners, interdiction riflemen, and small groups to lure them where you and the friendly unit you are working with can smash them.

------------------------------------------------------------------------------

4) You need to move out quick but you have heard gunfire coming in that direction and come to a blind spot where you cannot see.

Some might want to try and be cautious and send out recon elements, but instead, keep moving until you draw enemy fire and then attack or do what you need. If there is no enemy then you have wasted time. If there is you can engage him.

------------------------------------------------------------------------------

5) You are holding a defensive position, your team as a whole is suffering, being low on everything except the enemy.

In this situation, you must think. If you hold the objective, will your casualties be so great that you cannot hold off a counter attack? If so, then move to a better position, rearm and take it. If you are sure you can hold it then do so. Use rounds sparingly if need be.

more to come later...

This one was the most helpful IMO.
I completely agree with all of his views.

O'D
02-16-2006, 03:53 PM
My best advice is to learn how to properly use trees for cover. I see tons of people trying to squeeze as much body as possible tightly behind a tree. This creates two problems. First most normal sized people cannot fit behind a tree so it's easy to mark their loader, foot, knee, whatever. The second problem is that they're easy to pin down. They have no room to move and mount a good defense. All you have to do is fire about 2 bps to hold them down as you walk to the side and then light them up. Instead of hiding behind one tree, stay back a little farther and use two or three trees for cover. This will open up shooting angles that your enemy cannot see, or cannot defend. This will also help you to be more mobile and give you a chance to retreat and regroup if you get overrun. In an evenly matched situation i would take a couple well placed trees for cover over a bunker anyday.

Aslan2005
02-28-2006, 04:19 PM
My favorite tactic is to use the borders and work behind the enemy.

A) Use the borders.
Too many players rush into the middle of the field...where it's virtually impossible to use crossfire and flanking. I like to move along the fields borders, usually around the back of my team...as far as I can go before I start to engage the enemy. It's best with a group of 1-3 so that you can get as far to the flank as possible without being engaged. Large groups draw more attention not to mention they leave you other players vastly outnumbered. Using this method, you can usually get 1-3 eliminations just by surprising the enemy and forcing them to adjust to suddenly getting shot at from more than one location. If you force them to move, they move in a way that they get shot from the other side even if it's not you that shoots them. One other advantage...you might be able to find a passageway that allows you to sneak behind enemy lines undetected...which leads me to my next tactic...

B) Getting behind your enemy is a surefire way of getting kills and usually, even if you get hit out, giving your team a huge advantage. It's almost impossible to do in speedball...and difficult to do in recball/woodsball/scenario...but it is possible. If you can get away from the action and use the borders...you can sometimes find a path that isn't being watched. Remember to stay in bounds and don't take yourself out of the action for too long (your team will miss you and your gun)...but move slowly and cautiously and try to get in a position where you are covered and have a clear shot at an enemy that doesn't know you're there. Then, unload!!!

My favorite memory of this tactic was when I found a trench that ran along the border to the field. I got down in the trench and slowy walked towards the enemy. After awhile, I realized that the trench was about to end. So I slowly poked my head up and saw a shoe...a show belonging to a player on the opposite team. I was less than 3 feet from him so instead of shooting him or asking him to surrender and risk being shot myself...I shot him 3 times in the shoe and demanded he surrender...which he did...surprised and shocked that I was there.

Unfortunately, the downside to both strategies is you put yourself on an island. If you lose your team or give away your position in an area without much cover...you get eliminated fast. Popping up behind enemy lines tends to make their entire team shoot at you in unison...which is not very fun. But the good thing is you tend to last longer than just rushing into the middle of the fray. I'm rarely ever the first person hit unless it's a rare lucky lob on the break.

nocoolname
03-05-2006, 02:41 PM
idk if any one has posted on this before but this is an excelent tatic for advancing in woods ball with a large group

pik on side of the feild and get in a single file line move up and stay close together but not to close

im not sure how to say it but just go in a single file itll work as long as evry on ehelps out and piks left or right to shoot (i got shot point blank in the line)

SPYDERPaint56
03-08-2006, 01:46 PM
I play out behind my friends house in the woods and theres this big hill with a bunker made out of stray logs, bait buckets, etc. and right below it is a ditch about a foot or 2 deep that has a nice little clump of ferns in front of it making it posibble for you to see your enemies but they can't see you (especially when you wear camo) and when we start i sprint up there and sit tight knowing that you have to go up there to get to the wooden bunker plus its just about imposibble to see the ditch if you walk by it cuz its covered with bushes and ferns (the only reason i found it was cuz i fell in it one day) so when people come up the hill "POP" they're done :D

wally01499
03-12-2006, 02:32 PM
My strategy is to go up the side in a team of 3 or 2 people, which means you have one less side you have to worry about being attacked from

What would also help- if you dont own the land you play outlaw ball on, help the person who does own it and help build their course and help keep it trimmed. this way you will have the advantage of knowing field the much, much better

southern_pber
03-30-2006, 07:12 PM
http://www.pbreview.com/forums/showthread.php?p=3428715#post3428715

southern_pber
03-30-2006, 07:13 PM
My favorite tactic is to use the borders and work behind the enemy.

A) Use the borders.
Too many players rush into the middle of the field...where it's virtually impossible to use crossfire and flanking. I like to move along the fields borders, usually around the back of my team...as far as I can go before I start to engage the enemy. It's best with a group of 1-3 so that you can get as far to the flank as possible without being engaged. Large groups draw more attention not to mention they leave you other players vastly outnumbered. Using this method, you can usually get 1-3 eliminations just by surprising the enemy and forcing them to adjust to suddenly getting shot at from more than one location. If you force them to move, they move in a way that they get shot from the other side even if it's not you that shoots them. One other advantage...you might be able to find a passageway that allows you to sneak behind enemy lines undetected...which leads me to my next tactic...

B) Getting behind your enemy is a surefire way of getting kills and usually, even if you get hit out, giving your team a huge advantage. It's almost impossible to do in speedball...and difficult to do in recball/woodsball/scenario...but it is possible. If you can get away from the action and use the borders...you can sometimes find a path that isn't being watched. Remember to stay in bounds and don't take yourself out of the action for too long (your team will miss you and your gun)...but move slowly and cautiously and try to get in a position where you are covered and have a clear shot at an enemy that doesn't know you're there. Then, unload!!!

My favorite memory of this tactic was when I found a trench that ran along the border to the field. I got down in the trench and slowy walked towards the enemy. After awhile, I realized that the trench was about to end. So I slowly poked my head up and saw a shoe...a show belonging to a player on the opposite team. I was less than 3 feet from him so instead of shooting him or asking him to surrender and risk being shot myself...I shot him 3 times in the shoe and demanded he surrender...which he did...surprised and shocked that I was there.

Unfortunately, the downside to both strategies is you put yourself on an island. If you lose your team or give away your position in an area without much cover...you get eliminated fast. Popping up behind enemy lines tends to make their entire team shoot at you in unison...which is not very fun. But the good thing is you tend to last longer than just rushing into the middle of the fray. I'm rarely ever the first person hit unless it's a rare lucky lob on the break.


couldnt agree more thats exactly how i play.

http://www.pbreview.com/forums/showthread.php?p=3428715#post3428715

ThePit56
04-02-2006, 06:43 AM
I like to use my full auto 98C to keep my enemy's heads down with my 2000 rounds of paint that I always carry while my point man runs up and bunkers them.:angel:

fake ninja
04-18-2006, 05:28 PM
My personal strategy is to work on of the sidelines since on our field there is lots of brush and you only have to worry about fire on 2-3 sides

bcelos
05-27-2006, 01:10 PM
well me and my team were playing another team (both 5 men) the other team being called the power 98 cause they all had 98 customs and my team we have my gun which is a JT excellerator we have a 98 custom, autococker, spider imagine, and a custom pro. ok so we decided to make kinda a suicide bomber so we armed the guy with the imagine with 30 squadbusters he switched his gun to full auto and while he was causing a havoc in the other teams main base while we surounded them on all sides. 3 of them surrenderd and the other 2 were picked off by me (of course) and with the autococker.

well the main point of this story is have a differnt vairty of guns on your team and have someone cause a distraction

Dewthejrew
06-19-2006, 06:21 PM
a lot of tactics deal with advancing but what isn't touched upon all that often is the issue of retreating to safety. My friend and i have practiced this a ton and it seems to work quite well. We call it leap frog. Basically when you are in need of a retreat make it useful. Don't just run a away while the enemy pounds you. Have one person run back, turn around, get behind some cover and or on his/her belly to make a harder target. while this is happening, the person who is not retreated gives cover fire. When the person in the back is in position, he or she starts to fire and the front man runs back. On the way back he/she touches the shoulder/foot of the person on the ground giving cover fire. This lets them know that you are on your way to the ground to give him/her cover fire now. Once the front man is behind starts to give cover fire again the person in the front runs behind and proceeds to do the same thing as the person before. The key to this is not to run in front of the cover fire. this also allows you to hold positions much better.
The other tatic my friend and i use are a very distinct set of hand singles. These are essential when a throat mic isn't readily available.
Last but not least use flanks and double man teamwork. Shooting lanes are great cover fire areas. Use them to your advantage.
Thats all i got right now.

Spyder_Pride
07-06-2006, 06:54 AM
If there is tall grass use it. Be all commando and socom-like and crawl though the grass. crawl at a moderate speed and try not to make to much motion of grass. be calm and stock your prey. If someone sees you lie on your belly and try to not make any motion. the thick grass should protect you. take your time and at the righ moment go for the kill.

DokWatson
08-04-2006, 10:31 AM
Always move with a team would be my golden rule, and if theres a situation where you might just have to split up, communication is now the golden rule. I dont really have just one strategy I stick to. I observe the situation, form a plan to overcome this situation, and execute. If this didnt work, or it succeeded and I am presented with a new situation...rinse and repeat, adaptation is the key. A few things I might do naturally though, is seize the highground...that should be a priority because of highgrounds tactical advantage. Id love to play with my team against a bunch of civilian kids :)

trigiani
09-09-2006, 07:19 PM
Staying undetected is always a good idea. In speedball, a lot of the time, anything sticking out is likely to get hit. In woodsball, however, I usually find it better to just stay absolutely motionless, even if I'm exposed, then make a sudden movement to pop under cover.

Warning: boring story
One certain time comes to mind- One man came to a stop at the top of a hill, searching for me. I was hidden behind a rock, with my head slightly poking out. He stared what seemed like right at me for a good minute. I was scared he saw me, but I didn't want to risk the 150 + foot shot.
He came even closer, so I tucked in a bit when I got the chance. When he stopped looking at me, and moved a bit, I got a clear shot and hit him right away.

Evil_Eye
09-10-2006, 11:54 AM
If some one doesnt know where u are, wait for them to get really close, then pop up and shoot the "£$% out of them.

Gave my friend the shock of his life lol.

Lastman
10-31-2006, 03:06 PM
Like what many people said in this thread, use the enviroment to your advantage. Many people don't realize it, but the reason that people like woods ball is because its is not predictable. Speedball is flat, has bunkers, and no cover. There is no advantages except for ROF and speed on the field. Woodsball is much different. There are so many different factors in the game, not just speed and your "gat". The factor I will focus on is enviroment. I cannot emphaize this enough. I am still a new player and I have figured out the basics to using the enviroment to my advantage. It is really simple. If you know the field, think of various points that are unique to the field. For example a cliffs, they can be excellant for pincers and pushing people back. Hills are excellant fighting postions, they can really do damage to the otherside, escaiplly if your overlooking them and have a clear view. Look for chokepoints. For example rivers, here a few guys can hold off a army if they know what they are doing. The enviroment has been key to many battles in real life, like the germans in russia, where the winter weared them down. I have 2 stories of my own to present.

I was playing at the local field, its pretty big for us and I enjoy it. The game was as follows, one side(enemy) had to place a bomb in the building ocuppied by the other side(me). The objective must be complete in 15 minutes. Ok this is a prime example of using a chokepoint to your advantage. The building we were defending is a minifort, with a few bunkers. About 40 yards or so away was the river, a boundary for the defending force. I played this senario before and I already knew that fighting in a building, or anywhere close, is not good.(Always think with timed senarios how you can slow or speed up the advance). The thing that would kill me and most of the team would to stay in the fort and the close bunkers. I want to hold off the enemy for as long as possible. I begin to wonder how to do this. Then I notice about 6 guys(there were about 20 on the other side) who are walking towards the minifort. I am in the open I and I charge for the closest cover, a bunker next to the river. I did the most intelligent move without thinking it. The river (more like stream) is wide enough to slow the enemy down, and I was close enough to pop up and kill them, even with my rental. I had support from my team so they couldn't move forward. If you cannot kill the enemy, delay him, so thats what I did for more then 15 minutes. I even got a couple of them out. The defense on the other side held and we won the game.

The key to timed games (if you defending) is to slow down the advance, what I did above was a excellant example.

Another example of using the enviroment to your advantage is this. I was at another field, with a small woodsball field, which a hill dominated. All the fight was situated around or on it. Heres the rules to this game, constant reinsertion till you run out of paint (last game of the day). After doing a good job at one position before being shot, I went to another side of the hill. 2 other guys and I cleared some resistance on the top of the hill, charged to the top and hit the motherload. We were overlooking the insertion point for the other team. There were guys talking, almost obilivous to our presence (stealth can be so fun). Now I must admit, ROF has advantages, and one of the guys had a nice Ion and we started to hit them hard. The result was that I got about 4 guys out, needed to run back for paint because I was doing so well. They did too, and we had to recapture the hill, taking out scant opposition. They didn't realize their mistake from lasttime. Again they were talking and we were overheard. We really hit them this time and many of them got out. This really affected their ability to focus elsewhere. Techniquly there's no winners or losers in this game, but we really did them in, I wanted to know the kill ratio.

This is a excellant of force multiplication and how to use hills and high vantage points. They can be really helpful and if you guy undected, you should be able to cause hell.

str8balla
11-07-2006, 08:15 AM
I usually have 2 other friends with me and this is or tactic 1 runs 2 cover its the best way to get arround.

Paint4Jesus
11-22-2006, 06:20 PM
THEE MOST IMPORTANT FACTOR IN ANY PAINTBALL GUN: Intimidation, baby! Most people are too busy crapping their pants to charge and shoot, but remember, most people on the other team are crapping their pants too. so use intimidation.

eroc1911
11-23-2006, 09:17 AM
-Keep large groups
-stick to the outer most boundaries of the field, then you can only be flanked from one side. When I tried this first out entire team took the far right flank, the enemy walked right into us, and we got every one of them, Ironically i was the only one on my team who was killed (only after I KIA three of them).

calaustria
11-27-2006, 03:58 PM
Heres a few I like to use:
1. As soon as the whistle blows, run up as close as you can to the enemy base, and hide behind some trees. That way, they're pinned and can't move any farther back or they'll be outside of the boundry. Some people like to spread out in a line or in hiding spots next to thier base. Not a good idea if the out-of-bounds is 15ft behind the base. We tried sticking everyone in the base, and got slaughtered. If the enemy is coming to you, and you try to run back, your screwed.
2. As people have said, bring a buddy. Even the "snipers". My friend and I were Both hiding behind this dead tree that fell down. Right next to each other. One guy came after us after we tried to surprise him and missed. I fell back to a tree, and my friend to another log. He was pinned so i gave him some cover and got shot, but he took the guy out. Teamwork works better than being the lone ranger.
3. Again, as people have said, the least comfortable route is the least gaurded. There was about 200ft of thornbushes and we crawled through that to their base while the rest of the team charged straight ahead. They were distracted and we ended up about 10 ft behind them. We just sprayed the hell out of em all.

slingshot66
12-04-2006, 07:22 PM
I like to use Wireless cameras. I lay in a hole or any place I cant be seen.

I have 2 wireless cameras and 2 mini monitors. When I see you on my screen your dead.

Works great most of the time.

Cover the path to your flag with 2 other team mates. Every one lays low. when I give the signal on the radio everyone fires.


Its not cheating. My Army just has a bigger buget.

L BLOODY
01-09-2007, 06:17 PM
There are various approaches to take when being hunted by a team, however the most important strategy FTW is to cover more ground than the hunters, manipulate their expectations and to do what they think is terrible and unfair. Onlytake a shot if you're within 20-30 feet. Once they get stung like that a couple times the game gets better as long as they don't cry about it and leave.

sand_man
01-18-2007, 06:26 PM
Don't have time to go through all of this, but I have something to contribute. Now, only try this if you know your team, and you can trust them. Ok, try a feigned retreat. Things are becoming static, so you tell your team to fall back. You do so, get behind some cover, the other team is psyched and starts to advance. Rally round one person and light em up normandy style.

pandemic44
02-11-2007, 11:05 AM
I think that one thing that people may under estimate is good communication while playing. Like during woods ball have radios can change the whole game. Being able to effectivly communicate with other players you can direct attacks, find out where the enemy is, get reinforcements. It is also the same in speedball which everyone already knows.

paintballa412
03-06-2007, 02:53 PM
Have like 3/4 of your team go into straight out combat with the other side, while the rest flank the enemy and attack from the rear. Or, you could take a couple of guys and ambush individual enemy units. They both create the same effect when done correctly.

eddyydde
03-06-2007, 04:09 PM
well i think that woodsball is as said a teamwork oriented type. i usually advance with one or two friends so we can cover each other and advance as a unit

NickkciN
03-06-2007, 05:01 PM
Amen

Armegadon
04-16-2007, 12:34 PM
what you do is put two ppl at your own fort, one person a close bit away but behind something so when the enemy comes close they get sniped and the rest flank. there's a;ways gonna be ppl who are gonna stay at the enemy fort so make sure you get to them first. then you come back around and clear the whole field.

Shadow Nugz
04-16-2007, 03:09 PM
My only advise is this: if you go to a particular field often, ask to go out

when no one is playing and bring along a piece of paper, pencil, and

something hard to write on. Go out and roughly map out the area. Next time

you can laminate that map and during games fold it and stuff it in your

pockets to be able to reer to it quickly.

tippmannkilla22
05-22-2007, 03:44 PM
tape a scope of some kind with good tape to your marker(like one you use for a pellet gun). Not for aiming, but for scoping out the enemies

Foofighterr
05-23-2007, 08:49 PM
In a balanced woodsball game I would say the best thing to try and accomplish is try and be the fastest guy out there off the start. If you can get a big push at the start of the match your team will follow your lead and ultimately push the other team back until you win.

pbplayer55
05-25-2007, 06:27 PM
Instead of trying to be all stealthy using lone wolf tactics that wont benifit the team divide your team into groups of 2-3 and generally 2-6 people per group, depending on how many people are playing. for instance make a attacker group, a group of guys who are good runners and used to fighting in close quarters, aka front players, a support group, a bunch of guys who like to waste lots of paint on targets, back players for instance. have the attacker group advance in front with the support group following behind when the attacker goup is engaged in combat move your support in and have em pump out all the fire they got on enemy postitions, keeping there heads down and them fixed in there postition, wile this is happening your attacker team should be flanking, wiping out the other teams players. try it works great for me.:eek:EDIT almost forgot if your playing a woods game with low visibility u might want to make a 3rd group a recon team whos sole purpose is to detect enemy postitions so your attacker team doasnt get ripped to shreads in a ambush/ obviosly you would use players who like being stealthy and this group would be 2 players max

paintballa412
05-25-2007, 07:40 PM
What I like to do is divide the team up so half the team is assaulting the front, 1/4 attacking the right or left, and the last 1/4 hooking around the back on the other side. Unfortunately this usually doesn't work in large scenario games.

Atomsk
06-16-2007, 10:32 AM
Terrain, Stealth, Accuracy, Ambush = woodsball. Study these and master them, nuff said.

cerberus729
12-08-2007, 04:56 PM
I agree with Shadow about mapping the field. I play with about twenty guys. Four go out with radios and do sniper/early warning stuff. Then we split into 4-man rifle squads and each team picks a part of the field to control. But that's only with wide-area ball.

If the field is long and narrow, we stack up about three-quarters on one side and flank silently for the rear. The other quarter makes lots of noise and gets the enemy's attention. Ultimately, we try to lock them out of their spawn. It frustrates people royally, but we still win the match.

-Cerberus729

GLCFTomcat
02-24-2008, 12:45 PM
In a one on one situation.....if undetected I stay absolutely still til I have the shot.......however if I am already up...I advance on the other player putting something in between us..whether it be a tree or bush....upon reaching my objective I can now swing out for the shot.

Klim0009
02-27-2008, 02:24 PM
Another one that people are forgeting about is change what you do. Dont do the samething over and over. If you play the same people then they will just figure out what you do every time and counter act it.

Pengo
05-05-2008, 04:52 AM
I was trying to do some tactics, but nooooooo my friends did not listen to me. Too concerned about one of my mates and got flanked and shot :(.

WSPC
05-06-2008, 04:35 PM
...

El tormento
05-30-2008, 07:56 AM
a problem with this is that most fields and the one i usually go to, the pentagon, http://www.pentagonpaintball.com changes their fields around. go to their site and see what i mean. unless your playing a fixed field like a fort match or vice-versa.

edit:
i almost forgot, just scope the field out while your walking onto it, or at a distance, so when your off the break you know where everything is at.

My only advise is this: if you go to a particular field often, ask to go out

when no one is playing and bring along a piece of paper, pencil, and

something hard to write on. Go out and roughly map out the area. Next time

you can laminate that map and during games fold it and stuff it in your

pockets to be able to reer to it quickly.

Rowsdower
06-12-2008, 07:47 AM
take chances, have fun.

yesturday we had a game and our entire team decide to take minimal cover and just to mainly advance, we didnt loose a single person .

That's good times. The full-on offensive can usually catch the other side off guard, especially if used with some duck-and-cover, making it hard for them to get a head count. My team used it a few games back, with one guy laying cover and everyone else focusing on one player at a time. We were in four man teams, but when you make it three on one, the intimidation factor makes the other side make stupid mistakes. Unfortunately, this tactic will usually only work once per outing. The other guys learn quick, if their worth their salt.

But seriously, I've always found if you know your field, mix up your tactics, and have a good line of communication with your team, you can't go wrong. We recently tried not moving at all, staying concealed at our end (it was a standard death-match style, not CTF or anything) and it worked amazingly. The other side was utterly confused when we didn't rush them, or flank, or even move, and they walked right into ambush.

And if you can, find The Art of War by Sun Tzu at Barnes and Noble and read it. It's like the basis for all modern warfare, and transfers to paintball pretty cleanly.

AmbushOrigin
10-05-2008, 03:40 PM
I never pre-plan anything when i play. I go on the spur of a moment kind of thing. However I generally play the same way, at the big games and scenario, if im needed somewhere i'll go and get the job done. If theres players just being a pest and not letting us accomplish what we want, ill go full force at them and keep doing it till i win. Generally though i prefer to go lonewolf. Just the simple fact that if im alone I can only blame myself for being shot, when ppl trail me they either give me away, shoot when I plan on not shooting bc im trying to get closer, or they just ruin my entire plan.

I also like being outnumbered, so i prefer to try and get as far up the field as possible and get a foothold so my side can move up to move a mass force across the field.

The way to win is to control the field, whoever owns the most of the field is going to win. If you hold 3/4 of the field and only 1 of 10 missions is to be carried out on their 1/4 they own then theres 9 missions you have the opportuntity to steal, counter or just ruin for them.

moshpitengineer
10-20-2008, 08:07 AM
usually when playing woodsball/outlaw i use the same system I use in rec speedball. If i dont know you, i dont trust you. You never know whos telling you to run right into a trap, so only listen to the people you KNOW are reliable

Shadow Wolf1990
11-10-2008, 04:52 PM
I was playing outlaw ball the other day in some woods. I wouldn't even say woods, I would say its more of a thicket of thorns. Anyway, I started using a tactic in woodball that you hide under a bunch of thick bushes, thorns, leafs, small paths that rabbits and other small animals have made, etc, something to keep you covered. But at the same time I can see some of the larger paths that larger animals like deer, dogs, 4 wheelers, and other people have made that surrounded me (people tend to use these paths because its easier to get around and not so much stepping over fallen trees, branches, thorns, etc). Because the woods are so thick, its basically, move and make alot of noise and get shot at, or stay still and wait forever. So to make them come to you faster, you shoot a few rounds every now and then, but of course make sure nobody is around you while your still hidden. Sometimes people will come to where the firing was and this is when you can ambush somebody. I played a 6 person free for all round, and I shot everybody and came victoriesly by using this tactic, they all heard me shooting once, then they heard me shoot somebody out, then the next, etc. Another tactic I learned was when I was playing a different round, we played teams of 3 vs 3, and even though my friend didn't use this as a tactic on purpose, he kept the sun to his back (it was late in the evening, the sun was at the angle it would get in your eyes if you were facing that direction) well anyways, because the sun was behind him, I didnt see him leaning on the tree when he was firing at me because the sun blinded me. I be sure to keep that tactic in mind next time its late in the evening.

Tzer1993
11-14-2008, 03:55 PM
I almost always play woodsball and usually it's like 3 on 3 and we always try to stay no more than 30ft apart and no less than 15...this almost assures that they cant flank you if you're teammates are competent, that is. I will say there are times when i've lost a kill because i shot to quickly so it's very important that you do not shoot then aim...and also that you do not take shots you're not sure you can make. if they don't know where you are, then you can get as close as you wan't to, making for an easier shot.

Snowmans
11-18-2008, 04:06 PM
Play as a team, don't try to be "rambos". most paintballers aren't green berets (however much they pretend). I'll put my money on team working together as a solid unit over a team of rambo wannabes every time. Just like anything.. practice, practice, practice! Especially as a team.

AmbushOrigin
11-18-2008, 05:32 PM
lone wolves beat all teams and rambo's... /thread :D

Shadow Wolf1990
11-18-2008, 07:38 PM
I would have to disagree to a certain degree, I do agree that playing with a highly organized team is much better, but at the sametime, I find it much better to go off by myself if my team mates have no idea what they are doing, they are more likely to give us away and get us killed then I am by myself in that situation. I hunt a lot so I know how to stay hidden and walk quietly yet quickly, my friends can't even walk at a normal pace without making all kinds of racket and noise. They are normaly the first people I shoot out in woodsball.

Snowmans
11-19-2008, 04:11 PM
i wrote that kinda fast.. yeah you're right some weak players do more harm than good. one thing to do is try and give them advice and help your teamates improve. most importantly have a gerneral plan. a weak player should have the least important job on a team. maybe use them for baiting/distraction. and playing as a team doesn't mean moving together or clustering an area. lone wolf'ing(word) is very effective, but its good to let your team know what you're doing and where to avoid friendly fire etc. u got my point tho, without communication and a general plan things are bound to go wrong more often then usual. friendly fire, outflanked, tripping over eachother(lol)

Marshal Davout
01-01-2009, 08:47 AM
I play at a professional field and get in about a dozen 15 minute games a day. Mostly walkons and a few regulars. Up to 40 people on a team and most are newbies, I try to:
Organize. Knowing the fields, I outline a general lay of the land and what our primary objectives are. Usually a left, middle, and right breakdown. Get the people to decide which direction they want to go at the break and have them move to that side of the start point so they are not running through each other. Make sure the groups are relatively equal in size and ability if possible.
Safeties off barrel plugs out. Test fire ONE shot to be sure markers are working as most are rentals. NO ONE stays back to "guard " the flag. All guns up to the front giving our team more firepower and more angles to shoot from. Also for a newb it is no fun to sit in the back and never see any action and never learn how to play. back sitting assumes your own team is going to be wiped out and you, all by yourself, will hold off the enemy.
On the break SPRINT as far as you can and grab as much real estate as possible. Move until you observe the other team or you have gone halfway across the field. This does two things, You will observe the enemy moving into position and you can call their locations out to your teammates, and it gives you more room if you have to adjust your plan( but that never happens, right?)
Communicate. The other team knows you are here. Forget stealth, don't worry about stepping on sticks or dry grass or paint balls rattling in your pods( that always makes me laugh). With 2 dozen guys on your own team and that many again on the other team their is so much noise and movement. Don't fool yourself that being quiet is doing anything. Yell yell YELL. The mask covers your mouth and ears. It is hard to hear over the sound of firing and breathing inside your mask. Yell and repeat. Call out the enemy locations with distance and direction. Use the 12 o'clock system. "Bob from you there's a guy 2 o'clock at 35 yards behind the blue spool."
Be aggressive. Work as a team. Identify where the enemy is and put fire on him. You can, no you must move under fire. But do it safely. Make short runs. Have your team lay down covering fire to keep enemy heads down. Know where you are going and why you are going there. Where an opening has presented itself exploit it. FLANK FLANK FLANK! Don't sit and trade shots with the guy in front of you. Look left and right and get the guy out shooting at your buddy. If possible have your team distract and pin down the enemy while you fall back 30 yards and come in from a different direction. If they didn't see you fall back it will appear that there are more of you than there are. The whole idea of ambushes sounds great but with 20 or 30 guys on a team it does not work. ALL guns up front and in firing range. Imagine just you and your one buddy watching a dozen guys coming at you. They WILL get both of you and you might get 1 of them. Not a good trade. Any group will wipe out an army if the army only sends 1 or 2 guys at a time.
I am 42 years old and play with my 20 year old son. He is as good a leader as i am. We always play on the same team but rarely see each other on the field. We split up. I take the left and he goes right. We each know what the other is going to do for the most part. We can each hear the others voice across the field and have an idea of what is going on without radios. You may come to the field to play with your buds but it is far more fun to tell each other stories of your heroic deeds after you won the game than to ask each other what went wrong and play the blame game all the way home. Beside if no one saw what you really did, you can exaggerate just a wee bit.
Talk to your team AND the other team in the stagging area. You should all be friends. This cuts down on hard feeling when the other team loses 10 of 12 games that day. As the day goes by people come and people leave so the teams are being reorganized. Be prepared to be moved to the team you have been stomping into the dirt all day.
I know this sounds very different from most of what is written here but it works for us. Yes we usually win 10 or more of 12 games played. By the third game people are saying to us " You do a great job of leading and directing. What should we do in the next game?" People like it when we win a game and we have 12 of the 15 guys we started with still on the field and the other team is sitting in the staging area.
Shoot Move Communicate

Marshal Davout
01-01-2009, 09:57 AM
A quick follow up with a list of things that we have seen tried and that don't work time after time.

Bunching up. Especially multiple players behind the same piece of cover

Guarding the flag. This is a fired up bunkering waiting to happen. Give yourself the option of moving.

Lone wolfing it. Either another lone wolf will get you or you will get him but in most cases even if you create an opening there will be no one with you to exploit it. Most of the time you will not win every game by yourself.

Playing the "waiting for the other team to come" sa-tragedy HA HA! All this does is delay the inevitable.

Second wave. Where a few guys let the front wave feel out the enemy and get killed. If you didn't see the enemy you don't know where they are. Maintain contact with the enemy and keep the pressure on. Wait for them to make the mistake. Use it against them

Don't play follow the leader. If a guy habitually goes off on his own and does get some occasional success do not try to tag along with him. He works best alone and likes it that way. Going with him is going to ruin his game and you shouldn't try to leach off of his play. Unless he asks you to.

Crewdog78
01-24-2009, 05:26 PM
If there's enough people playing (minimum of ten per team) I usually like to work with my close friends in a group of four and then each person picks a wingman or partner. Work as a close team and cover each other with two guys moving at a time is how I usually prefer to play it.

Then if it's a large field with a large amount of people playing I try to suggest assigning groups of people to different tasks. Now of course that doesn't always work since not everyone wants to be a follower and not everyone wants to be a team player, but if I can get at least one group of four to agree to lay down suppressive fire and one group to try a flanking maneuver (if the field is large enough) then it'll usually help out the rest of the team a lot. If the field is large enough, and especially if you're playing an objective based game then having guys with good eyesight to do recon work for the rest of the team is also helpful.

One thing I've noticed a lot of people suggest is for the new guys to be segregated from the experienced players and have them pulling gigs like cannon fodder or distraction, or just other basic tasks. My experience is that there's no such thing as an unimportant job, everyone with a marker can always be put to good use. Simply putting all your new guys together I find simply makes for a huge weak spot in your team rather than putting them in a situation where they can learn from more experienced players.

When I first started I found what worked well for me was to pair up with an experienced player or tag along with a group of them who were off on some kind of objective (like flanking). I would provide covering fire, scan opposing players, and basically just provide support for others. By having an experienced player giving me guidance I performed a lot better than I would have if grouped with other newbies. Grouping newbies together on their own only means that no one in that group doesn't know what to do. By at least putting one experienced player to work with newbies it means that someone knows what to do. It's the reason why in real war you never see an army full of privates under one general, there's always a bunch of sergeants providing the know how and experience with ground pounding.

bluetorch118
04-03-2009, 09:30 AM
i play usually with 2 others which makes us a 3 man team. one of them is currently a ranger now but what i found has worked is a wedge formation to work your way up a small woodsball field. You can confuse your enemy by moving the left player to the right side creating a strong side flank and cornering the enemy to where you can pick them off. One of my favorites we have used is having one of us snipe from the top of a ridge with a ghillie distracting newbies with constant fire. While multiple enemies are looking for the sniper, 2 move in to flank undercover and take out as many as possible. When enemies control fire on us 2 the sniper can take of the rest while their backs are turned. Let me know if u like this tactic. just one of many

nj18
04-21-2009, 03:10 PM
Check with the US military!

smokingwrenchs
07-02-2009, 12:26 PM
use cover, & mabye it's just my style but shoot and keep moving on the enemy and don't let up. If there is a tree closer to the enemy get behind it at a distance and sprint up behind it and pop out low this seems to work very well for me and I usually get a surrender & hear that I dissapered and then just popped up and scarred the hell out of the person!:cool:

{raiders} pb
07-13-2009, 05:11 PM
i prefer stealth and patince. what i ussualy do is find the highest place with a good balance of stealth. like a rooftop or tower with mesh or something. if you get really good with stealth and you get the right equip. you will never be spotted again. i have gotten training from navy seals so i have an edge. i mean if you get good enough its insanehow stealthy you are. ive been steped on 6 times.

JordanJP
11-12-2009, 05:03 AM
I've got a few tips for you guys..only read to page seven or so, please don't kill me if these have been posted before.

I'll give a few examples in my limited paintball experience/Army ROTC training.

1. We had a squad of about 9 people split into two elements- a squad leader, and two teams of four each with a designated team leader (Alpha/Bravo). We were going uphill and into the sun (HUGE no-no, avoid it if possible) when the opposing force had set up an ambush on top of the hill, divided into two elements:

X= us
O= them
--- = hilltop.

TTT= cover (scrubby, low-lying bushes)

OOO OO OOO
TTTT TT TT TTT TT T TT T T
---------------------------------------------------
TT TTT TT TTTTT
TTT TTT TT T TTTTT TTT X
XX XX X X X

What happened? We maintained suppressive fire. By utilizing the people on the edges of the formation as suppressive fire/support, we were able to eliminate six of them while only taking two losses ourselves. The females on my team (yes, females!!!) managed to sneak around my side and put fire on them from their left. Then, the three enemy on the right all jammed their guns (tippmann 98 Cs) at the same time, resulting in one of the females scoring two "kills" and with myself scoring one kill by getting a guy directly between the eyes.

Morals of the story:
1. Use suppressive fire, cover, and formations to your advantage.
2. You may not have mics/walkie-talkies or whatever, but communicate. We are taught to stay at least 5-10 meters away from the people on our right/left in the event of a sniper, mortar, or grenade. This also allows us to be able to see hand signals when they are given.
3. Psych them out. Once they already know where you are, there really isn't any point in hiding anymore. YELL. It could make the difference between them thinking that there are two of you, versus them thinking there are six of you. We are encouraged to be loud once the enemy has engaged, unless given orders to the contrary (i.e. stealthily flank while other team is getting fired upon.)


Another example is that when we played last week, it was just a drill- we weren't issued paintball gear except for masks, while the instructors did have their guns ready to go. The point of the excercise was to react to small enemy units/sniper fire. I was too close to a teammate and one ball ended up splattering her and getting me right in the face mask (thankfully, it wasn't real life, otherwise she'd have had a graze wound and I would have been missing half my face.) We then had a friendly cross our line of fire, which resulted in him getting friendly-fired upon.

Lessons here are:
1. Keep your spacing. Yes, that bush may be the only cover for 30 feet, but don't bunch up behind it. One person, one piece of cover (assuming it's doable.) Teammates suppress enemy while you make a mad dash for another bush so the other team doesn't score two kills with one stone.
2. KNOW WHERE YOUR TEAMMATES ARE AT. Even if you are wearing armbands and such, it may be difficult in a heavy firefight to know whether it's a tango or a friendly. NEVER cross your teammates' lines of fire.

rocknroll101
03-24-2010, 03:06 PM
FLANK FLANK FLANK!!! if you can get behind the enemy, and take more than 1, and perhaps more than two angles on them, YOU HAVE A HUGE ADVANTAGE. I was paintballin like a week ago. It was 5 vs 5 in a woodsball game. i let 4 guys fight their 5 while i took out their flank guard and got behind them and lit up 3 more of their guys. the final guy was taken out by one of the other 4 guys on my team, but we dominated the battle, winning 5 to 0!!! Flanking is probably the biggest tool i use in paintball, but only do it if you're an agressive player and you want to take the chance of getting cornered if your teammates don't distract the enemy well enough, or if they catch on. Another big thing is knowing when to guillie up, and when to use cover. GHILLIE SLOWS YOU DOWN LIKE CRAZY!!! do not use it if you're going to get up in everybodies face. you will get owned. I carry a homemade ghillie around with me to 24 hour games and i wear it when the time is right; when your job is to guard something, when your base is being attacked, and when your doing SOME special ops or recon missions where you don't have to be able to move fast so much as stay hidden. ghillie is a great thing, but do not where it all day if your expecting to be and up close player. that's all i got for now... send me a message if your interested in my sig!!!

mooser
05-15-2010, 05:33 PM
Pop up...shoot...move

Johnny Frank
06-23-2010, 12:09 PM
What i like to do is go off by myself or take at the most one person wiht me and make a wide flanking move to get around to their backs. granted ODDLES of players anticipate this but when i (or when anyone performing this flanking move) decide to pull this manuver there is really little one can do to stop it. it is KEY though to let the rest of your team play as per usual, that way the enemy wont think anything is up untill you're up on their blindside and have them trapped in a crossfire.

Another thing i like to do is take risks. i'll have two players (who use automatic long range guns) lay down a base of fire and i will move up under it as close as possible. anyway the basis of this is laying down a steady base of fire then moving your team up. works like a charm.

Orpackrat
06-29-2010, 01:12 PM
I typically am one of the bigger guys that can lay suppressive fire with distance and noise to draw the other team attention as well as range them.

What i like to do is go off by myself or take at the most one person wiht me and make a wide flanking move to get around to their backs. granted ODDLES of players anticipate this but when i (or when anyone performing this flanking move) decide to pull this manuver there is really little one can do to stop it. it is KEY though to let the rest of your team play as per usual, that way the enemy wont think anything is up untill you're up on their blindside and have them trapped in a crossfire.


Depending on the field and number of players, I will on occasion break away from being a gunner and take a lighter mag fed system. Making myself blend in and having my arm band on my right arm (harder to see when I hold my gun to my side), I will walk with my gun pointed down, to the far right flank of the game, random walking (but towards the rear/side of the OT). Most of the time, they don't think anything of you. At no time do you ever put your hands up. If they raise their guns to me, I will rarely raise mine back as it usually results in getting shot up. Its usually a test to see if you are friendly or not. NEVER do a DEAD MANS WALK, NEVER PUT YOUR HANDS OR GUN IN THE AIR. You can typically get to the side or back of the other team and start working your way forward with shooting them in the back or barrel tagging/knifing. Lots of fun when it works, if they catch on, try working from the other side, This works especially well if you have only a pistol that is in your pocket or a holster. If you look like your unarmed, you have a better chance of success.

ems
07-13-2010, 05:12 PM
grenades... use em' and abuse em'

spearhead
08-05-2010, 06:27 AM
FLANK FLANK FLANK!!! if you can get behind the enemy, and take more than 1, and perhaps more than two angles on them, YOU HAVE A HUGE ADVANTAGE. I was paintballin like a week ago. It was 5 vs 5 in a woodsball game. i let 4 guys fight their 5 while i took out their flank guard and got behind them and lit up 3 more of their guys. the final guy was taken out by one of the other 4 guys on my team, but we dominated the battle, winning 5 to 0!!! Flanking is probably the biggest tool i use in paintball, but only do it if you're an agressive player and you want to take the chance of getting cornered if your teammates don't distract the enemy well enough, or if they catch on. Another big thing is knowing when to guillie up, and when to use cover. GHILLIE SLOWS YOU DOWN LIKE CRAZY!!! do not use it if you're going to get up in everybodies face. you will get owned. I carry a homemade ghillie around with me to 24 hour games and i wear it when the time is right; when your job is to guard something, when your base is being attacked, and when your doing SOME special ops or recon missions where you don't have to be able to move fast so much as stay hidden. ghillie is a great thing, but do not where it all day if your expecting to be and up close player. that's all i got for now... send me a message if your interested in my sig!!!

3 teams (red, yellow, and my blue team) last year's woodsball game: When we chanced upon the red team, our team got pinned down by their egrip users. So i went flanking around at the right, took out a red team's left flanker (who was flanking at our right flank obviously), came back to our position, then went back again to flank the red team for the 2nd time and went behind their team without noticing me. Took out one behind the tree at my left who was facing back at me, then took out 3 more remnants of the red team taking cover behind the bushes at my right.

In all, 5 red guys in 5 min to finish one opposing team, and 15 min since the game started. Despite using only a semi-auto X7 M4 Carbine, my top ghillies from military surplus store helped me a lot to blend and quickly flanked the red team behind the bushes.

pinkpandora
09-14-2010, 02:10 AM
Keep going because you definitely bring a new voice to this subject.Thanks so much for sharing.

Franklin Co. PB
07-06-2011, 09:30 PM
We usually split our team up in two and split up. Then we have one team go a bit earlier for recon and then the other usually split and flank while recon provides a distraction.

I also like to use gray or green smoke to cover myself when heading through brush. Noise gives you away but they are going to waste paint trying to hit you if they cant see you.