View Full Version : impy is no longer my number 1
sry i had to do it. ive been shooting this thing for like 4 years. its now a backup to my.......karnivor.
Dark Master
09-12-2005, 07:16 PM
Spam much? ;)
ah, its all good. my imp wont be number one for much longer either. seems like its happening to everyone. how do you like your mech bouce?
Team Chokepoint
09-13-2005, 11:19 AM
I would be keeping mine, except with all the problems I've had with tap quality (I had to go back to my original body to alleviate my stripped screw problem...its being milled right now). I'll probably get either a Defiant 2, Proto 1, Cyborg, or TPDs gun after Christmas when prices drop.
Originally posted by ase
how do you like your mech bouce?
lawls
Algernon
09-13-2005, 05:46 PM
my impy is about to become my #1. well it's a 7.0 ghetto pimp, but it's basically a custom house impy. the pred II angel is smaller and just as fast but it is too old. the TAG board and install is gettig old, i can't take off the 45* frame without having to solder 2 or 3 whire back on to something. my snap ring's shot so the maker has FSDO. even with a bad snap ring the consistancy is still pretty good.
speedy2k4
09-13-2005, 07:12 PM
Originally posted by ase
how do you like your mech bouce?
ohh boy i remember that. i spent a full hour going through my filter setting to put an end to the madness.
but yeah the karnivor is a great gun. the comfort level is greater than the impulse. and you will fill your tank like once a day.
Dark Master
09-13-2005, 07:13 PM
Sometimes I never fill my tank when I'm at the field. :dodgy:
mech bounce is tourney legal, so who cares?
speedy2k4
09-14-2005, 01:33 AM
Originally posted by ase
mech bounce is tourney legal, so who cares?
um, what?
Team Chokepoint
09-14-2005, 11:22 AM
yeah..... I'm :confuse:'d to the max...
Algernon
09-14-2005, 02:20 PM
bounce is legal and at the most they'll check your TR setting to make sure you don't have uber bounce. as long as you're in semi, and not ramping, then no one gives a damn that you're bouncing 15+.
speedy2k4
09-14-2005, 02:31 PM
Originally posted by Algernon
bounce is legal and at the most they'll check your TR setting to make sure you don't have uber bounce. as long as you're in semi, and not ramping, then no one gives a damn that you're bouncing 15+.
maybe not at your field.
Algernon
09-14-2005, 02:48 PM
yes, but don't most tourneys, even pro, allow you to have a some bounce? a TR of at least 5 is the rule, right? you can still bounce with a TR of 5 but the ROF won't be excessive and out of control. you don't even need debounce to make it legal in most cases. my teammate's impy will bounce to 18ish when you hit 14-15 on it. it's hardly noticibe unless you're the one shooting the marker.
speedy2k4
09-14-2005, 03:03 PM
most torunaments do check for bounce, and do not allow it.
no electronic bounce is allowed whatsoever in the pros, but mechanical bounce is allowed. at least thats what ive heard from a fairly reliable source.
and i have yet to be checked for any bounce at all on just a walk-on day. most fields ive been to even allow ramping for walk-on.
Dark Master
09-14-2005, 03:14 PM
Originally posted by Team Chokepoint
yeah..... I'm :confuse:'d to the max...
QFT. :dodgy:
speedy2k4
09-14-2005, 03:16 PM
they allow mech bounce? so i could walk in with an e cocker, pull the trigger once and let go, it will shoot until the tank is empty, and that would be perfectly fine? somehow i doubt it. doesn't seem fair, or even safe to me.
ummmmmm...hold on ill go to warpig and check the nppl rules....
Team Chokepoint
09-14-2005, 03:35 PM
If mech bounce is allowed, I'm definately taking a mag to my next event and hooking it up to a scuba tank and a q-loader with a long-*** feed hose (so I never have to reload) and I'm just gonna spray :devil2:
warpig interviewer:
As you define it, what is "trigger bounce?"
interviewee (David Zinkham, some NPPL guy):
I was afraid that this questions would come up. I feel that there are several types of bounce in a marker. The first being "switch bounce". This being when the micro switch in the marker is either worn out or someone changes the manufacturers design. Switch bounce is when contacts of the micro switch close to fire the marker and when the switch is released the marker may fire again, do to the long arc that [occurs] during opening.
The second being "Trigger Bounce". This [occurs] when the weight is heavy enough when released it swings back and triggers another firing cycle. This can also be accomplished by playing with trigger return springs and a light trigger.
The third and I feel most common is "Mechanical or Marker Bounce". Mechanical bounce is when a player uses the "recoil of the marker to fire another cycle. Some players call it "the sweet spot" of the marker. I call it illegal!
All bounce can be filtered out electronically. I do agree that most bounces do not add shots, but it does let the player shot higher rates of fire much easier. Which I feel is advantage over other players.
My final concern about bounce is safety. A lot of players do not realize that barrel socks/condoms are only good to stop the first shot. What happens when you drop your gun at debounce 0 and it shoots 15 balls and it hits someone in the eye. I can argue topic all day.
so i guess my friend was wrong :|
sorry to disappoint you TC:(
Team Chokepoint
09-14-2005, 03:54 PM
Oh well, I can still take it into the woods :smileytooevilforyourbrowsertohandle:
speedy2k4
09-14-2005, 04:00 PM
yeah, mech bounce is the most uncontrollable bounce, and because of it is the most dangerous. say you take 2 shots at some guy. those 2 pulls turn into run away bounce, and you hit the guy 15 times before you can physically react and aim your gun away. not cool.
i see. my friend tends to cheat, so that could be part of it. and i shot rich telford's karni at a team practice, and oh god does that thing bounce. mechanically, he claims.
speedy2k4
09-14-2005, 04:16 PM
Originally posted by ase
i shot rich telford's karni at a team practice, and oh god does that thing bounce. mechanically, he claims.
well i could get runaway on my ol karni by just adjusting the trigger. i'm sure rich and the other guys had some filter tuning also. but they wouldn't pass inspection that way.
yeah, kinda weird that he practices with bounce, if he isnt gonna use it at a tourney. maybe he just turned it down (the debounce) to try to impress me into buying one :dodgy:
speedy2k4
09-14-2005, 04:23 PM
Originally posted by ase
yeah, kinda weird that he practices with bounce, if he isnt gonna use it at a tourney. maybe he just turned it down (the debounce) to try to impress me into buying one :dodgy:
i dunno you would have to ask him that one. but if you put some tuning into it, you can make your lpr function as a bounce control mechanism. trun the lpr up, turn the bounce on.
Algernon
09-14-2005, 09:45 PM
Originally posted by speedy2k4
they allow mech bounce? so i could walk in with an e cocker, pull the trigger once and let go, it will shoot until the tank is empty, and that would be perfectly fine? somehow i doubt it. doesn't seem fair, or even safe to me.
you're taking a worse case scenario and exaggerating it out of proportion. yes you would get your arse kicked off the field if your marker bounced out of control like that. you can easily set up your marker to bounce 15+ but the catch is that you may have to be shooting 13 to get it to bounce to those speeds. i have an impulse on my team right now that can bounce to 17-18 once you've hit 15. my point is that very few of us play in a true semi. unless you have your TR cranked way the heck up and/or have a lengthy trigger pull and a trigger spring then you probably have some bounce in the marker, whether you want to admit it or not. it takes a lot of filtering to get completely get rid of bounce.
speedy2k4
09-15-2005, 01:31 AM
but if you allow any mech bounce, then where do you draw the line? what is the limit?
and i can comfortably say i have no noticeable bounce in my intimidator. i have a medium pull length and tension, an AMB setting of 3 and a debounce of 20ms.
Algernon
09-15-2005, 11:12 AM
i agree with you on that one. my field has a 15bps cap to deal with the bouncing and ramping. they are allowed as long as you do not exceed 15bps. still, i was under the impression that bouncing was "legal" as long as you have a debounce setting of at least 5. my angel running pred. softwhere will still have a tiny bit of bounce with a debounce of 5.
speedy2k4
09-15-2005, 11:35 AM
Originally posted by Algernon
i was under the impression that bouncing was "legal" as long as you have a debounce setting of at least 5. my angel running pred. softwhere will still have a tiny bit of bounce with a debounce of 5.
not all guns have debounce adjustments. and out of those that do, they often use different increments. and then some guns have different sensitivities, trigger settings, and recoil.
Algernon
09-15-2005, 11:52 AM
Originally posted by speedy2k4
not all guns have debounce adjustments. and out of those that do, they often use different increments. and then some guns have different sensitivities, trigger settings, and recoil.
i had no idea that the increments of debounce weren't univeral. my question is that how do you determine if a marker is legal or not? some mech bounce so difficult to detect that it can only be detected by the shooter while shooint a high ROF, and you certainly can't shoot a rope or two out of each marker entering the field to make sure there is no bounce. every field i've ever played either didn't care, only called you out if it was way out of control or employed a bps cap.
speedy2k4
09-15-2005, 11:54 AM
local fields might do a slow pull test and check for excessive bounce. they can't catch everything. but in the big leagues they have machines to test velocity, rof caps and bounce.
if the bounce was that bad then nobody would use electro cockers, i think ill be fine. thatys why there are anti bounce settings.
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