View Full Version : newbie seeks experienced guidance
headcore
02-07-2002, 01:59 PM
k, im a freakin moron. i need like the names of all the parts of a paintball gun and what they do. what the bare minimum is to have a working gun. what kind of range you can expect from different kinds of guns. what brands are cheap and good, what are cheap and suck, dont worry bout expensive brands im broke. (i caught on to brass eagle being ****ty) but yeah, if you are a veteran or at least knowlegable and you have some time on your hands, please respond to this thread or e-mail me at elmoworshipper@hotmail.com. werd thanks.
Mad Ogre
02-07-2002, 03:00 PM
I'm sure you'll find a lot of folks here who claim to be experienced.
:laugh: :rolleyes: :laugh:
pbgod68cal
02-07-2002, 03:02 PM
well sence im asuming u dont have a gun yet i'll say go with spyders there reliable and greatly upgradeable even used by pro teams im watching the world cup right now and a teams useing extras agenst dynasty so there not stricly newbie guns. but the basic parts to it are the bolt it makes air push the ball out the hammer moves the bolt forward and hits the valvereleasing air into the bolt to fire the gun the valve kinda self explanitory. the trigger frame also self explanitory. lets see the velocity adjuster and springs kinda go to gether stiffer springs higher velocity and the adjuster puts presure on the springs. spring guide most are plastic but u can get steel or brass ones which help he spring from bending. thats basicly all the parts u need to kno besides the tank and barrel and maybe a lpc and x chamber.
Wintermute
02-07-2002, 03:09 PM
For the parts of a gun, check out the support sectionany manufacturer's website; they'll ususally have a break-down of all their guns available for download.
As for learning about everything else, research on the internet is your best bet. You can look over different brands and equipment on this site, as long as you spend the time to actually hunt down the useful reviews. Tips for playing are all over the internet; just head to your favorite search engine.
In short, the only way to cease being a "freakin moron" is to spend a bit of time checking these things out. Experience is always the best teacher, but I don't think the odds are too good of an expert taking you under his wing.
magicsly1
02-07-2002, 03:18 PM
Ouch...this could take a while. Let me start off with basically how any gun works.
Well for a spyder (since they are very simple guns i'll choose this one) they have very few moving parts. When you first cock it a striker catches on to the sear (the part that sticks out of the top of the trigger frame). The striker is connected to the bolt so when the trigger is pull the sear releases the striker and it hits the valve pin. The valve pin holds the air back in the valve. When the valve pin is struck it moves releasing air up through a whole into the bolt and the bolt directs it out of the barrel. Since the striker and bolt are connected, the instance the striker hits the valve the bolt is in place. Air also shoots out the sides of the valve pushing the striker behind the sear so it is now ready to be fired again. That is how it works. You also have an expansion chamber to hold more air so it is more consistent. The reg regulates how much psi (pounds per square inch) goes into the gun. Different guns run on different psi. If the psi is too low than there is not enough air for the gun to operate. If there is too much psi than it could blow every o-ring in your gun. When you adjust the velocity in a spyder it is just makeing a spring more or less tense. The tighter the spring is the harder it pushes when the sear is released hitting the valve harder letting more air in. There are guns out there that instead of doing all of this at once they have separate parts to them. Like the cocker. But if you want to know how that works than go look at my thread in the woor games forum.
All guns have the same range (shooting range). The fps is how fast a ball goes and the faster it goes the more ground it will cover. There are some barrels that diffey (sp?) this rule. The make the ball curve upwards and then they fall to the ground. This is what the flatline does so it goes farther. The barrel is also curved.
When it comes to brands it is all personal preference. Except i think we can all agree about BE.
coyote
02-07-2002, 09:15 PM
Head core
You are not a moron. Morons don't do research to make sure they get good gear. Try the technical section at warpig.com for some mock ups and animated features of how gun parts work. The websight for Doc's Machine ( sorry don't know the URL) has a link to animated workings of an autococker and an automag (2 popular high quality semi autos).
Before I make any suggestions on what to get and where I need to know a few things. Have you played before? How often do you intend to play? Are you playing at a commercial field, or are you playing renegade? Do you have friends that already have gear?
There are know right or wrong answers to your gear questions. What you will get from the players here is based on our experiences and personal prefferences.
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