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View Full Version : Optimal Tippmann 98 Setup for a Front Player


KAsplat
02-24-2002, 04:53 PM
Tippmann 98 with the following:
(this set up will run on Co2 )

A) BASICS
1)Double Trigger - many different kinds. Very useful because it alows you to use any hand firing position you feel comfortable with. Also increases rate of fire and is tourneyment legal - inlike RT and the Electo upgrades

2) Barrel - doesnt matter to much which kind because barrels only shoot well if you have a good paint to barrel match. if you like to use cheap *** paint get one that shoots cheap *** paint well or if you like to use expensive paint get one for that. Or if you have the money get a Smart Parts Freak System. The length should be 8-twelve inches so it's compact and you can stay closer to the bunker and it's easier to pop out behind corners with. If your a really good player and usually make all of your kills within 25 feet, then the stock barrel is perfect. other wise you should upgrade.
***KEEP IN MIND-ported barrels are hard to keep clean. no big deal really but consider it. Also - a shorter barrle has a smaller chance of getting hit.

3)Expansion Chamber - aci's are the best i think. this will alow you to shoot fast without blasting snow in your openents face instead of paintballs like it's supposed to do!! :) It also increases air efficeincy which will really add up after a while (about 500 more shots of 20 oz.)

4)Drop Forward - the pyscho ballisticks "universal" drop forward is by far the best. it drops it 7 inches forward which is very, very appreciated by front guys. only 25 dollars online.

5)Harness - well if you want to shute more then 200 rounds in a game get a pack. I carry 400 hundred extra rounds. enough for me

B)OTHER USEFUL UPGRADES
(useful but not a nasesity)
1)Raer velocity adjuster - lapco ones are the best. only ten bucks It alows you to do fine tune adjustments without looking for tools. Great for adjusting your valocity after each game without spending forever at the chronie station.
*dont forget to check your chronie often because the less c02 you have in your bottle the less the chronie will be.

2)spee-t-cocker - better then the rocket cock because the spee t cocker is made out of metal instead of cheap plastic. It keeps gunk out of the inside of your gun. the paint doesnt hurt much but when it has paint on it dirt sticks to it and that'l really mess it up for you

3) dye stickies are nice if you feel like you got 30 bucks to blow.

4) if you have nothing lse to upgrade and want to spend money for no reason - a regulator is a very nice thing to spend it on.

5)electronic hopper - only if you shoot reeeeaally fast.

6) Knee pads - youl appreciate the fact that you used them when your 60 years old. they also make it nicer to slide behin bunkers and crawl.

C)THINGS NOT TO GET
1)barrels over twelve inches long

2)full boar rear cockers - just adds length to your gun so you cant keep it close to you

3)things that make your gun shoot more then one shot per trigger pull - waste of money, you cant usem anywhere anyway.

4)Flatline barrel - kicks butt for long distance but hey, your screwed with this when your in tight spots

5)M-16 Stock - some people like'm for front play'n. im sorry but i dont agree.

6) 9 volt hopper - just get the 12 volt it's worth it and the 9 volt doesnt help at all.

AND THE KICK ***** THING OFF ALL IS A LARGE PIZZA WITH PEPERONIES AT THE END OF THE DAY!!!

KAsplat
02-25-2002, 02:40 AM
Does anyone else have any suggestions for the front player gun setup? If so postem and we can argue over weatherit's a good idea or not :)