View Full Version : Team Drills (Please Contribute)
PaintballerX
03-09-2002, 02:38 PM
Hey everybody,
I was looking around, and saw that there wasn't a thread with anything to do with drills to practice with. Well, being the helpful, kind, and caring (rigghhtttttt) guy I am, I decided to help some new and used and abused teams out with some stuff to try next practice.
No More Wusses Drill
Ever had a game where nobody moved up, and you got bunkered every 30 seconds? Well, try this drill a few times, and that will be no more:
This drill needs a large field, preferably a big Sup'Air or Hyperball to work to it's full potential. There will be a certain number of shooters and a certain number of runners. The basic ratio of shooters and runners (respectively) should be around 1:3, more or less depending on the level of challenge you want. The shooters start at one end, and must stay at the first bunker they start at, and can't stand out in the open. The runners start behind the very far back bunker, and a ref calls the game (3, 2, 1, GO GO GO GO!). The runners do either of the following: (EASY) tag a bunker that is approximately 15 feet in front of the closest shooter, or (HARD), tag the bunkers of the shooters (the shooters must wait 10 seconds before they are back in). Play this as a regeneration game, where if you are shot out, you go back to the far back bunker and restart. This drill should be timed by the ref for 20-30 minutes. VARIATION: all the runners also can carry their markers, with 5-20 shots in them, depending again on the level of challenge you want.
That's my favorite one guys, anyone want to add a couple or three more?
cockerking14
03-09-2002, 09:31 PM
Hey do u live by killeen?
cockerking14
03-09-2002, 09:36 PM
Ya i got a snap shooting drill
If you have two stand ups (approx 15ft away) have a guy in each practice snap shooting back at each other. have the ref call when time is up. then from then on move anywhere. but the trick is you only got 1min after time is up to take your oppenent out.
cardbordwarrior
03-10-2002, 06:32 AM
on a field have one team with back players with thier guns and then have the front and mid guys w/out guns sprint to bunkers and practice breakout.
PaintballerX
03-10-2002, 06:54 AM
*STUCK*
Damn, never works for me. Someone suggest a sticky for this thread, quick! ;)
Paint Bulley
03-10-2002, 10:29 AM
YOu could have a guy behind a bunker, and then the bunker in front of him, have a soup can that you can se half of....
The guy has to snap shoot the can like it was a persons toe.. you could also tape the soup can higher up the bunker like it was an elbow or something...
Also from what I've heard points are very very important, so you could have the team vs. 1 final guy, and all the guy has to do is take one of them with him to lower there score... So the team has to work together, and play it safe like they need every last point, and all this guy has to do is take on with him....
Slayerized
03-10-2002, 10:48 AM
Yeah, I think I can come up with a couple. Kinda difficult to type, but I'll try.
Rabbit Drill:
One player(usually a front player) is the rabbit. He has to make his way up the field through a series of bunkers, usually about 8. The rabbit is a rabbit, and therefore cannot shoot a gun, so no marker for him. There are 2 or 3 other people, the foxes who set up in bunkers away from the main 8, and try to shoot the Rabbit. The Rabbit has to be fast, and make good use of his cover not to get shot. Also reffered to as the Gauntlet.I've got some more, but I'll do them later.
Get this thing stickied!
DasBaldDog
03-13-2002, 07:56 PM
NO GUTS NO GLORY DRILL
This is a movement drill.
Play on a good sized field (ie 5 or 10 man sized)
One side has 5 people, the other side has either 1 or 2.
The side with 5 people has full hoppers, harnesses.
The side with 1/2 people has guns but must keep hoppers empty and must wear full harnesses.
The idea is that 5 side start with 2 men on the front (around mid field), 1 in the middle and 2 in the back. The team with 2 use movement strategies to move through the field without being shot (if you get nailed just keep going) much. When skill improves you will be able to run the field with NO hits. As you arrive at the latitude or run past the shooters, they can no longer fire on you.
Before you ridicule this technique, my former team LOVED this drill and whenever we played, we could RULE with either hopperball or even playing with pumps against semi's. Movement is LIFE in paintball.
PaintballerX
03-14-2002, 08:05 AM
Originally posted by Slayerized
Get this thing stickied!
Yeah, Das, where's the glue? :P
KlumpDud
03-15-2002, 11:50 PM
This is a drill to primarily train the back players, but can be helpful for everyone. This drill will improve your ability to cover your teammates.
Assuming you have 5 players:
2 Players (with their markers) go in 2 back bunkers. They may not move from the bunker. We will refer to these 2 players as "Turret" players.
A flag is placed somewhat near the 2 "Turret" players equal distance from each.
On the other side of the field, you will have 1 shooter (with his marker) and 2 runners (without their markers).
When someone yells "GO!", the team of 3 (1 shooter + 2 runners) must work their way up the field. The objective is for one of the runners to grab the flag without being shot out. The shooter must work to cover his runners by laying paint down on the 2 "Turret" players so that they cannot shoot out the runners. The drill is over if the flag is grabbed by a runner (without the runner being shot) or if both "Turret" players are eliminated.
You can add variations with the number of runners, and also allowing the "Turret" players to be reincarnated after a pre-determined amount of time (e.g. 20-30 seconds)
Enjoy!
anchorite
03-25-2002, 06:02 PM
alright... I have two drills.
both include lots of running.
1) break up your team into teams of two. one front player and one back player. have each team start in the starting gates, and call the game to start like a normal game. (with 30 second silent countdown).
each pair of players then proceeds to break. both of the front players carry markers, the object is to get to the center 50 (or flag. whatever is more convienint) off of break. The back players break as normal, but must immeditley shoot at the front player from the oppisite team. (front players may, and are encouraged to, shoot at the opposite front players as well)
the first team to eliminate an opposing player wins.
send the winning team immediatley back to starting gate, and sub another team in for the losing team. start the silent 30 sec countdown again.
this drill both helps back players sweet spot front players off break, and helps front players learn to shoot and run very quickly.
2) set up cans behind a bunker, in the center of a field. have a player run from behind one bunker, past the bunker with the cans, to a bunker one or two bunkers in behind it.
while running, that player is to take no more than three shots at the cans. if he hits him, he is done until the next round.
if he misses, he gets back in line with the other players, and does it again, until he hits it.
players are timed, and encouraged to hit the cans and get behind the bunker as quickly as possible.
I got more. but I dont feel like typing them.
my favorite drill is 3v3 centerflag.
DeathSilence
04-07-2002, 10:56 PM
ok here is a really good drill for close 1 on 1 action.
Have 2 bunkers (i would choose spools) about 15 steps apart. 1 guy behind each bunker and set a cone or something in the middle flag or so in between the 2 bunkes make sure the distance from each side is even to the flag or cone 7.5 steps. then ahve the players lok at there bunkers not being able to see the other person untill u say go then have someone say go and they work the other person from left to right side picking what ever side they wanna shot on. switching it up. U wanan gain controll over the other person and keep them tucked in so u can make it to the cone first then game is over or u can eliminate the other person. this also works good with a double stand up if u want 2 peeps to play. games should be short.
blinkpk11
04-13-2002, 08:44 PM
little 2v2 drill that works on team work and snapshooting
start out with 2 teams each with 1 front man and one back guy. set up on a mirror field so each player is in the mirror of the other, e.i. one back player is in the back right, then the other is in the same bunker on the other side. now the front players should line up right with the back player in a straight line. players are encouraged to shoot with their off hand. the front players snapshoot at each other and the back player while the back guys provide cover. 1 elimination ends it so keep tight in your bunkers.
PaintballerX
04-14-2002, 06:07 AM
This thread would be even MORE helpful with some pictures of where you play and the bunkers that you talk about circled or highlited...just a thought.
NoVeLTeK
04-21-2002, 08:45 AM
ok i have one, this is what our team does
say u have 5 guys, u put 3 guys on one side, and 2 guys on the other
the 3 guys (hopefuly back players)have to pick a bunker, and stay behind it without moviing to another bucnker, while the team of 2 can move to wherever they want
whatdaheckwasth
04-24-2002, 03:12 PM
i have one but its rather simple and fast 1vs1
it will improve avasion tactics and help to avoid bunkering
just give one guy a paintball gun and tell another one a head start then tell the guy with the gun to hunt him down
123justin
04-24-2002, 03:18 PM
I suggest that all your front men try this excercise. Make sure you get a lot of speed and know where your opponent is at ALL TIMES! Oh yeah, try to land on the ground, not on top of your opponent.:eek:
automagdude
04-24-2002, 03:20 PM
i got one drill for the back players. It is the front vs. the backs. there has to be one more front than back. The backs play as the normally do, but they have one more dude against them. This drill helps the backs to find the people and kept them down. Because front players are better up front and if they get up to the back players the backs players are screw because they A. get bunker or B. Get posted up and get shot. I type this quick soo it might be confussing
whatdaheckwasth
04-24-2002, 05:26 PM
123justin dude that must have hurt it looks like the guy in the air stuck his barrel wright in the guys croch owww hope he was wereing a cup:blush: :bawling:
Cschlaak
06-06-2002, 02:30 PM
Justin, that picture is awesome....is one of those people you? :drop: :drop: :drop:
Fenudin
07-22-2002, 02:58 PM
Yeah but just look where that guy is aiming. Puts new meaning to the term "low-baller".
HellBlaze
07-26-2002, 03:14 PM
you can attach paper plates to the sides of bunkers where people would pop out. go in another bunk and practice snap shooting at them, or just practice shooting at them
Harry Painter
07-27-2002, 12:17 PM
Warning: dont' try to understand this till you've read all of it a few times over.
Set up targets all over the field. Then have the front player go in a bunker facing the targets and a back player(bp) facing the front player(fp). The fp shoots at the targets while being shot at by the bp. If the fp is shot, he's out, the fp can't shoot at the bp.
To make it more interesting you could have fps put 10 bucks in a hat or something and the winner gets the money. The winner would be the person to get all the targets in the shortest amount of time. You could have say a 2-3 minute timer going along with chrono timer. If the person runs out of time or gets shot by the bp you merely count how many targets he shot. If none of the fps get them all the person who got the most wins. If only one person gets all the targets in the alloted time, he wins. If two or more people do, it's the person who did it in the least amount of time.
STJ-Team Hitmen
08-25-2002, 07:02 AM
one drill that helps work on ur snap shooting,have 2 bunkers stright on(have them about 15-20 ft away)put a guy on each bunker,tell them both to come out on thier right (or left),each player is should have 20-30 balls in his hopper or more whatever u prefer,have the ref count down 5..4...3...2..1..go,and you cant move from ur right side and you keep going even if u get hit or not until ur balls run out,then after ur done on ur right side do it on ur left and this will help ur snap shotting with both hands:peace:
Tyler04
10-01-2002, 05:09 PM
Run this practice like a regular 5 man game. With a one minute time limit. And the front players start with empty hoppers.
This drill will give the front players practice getting to their first bunker and also make them relode like mad, if they need to reload before they can shoot they will do it in a hurry. The back players will get better at picking off runners on the break.
Run this a few times at every practice. This is ment to improve a teams ability to creat and hold momentum durring the most intence part of the game, essential in 5 man games.
DasBaldDog
10-01-2002, 07:16 PM
Well....
Someone told me I should post this, and I think he's right. The BEST drill there is... is to scrimmage.
automagdude
10-02-2002, 05:56 PM
DasBaldDog you are right about scrimmages but if you want to work on a one thing it would be better to do a drill that focus on that thing
thebluenu
11-10-2002, 06:00 PM
anyone got anything for teams trying to conserve paint?
KlumpDud
11-11-2002, 02:07 AM
DasBaldDog,
I'm not understanding your post.
You mention a drill, but don't type anything about it.
???
trowa
11-11-2002, 06:53 AM
i have a pretty good drill its for 4 people
you have 2 front players start at one end with no guns and two back players stay in a set of bunkers with there guns an a flag and wat the front players have to do is get the flag and bring it back to yourside... this wil help front players move up more in real games. and should help your back players with thier shots
magicsly1
11-29-2002, 07:22 PM
My team has a variety of shooting drillz and such. But since we are a vary competitive team, i'm not going to give out our secrets except for 1.
It is the 2 min drill.
The whole point is to play against another team and u only have 2 min in the game (this is for a 5 man team). You have to get going and finish a game in 2 min. No time to wait for something or anything like that, u have to make it happen.
later
-magicsly
The Billionare
12-31-2002, 06:55 PM
here is a real simple one. I learned while practicing with an amature team. I think the point is to turn you from wuss to "I don't much mind being hit".
Anyway here it is: Two guys with markers. Stand about 30-40 yards apart in an open field. Shoot at each other until one person feels the sting and calls hit. We used to line up single file one both sides and take turns. We had a five man team with six people three on each side, you get the idea.
Oh yes, you might want to try moving around while shooting so you are less likely to get hit.
KlumpDud
01-01-2003, 08:46 PM
sweeeet :D
lightspeed
01-01-2003, 10:45 PM
k, one thing most of your drills that you guys have wrote up here they are all good but there is a few things missing.
like for instance when you have the 2 players that are shooting and one or two or three "runner(s)" you say for the runners not to have guns. well they should and they should have a full pack so that wat they get used to running with there equipment and how it will move and bend and work when they are running, sliding, and playing that bunker. Just have them put there barrel plug on and have the do there thing.
Now for a few drills that i know and use.
1. You have two shooters on the far end of the field (back players) they cant move past the front of the two back bunkers but can move back and forth perferably you get two players that arnt on your team to play these postions. Then you get your team all five of you start at the starting postion and go, But the thing is that you and your team can not shoot your markers at all only the "back players" can. So your goal is to get as close as you can to the back players with out getting shot. You will have to work as a team and communicate back and forth to be able to move. Then when you get shot or get as close as you can and feel that you can move any further you start all over again. This drill works very well on movment skills and communication with your team and learning how to read a feild and the moves you can make.
2. heres another great drill for every one to learn.. and you get shot a lot in this drill>;)
ok you get into a bunker that is a good 15 feet apart and you have one of your team mates go to one and the other to the other , simple. The thing is that you have one of the players post(which means can not go back into his bunker at all) and the other player snap. this drill improves your snaping skills by 100% each time you use it , and it also imporves your ball dodging ability:) . Use this drill on stand ups, houses, short cans, the SNAKE!!! a great one to practice it on!..... other than that have fun and shoot eachother:)
__Nick
JTBaller2200
01-03-2003, 11:07 AM
LOL crazy pic
I have an accuracy Drill That team dynasty uses maybe u heard of it.
Get a VL 200 or any hopper shell will due and set it on top of a fence/bunker etc. Try hitting it while in different positions like lying down or sitting back on your feet shooting around a bunker or anything like that.
automagdude
01-03-2003, 01:29 PM
team dysnasty does that wow and every other team does it too. It is called snap shooting in different postions. sorry to be mad but i don't like dysnasty;)
lightspeed
01-03-2003, 02:52 PM
your ***, you dont like dynasty?!?!?! wtf is your malfunction?!?!?
DasBaldDog
01-03-2003, 02:54 PM
Lightspeed...
Please watch your language.
Klumpdud.... Drill = scrimmage....
What is your teamname again? I'm interested. lol
KlumpDud
01-03-2003, 03:28 PM
Who, me?
DasBaldDog
01-03-2003, 09:18 PM
Nevermind...
Dead By Dawn....
Someone told me that they were gonna name their team after me...
BackWoods PB138
01-03-2003, 09:26 PM
hey das your the captain of memphis? u like that xball eh? is that still the way the colleges are going
anyway for a drill.....this is one that dynasty does when we practice with them
3 back guys on one side with guns
4 guys on the other side-3 fronts no guns and 1 back with a gun-to eliminate the back gys the front guys have to tag them with there hand
DasBaldDog
01-03-2003, 10:05 PM
We have never played an Xball game.
Most colleges don't play Xball... There has only been one formal College XBall tourney.
BackWoods PB138
01-03-2003, 10:22 PM
aww ic i kow i was there.....i thought memphis was part i guess not, nm then.......x ball sucks anyway dont worry
KlumpDud
01-06-2003, 12:18 PM
Actually, it's funny you should mention it because just last week we all voted to change the name to Team DasBaldDog.
Congrats! :D
DasBaldDog
01-06-2003, 07:42 PM
Nice use of sarcasm.... although it was a bit predictable.
KlumpDud
01-07-2003, 12:20 PM
bite me
DasBaldDog
01-07-2003, 01:46 PM
That's just down right rude... :) and off topic... :D
DaAdmeral
01-18-2003, 06:44 AM
i wrote these all down in math class, i was bored.
Snap Shooting:
- Setup a bunker and shot targets on a bunker (or a tree like i have) in random places
- Snap Shoot Mirror - Setup two bunkers 20-30 ft apart and put a guy in each and snap shoot at eachother till someone gets hit (can also put a flag in the middle and try and go for it.)
- Setup a snake and get two guys in it and have them snap shoot at eachother untill someone gets hit. they cant get up and charge the other one because in a real game he would probably get out so they cant do that in this drill.
Bunkering: (my team mates need help with this, theyve all tryd bunkering me and missed every time.)
- Setup 2 bunkers - Your and thiers - Doesnt matter where they are.
- Get a 2'x1' object (styrophome works good) and put it behind thiers and charge it trying to hit it - do this with 15 - 10 - 5 balls, shooting at the bunker giving cover while you do it. (work your way down to 5, but dont worry about it in a real game, only try and use 15 in a game, but if you can do it in 5 here, youl be all that much better in a game.) then get bakc behind the bunker fast. (you could have someone shoot at you while you do this too, i just thought of that)
Laning:
- Set up bunkers like this: O-----O-----O
- Have team mates run
through and try and ---------O------------O
make it to the forward -------------O
"O" while you shoot at
them from behind the "X"s
(they go in full gear) ------------X-----X-----X
Moving:
- Setup bunkers like the "laning" and do the same thing
- Setup snake and work on working your way through it while taking fire, you get hit, start over
- Run Sprint laps (3/4 jog - 1/4 sprint (can do different though) (in full gear if you want))
- Setup full feild
- Run in a weaving pattern through it without stopping over and over again
- Run through it and stop at every bunker for 5 secs and move again - can be in a straight or weaving pattern - can be shot at again if you want.
paintballer42o
03-29-2003, 05:12 PM
Originally posted by PaintballerX
Hey everybody,
I was looking around, and saw that there wasn't a thread with anything to do with drills to practice with. Well, being the helpful, kind, and caring (rigghhtttttt) guy I am, I decided to help some new and used and abused teams out with some stuff to try next practice.
No More Wusses Drill
Ever had a game where nobody moved up, and you got bunkered every 30 seconds? Well, try this drill a few times, and that will be no more:
This drill needs a large field, preferably a big Sup'Air or Hyperball to work to it's full potential. There will be a certain number of shooters and a certain number of runners. The basic ratio of shooters and runners (respectively) should be around 1:3, more or less depending on the level of challenge you want. The shooters start at one end, and must stay at the first bunker they start at, and can't stand out in the open. The runners start behind the very far back bunker, and a ref calls the game (3, 2, 1, GO GO GO GO!). The runners do either of the following: (EASY) tag a bunker that is approximately 15 feet in front of the closest shooter, or (HARD), tag the bunkers of the shooters (the shooters must wait 10 seconds before they are back in). Play this as a regeneration game, where if you are shot out, you go back to the far back bunker and restart. This drill should be timed by the ref for 20-30 minutes. VARIATION: all the runners also can carry their markers, with 5-20 shots in them, depending again on the level of challenge you want.
That's my favorite one guys, anyone want to add a couple or three more?
Dude, i have a thread with drills!http://www.pbreview.com/forums/showthread.php?s=&postid=1126365#post1126365
PaintballerX
03-30-2003, 01:11 PM
Originally posted by paintballer42o
Dude, i have a thread with drills!http://www.pbreview.com/forums/showthread.php?s=&postid=1126365#post1126365
:pissed:
Dude, I made this thread more than a year before yours. :rolleyes: Moron.
paintballer42o
03-30-2003, 04:52 PM
LoL wuteva.:P
dark-wanderer-x
04-01-2003, 05:43 PM
sry if this is already said, first time i've seen this post and really didn't feel like reading tons of posts right now. but a good drill is to get 2 ppl standing about lik 60 yrds from each other. each one fires one shot. if they miss they each take ones step in further. and so on. thiers no real end to this game. i would guess when u get ot about 30 yrds away. this drill teaches u a couple things. accuracy- how to setup and trying to practice on takin ppl out with first shot. discipline- most ppl aren't afraid of getting hit by paintballs but for those of u that are this is really good. o shoot one thing i forgot to mention is they have to stand perfectly still. hope this helps and sry if its already mentioned
Misfitbunny
05-01-2003, 12:04 AM
Here are two drills for front players.
Number 1:
You need a bunker, a 2 liter bottle, some rope and a tree.
Fill the bottle with water and hang it from a tree. Put a player in the bunker and start swinging the bottle.
The player has to try and snap shoot the moving bottle.
This is great for front player and it is a lot harder then you would think. It helps with snap shooting a player who is trying to take cover.
Number 2:
Put a player in a bunker. Have someone yell that there is a runner.
Throw a basketball or a stuffed animal (about the size of someone's head, after all that is about all you see in a bunkering charge) just over the top of the bunker.
Have the player try and hit it.
This helps with haveing to think fast and hit the other player before they hit you.
slink
05-31-2003, 04:00 PM
ne1 sugest sting up a straight course of bunkers and cover with a few oprn places have shooters on each side of the straight course set up red paper plates they have to hit along the way that test most of the skills set up specific areas were they have to run and shoot speed crawl dash and ect
tterb0
06-02-2003, 08:14 PM
my football coach says you will play a game they way you practice. I know this isn't football, and in fact that this is MUCH better :laugh: ...BUT, i beleive that saying is true, when you do practice, practice like you are in a tourney. PLus, the more you do the better you will get..
too bad paint isn't free for most people
Hunterhr
06-10-2003, 07:45 PM
In most drills I do (not for a team, but just general practicing w/ brothers and friends) I try to unbalance the sides as much as possible. The smaller side gets experience in fighting for their lives against a larger side. The larger side, in how to take down a smaller side w/out taking too many hits.
My friends hate this, but I like doing open field drills on a small field. Nothing like learning how to zig-zag and throw yourself on the ground fast.
Lil_Wick
06-16-2003, 06:36 PM
any drills we can do in the woods down by my house?
tonysk83
06-28-2003, 07:47 PM
I have a drill for woods players!
Get in your car.
Drive to a really speedball field.
Do the drills above.
Lil_Wick
06-28-2003, 07:57 PM
Originally posted by tonysk83
I have a drill for woods players!
Get in your car.
Drive to a really speedball field.
Do the drills above.
..............................:eyes:
Nevermind, one of the kids on my team built a speedball course in his yard, its pretty nice actually, I'm proud that I contributed my 4' x 7' ft wood board to the field. :D
PaintballinPimp
07-15-2003, 08:28 PM
Originally posted by thebluenu
anyone got anything for teams trying to conserve paint?
yea we have no-paint practices i know it may sound funny but it really works. We just dry fire with air.
Since were a three man team we have 3 on 3 practices we run around practicing our code words and making moves at the right time. if someone makes a bad move and you can shoot more than 2 or 3 shots at him when hes in the open then you call him out.
automagdude
07-16-2003, 11:04 AM
dry fire game LOL. how about if someone has a bad shot LOL.
I got a better one for not shooting alot of paint.
Have two guys play as back guys. They have to play like in a game, but they can't move passed the 25 bunkers(the mid bunkers. or u can have them just stay in the back bunkers. Then have 3 guys without markers mover their way up the field, and taking down milk jugs in different spots. Helps u to commicate with your guys and move up the field.
Impulse123
07-25-2003, 01:19 PM
OR it hasent been posted yet LANING is just as importand as alot of these if the other team shoots out ut front players off the break what ya gonna do if ur nid player and back players get pinned down snapshoot all the way across the field pratice this it hepls find the bunkers that oposing team is going to and put paint in front or over the top of this it really helps
truefreestyle
08-02-2003, 10:31 AM
Heres a great drill for back players. Have one back player at least one bunker away from everyone in a bunker. Have whoever else hiding in other bunkers without guns. Before you start make sure everyone without a gun has a pre determined location to run to. The back player will have a gun with one ball per player. When someone yells go everyone runs to their location and the back player shoots away trying to be precise as possible in the chaos. It's over when theirs no ammo or the remaining people make it to their location. This is a great drill to heighten senses. Especially when a team scatters. More ammo can be used. Gets more difficult with more people so start with one or two people and move up.
hessian_playa
08-08-2003, 10:30 AM
hey, no one has really put in bunker drills. try this one
u have 4 tall bunkers in a line. u ahve 3 guys (with there guns) in 3 of the bunkers. then u have a guy (with his gun)
on one of the end bunkers a little away from the other 3 but still in the line. then u tell him hes got to bunker all 3 of the others. ther are a few ways of doing this 1) u just put out a big string and then run up real fast and bunker them ( u will ahve to use this at one time or another)
2)he bunkers on at a time holding in the first one then running up to it wait till he fires at ur old bunker(he doesnt know ur in his because u did it so he couldnt see or here u) then go on the opposite side of his bunker and get him.
another tip is when u bunker someone dont stop shooting till u put atleast 3-6 shots on him he may be a ***** and whine but u know he wont be able to wipe that **** and he may be so causght up in the moment that he cant get A SHOT OFF ON U.
another thing when u go to bunker someone if its only one guy then do a wrap around and just poke around shoot and get back. done give him the chance to get u to.
if ur going to bunker someone and u get hit 3 feet from him DONT STOP this may sound liek cheating to u but with a bit of time i bet u can find a way to justify it. but really DO NOT STOP until u hit him. it will just be a mutual.
oh ya heres another one, on the break try going farther than ur used to (if ur a front man) and when u get shot (which u probably will if u go very far) then super man dive on where ever u got hit and that should wipe it.
befor u go of on me just listen for a sec.
if u watch 10 or 7 man tournies u WILL see poeple wipe paint. it is inevidable in tournies poeple do wipe paint.
so if u want to have a chance palyin with teh big boys u ahve to play like the bigboys. not sayin u must wipe every hit or that u ahve to wipe at all im just sayin that if u want to or u think u need to then here is some tips on how and the bunker drills a good to lates:D
playw/mycocker
08-29-2003, 02:52 PM
this drill works on getting people to move up the field faster, and it's a very fast game even compaired to regular speedball. first off split up into two teams (fairly even if possable). after the break and everyone gets to a bunker, people have to start moving up. you'll know if you have to move if after 3 seconds no one if shooting at your bunker. you have to keep moving up until you get hit or the whole othe team if gone. this drill can get pretty hard because, if you have a guy in the bunker ahead of you and no one is shooting at you, you have to go and bunker the guy or you'll get pulled, (you have to have a couple of refs around to pull people if there not moving). this is a great drill, and has worked wonders for my team! enjoy
tippi98custom
08-29-2003, 03:38 PM
that game is a lot of fun!!
heres another im not sure if its been posted but its to work on wraping
get 2 guys set up at each others opposite and a garbage can in the middle but about 20 ft to one side then you can only poke out of the side the can isn't on and you have to try to shoot the can
playw/mycocker
09-01-2003, 07:47 PM
that one is also good........
this one isn't really a drill, but it will get you thinking and looking around, also it's a blast. if your at you feild and there are like 15-20 people kicking around, get like 3 or 4 of your teammates together and challange as many that will play. so it's like 15 on 4 or something like that. A LOT of fun
tippi98custom
09-01-2003, 09:09 PM
Originally posted by playw/mycocker
that one is also good........
this one isn't really a drill, but it will get you thinking and looking around, also it's a blast. if your at you feild and there are like 15-20 people kicking around, get like 3 or 4 of your teammates together and challange as many that will play. so it's like 15 on 4 or something like that. A LOT of fun
yea we did a 14 on 4 and we kicked thier asses we still had all our guys left
playw/mycocker
09-02-2003, 07:40 PM
great times, nothing funer than noobie blastin
tippi98custom
09-02-2003, 09:00 PM
heres a good one have a one on one but you have to stay in the bunkers about 15 ft apart and theres no posting its good for snaping
playw/mycocker
09-04-2003, 07:09 PM
another version of that is to do the same thing 15 ft. apart , but have a one minute time limit, and after that do whatever it takes to get your opponent out
tippi98custom
09-04-2003, 08:23 PM
or you have to bunker the other person to win
playw/mycocker
09-04-2003, 08:49 PM
that too
stuntman_77
11-25-2003, 06:29 AM
any one got a bunkering drill for me?
Six Feet Under
12-24-2003, 06:35 PM
I don't know if this has already been said because it's Christmas Eve and I don't have time to go through four pages of posts and read each one to find out if this drill has been mentioned.
The first thing you do is get a few guys to go and stand at one end of the field, just dumping paint like no tomorrow. You have your team, run as fast as they can to their bunkers with no guns and keep their heads down. They have to get right up to the guys that are shooting and only then are they allowed to be passed. Otherwise, shoot 'em up!:P
Arch_Angelhawk
03-19-2004, 01:23 AM
A great drill to do is actually quite painful. Stand about 10 feet away from someone, giving them small amounts of cover. You and someone else shoot that person, expecting them to dodge. You and the other person don't move, and the person you're shooting at has to wipe both of you out without getting shot, or else he does it again.
As I said its painful, but it works
AR55 MtM
03-24-2004, 06:50 PM
Originally posted by Arch_Angelhawk
A great drill to do is actually quite painful. Stand about 10 feet away from someone, giving them small amounts of cover. You and someone else shoot that person, expecting them to dodge. You and the other person don't move, and the person you're shooting at has to wipe both of you out without getting shot, or else he does it again.
As I said its painful, but it works
dude stop posting your are making no sense :P
Worr Whores
03-26-2004, 03:51 AM
OK first of all i think that the 30 second drill (off the break) is the most important because it will determine where you are and where your apponant is:) ok just have your front back run like crazy to the farest bunker as your back players cover fire off the break..... well thats all i guess for now
Awhislyle
04-20-2004, 03:52 PM
if there are like 20 people playing at your field(like a church group or sumting) and none of them arel ike experienced if you have a 3 man team you can play you 3 on them 20 on a speed ball field, against newbies its actaully not too hard for yuor team too win
xx2kangel13xx
04-20-2004, 04:11 PM
This one is for the front centers.
You know how these guys do bunkering on one or another so u get one or tow bunkers that are directy across from each other and you give a set time bout 1 min usally and well you let them snap shoot and then eventully one wil probley get bunkered (this game here really helps snap shooting to)
erik vandenavon
06-17-2004, 06:22 AM
ok. i got a 10 man team. for practice is it a good idea to shoot blanks since paint isn't cheap. i mean not blanks the whole time just use teen vs. nothing to get our strategy down.
i drill i have is to be used for flanking/over powering one position
you need to pratice on a fairly larger field for this drill and hyperball field will do
1. start with the break have one person time you breaking
you need to be there with in 5 sec.
2. if your doing this with a 5 man team like we do the next step is to after you reach your bunkers have all your your 2 back players shift to one side of the field (must be the opasit side that your going to flank on)
3.next have your front player go back and join your mid players once your that has happend have your backplayer unleash as much paint on the other team as posible containing them in there bunkers that way you full force can shift and bunker the player/players on that side of the field
if it works right you should have control of 3/4 of the playing field thus limting the remaining players in there are any to very few bunkers
4. finally after you have taken control of most the field the players who did the flanking should spread out into different bunkers quickly
the whole drill should take less than 30 sec. if you dont do the play within the first 1mit the other teams players will more than likely moved to differet bunkers best to walk through a couple of times before doing it full speed
the_ramones
06-23-2004, 07:47 PM
Sometimes in speedball all you can see is a foot, a hopper or mabey somebodys beer belly. You can practice a drill i like to do behind your house a place with trees. Put up random items of anything ( soda bottles, old hoppers, cereal box and attach them too a tree or anything else. Put only a little bit of paint in your hopper and practice shooting the targets. For a little comp. get a friend and time the both of you on who hits all the targets the fastest.
shanefoster
08-03-2004, 10:01 PM
I have an all in one drill that our team just made up because we were trying to get a bunch of rookies to play at novice level.
First you lay out a path for a player to run. You establish several targets along the path that the player must shoot before moving on. I use gatorade bottles on a peice of rebar(metal post thing used in concrete) They must run low to specific bunkers and shoot the targets as quickly as possible, once they hit the target, they proceed to the next bunker. Make sure they are shooting while sliding into the bunker. This is a key mistake that newbies and rookies make. Go into your bunker with a plan and execute it while you are getting there. Don't sit there and then find out what to do next. Know your layout and know what you are going to do. Always go into a bunker shooting!!!
Do this a few times until they are used to it, then expose their weaknesses by having players posted near the targets shooting at them whenever they stick out, or all the time if you have the money, or paint. Once they hit their target that player no longer shoots at them.
This works best if you choose a course the player would actually run in a game situation depending on the eliminations the player would get if a player were where the targets are. Make sure you explain to each player why they would choose that course too so you don't have a bunch of robots, but quick thinkers. A variation is to have them choose the bunkers and the order they shoot targets and then they see why it was a good or bad decision. Try to get them down to less than 15 seconds for 5 targets, yes that's right 3 seconds per target.
Time this drill both without shooters and with. Also do this with back players laning the person so they can't cross certain paths easily. Try to improve your time. If a player gets hit just give them a 10 second penalty. If they are newer players boost their confidence by cutting a little slack when shooting at them. If they get cocky, unload on em! Like in a similar drill previously posted, have each player pay into a pot and whoever has the best time wins the pot, or do this with a case of paint. This will encourage players to improve!
Another drill is to basically cut wusses. Start on an empty field, like an airball field, either before setting up, or after tearing it down. RAID PAINTBALL FIELD www.raidpaintball.com will let you do this, if you can't find a field. N E WAY, any open area will do. Take 2 or 3 people and make them run in a big circle, or around the edge of the field, shooting at each other, until you complete 2 or 3 laps. When you run out of paint, you must reload, but you better do it quick unless you like welts. Another way to do it is instead of laps, do paint. As soon as you're out of paint you're done and you can step off the field behind a net. This will help you shoot faster. This drill all around helps you with shooting while running!
Sorry it's so long, I just wanted to make sure it was easily understood!
STO Balla 22
08-14-2004, 07:54 AM
Laning drill-
Have 2 backers start at a back middle bunker on one side, and 2 backers and 2 fronts without guns behind a back middle on the other side. Have someone call the game like your tournament usually does, and when he says go the 2 fronts without guns run to the back left and the back right. The 2 backers on the front's side try to shoot the 2 backers on the other side, and the 2 backers on the other side try to lane the fronts out.
brohoc511
09-19-2004, 09:06 PM
Does anyone have any tips for shooting while running other than to do just that in practice?
shanefoster
09-26-2004, 04:20 PM
One thing I have done is to hold the gun away from your chest, but still with both hands when you are running fast and low. This helps because your body bounces, but your arms can stabalize the gun. Or if you don't have to run quite as fast, i.e. backplayers or players going to a close bunker, then hold the gun against your shoulder and get used to running as smoothely as possible. ALSO practice hitting the same spot while running, don't practice following a player. Always pick a spot in front of where the player is going and shoot a stream.
Pang Man
10-04-2004, 05:04 PM
I have a couple drills here:
1. "Freaking Musket" style:
*You start off by using your stock barrel, etc.
*Generally we play in a large open field.
*You may only use 1 ball at a time.
*There are 2 versions: you muzzle load it w/ a squeegee, or you just regularly load it 1 at a time.
*You may move any where you want.
This helps us in making every shot count.
2. "Old English"style:
*Stand in an open field about 75-150 ft. apart, depending on player (i.e. back, mid, etc.). Obviously the back players would be far apart while the front players are closer.
*You decide th # of shots; 3, 1, 5, whatever.
*Take turns shooting at each other.
There are multiple variations we made up: 1 Step Old English(you may take 1 step anywhere either @ the beginning or end of your turn), Some styles where you are only out if you hit a certain part (arm, leg, hopper).
3. "Psychoball":
My friend and I thought this up, at least around where we live:
*Open field CTF game.
*Large # of people on each team; 8+
*You are out for only 10-20 secs, depending on how we feel
4. "Jackas$ball"
*Make a 'dueling arena'/ a small, enclosed space, about 30x30 or 40x40
*Have a countdown.
*Shoot at each other until someone gives up.
5. My favorite, X on 1 ball
*Have a 2- how ever many people you want vs 1 game.
*Generally woodsball.
Most of our drills focus on accuracy and dodging stuff, and toughening us up (Jackas$ball...).
ctr57138
11-22-2004, 01:45 PM
umm yea, we basically umm run... yea... and we do the backman drill (most people have proly heard of this) one back man (actually doesnt matter) and a couple front men... front men run for a goal bunker with guns but no paint (or no guns) and backmen try to keep them down (goal bunker is usually the bunker the backman is at) (you have to touch it to win) and.... o yea.... the snap shooting drill- snap outta bunker shooting at a can whatev... and you have a couple people by the cans shooting at your bunker (not you) so you know if you snapped quick enough. and again... run...
i think running is one of the most important drills of a team practice, to give yourself an edge against the other team, be quicker
Prine_Dog
01-13-2005, 12:26 AM
our 5 main team took our sup air field and put it up on a 2 acher field. From the dead box to the nearest bunker was a 30 yard dash. It was to try to get our minds set to getting our positions faster. It also gave us a nice sprinting work out. We did this for 6 months and then played on a regulation set field. I made it to the snake right off the break and we had 3 of our players on our 40 and 1 in our 30. So we took just about the entire field while the other team was in their 10 and 20. We pretty much over whelmed them, forcing them to play deffencive with most of their front players pinched. In conclussion, if 6 months will do that imagin what 12 could do? It was a theroy we decided to try it out it worked for us.
MA_paintballer
01-17-2005, 04:07 PM
Farlex. Have nothing to do with paintball, but I do em for track and they're hell. You set up a circle like track (pretty short, no more than 200m, but the distance doesn't really matter). Everyone sprints for 15 seconds, jogs for 15 seconds, sprints for 30 seconds, jogs for 30 seconds, sprints for 45, jogs for 45. All the way up to 2 minutes, then back down. So once you reach 2 minutes, you sprint for 1:45, jog for 1:45, sprint for 1:30, jog for 1:30, down to the 15 second sprint/jog, then you're done.
Snave29
02-10-2005, 12:31 PM
Here's a great drill I haven't seen. It's for practicing run-throughs.
Setup
Have the coach put something behind about 3 bunkers (we use water jugs). Then behind one final bunker have two pieces of pvc in the ground with pvc T's at the top. The two pvc pipes allows someome to stand behind it and put a barrel or something through the T so it's sticking out like a player's barrel. The person controlling the "barrel" can switch it from side to side like a player would.
Drill
Have the whole team start out at one end of the field facing away. This allows the coach to place the water jugs so no one knows where they are. Then each player, one at a time, starts their run through. We usually make the rest of the team continue to face away so they don't see where the jugs are.
If the player passes a jug w/o shooting it, they're gone. When it comes to the last bunker, they have to pay attention to which side the "barrel" is sticking out and run through on the opposite side. If they don't.... they're gone.
Paint Mob
03-14-2005, 04:57 AM
Snap Shooting
This drill helps your snap shooting.
There is 2 bunkers, 20 ft apart (doesn't matter how far apart). One player is in one bunker, one in the other. One player has a paddle, like a canoe paddle and stays behind his bunker, sticking the paddle out one side of the bunker. He can stick it out left, right, top, etc. to simulate another player poking out. The other player behind the other bunker trys to snap shoot the paddle.
Running/shooting
This drill helps your runing while shooting skills.
Have any object hang from something. For example, a hub cap hanging from a tree branch. Start at one end of the field and run to the other end, you should pass by the hub cap on your way to the other end of the field. The whole time you are running, shoot at the hub cap. Don't run right next to the hub cap, run about 20-30 ft away. Hub caps work great because when you shoot them, they make a loud "ping" noise so you know when you hit it.
p8nt_freak1852
03-16-2005, 08:17 PM
this is another snapping..more of a practice not a drill (or r they the same? w/e)
well u have 2 players on both sides and u set up 2 pods at the 50 (depending on the bunker) and u have to shoot ur pod before u can start shooting at the player but u cant spray only snap. it works pretty good
...or
u can do this thing that dynasty does..
its called check. u have 2 ppl against 1 but they cant move but they can spray all they want..u on the other hand can stay out of the bunker as long as u want but u can only shoot 1 ball and u have to check back in to ur bunker and then u can come back out and so on and so forth but u can only move twice..
Paint Mob
03-17-2005, 05:25 AM
u have 2 ppl against 1 but they cant move but they can spray all they want..u on the other hand can stay out of the bunker as long as u want but u can only shoot 1 ball and u have to check back in to ur bunker and then u can come back out and so on and so forth but u can only move twice..
That would work well if the one guy that snaps used a pump, then it would force him to check back into his bunker to pump the next ball!:)
wasabi51989
04-07-2005, 08:48 PM
I noticed there are a lot of posts here, and not so much time to read them, so im just going to post these and hope no one else has.
There are a lot of individual drills you can try on your own and just practice to get better. Ideally you would like bunkers to do these, but ive done these in the back yard with cardboard boxes, laundry baskets, and trash cans.
ACCURACY-snap out of a stand-up while you yourself are standing up, and try to get out with as little showing as possible, and shoot 3 shots a target about 50 feet away. Then snap back in as quickly as possible, switch hands as quick as possible, and then go out the other side. Do this a lot of times in a row until your legs go numb.
Switching hands-set up cones in a zig zag formation, the closer they are, the harder, and run through shooting each one and switching off hands to get the other. Run as fast as you can while doing this, to optimize your efficiency of swithcing.
Diving/sliding-set a low bar as your target to get under, dive or slide under while aiming at a target to your left, right, and right in front. see how quickly you can hit the three, without hitting the bar.
1-ball technique- snap out of a bunker, and shoot one ball at a swaying/moving target, like a tree. if you want a challenge, do it while running. make sure the target is far enough away.
balls per minute- time yourself shooting as fast as you can for one minute with each hand. reload if you can while shooting. DOES WASTE A LOT OF PAINT
Hope these help
moorecrazyness
05-16-2005, 07:12 PM
You have 2 teams, 3 people on one and 2 on the other. The team with 2 people has a back and a front and the team with 3 has 3 mid players. The front player starts at the mid 50 and the 3 man team has a break out while the back man tries to shoot them. After the break out the back player goes away and then the front player has snap shooting wars with the other team. If the front man wins then he goes to the other side and then the back player comes back on, on the other side and then the front man tries to get as far up as he can, if the front man wins then he gets to open fire on the whole team.
TehMarker
05-25-2005, 01:50 PM
A good drill...my coach did it with us, and at first, I thought it was stupid, but after thinking about it I realized it was pretty cool.
Alright...you have one guy with a very fast shooting marker standing 20-30 ft away from 3 bunkers.
Then you have your ENTIRE team try to make it to the third bunker without getting shot. Make them do it one at a time ofcourse.
This is a good drill, esp for fronts.
We were stupid, we just ran right through...lit up every friggin time.
The runners dont get markers, btw.
Useful Idiot
10-25-2005, 06:37 PM
A good idea for training is to have backpacks of wieght, and some of those jogging wieghts attached to you with a full hopper and full pods. Add as much wieght as you can without over burdening yourself and have someone shooting down lanes. You have to try to grab the flag in the middle with out getting shot. (Set up how ever you want) The point is when you actually do run you are gonna be Much lighter, and faster because your body is used to the wieght...
-Evilordie-
10-30-2005, 05:29 PM
I have a drill and i think its usefull for front players and back players
you have 2 bunkers about 15 feet apart, at one theres a front man behind it, on the other someone sets up lets say 5 pop can on top, to the side, anywhere. theres a back player who's going to be shooting at the front player at all times while he's snapshooting at the pop cans. this works on the back player trying to pin a player and/or get him out and predict his next move, it is also good for the front player to help him snapshoot while being shot at.
Also i recommend if your on a team to buy REBALL at badlandspaintball in toronto, ON there is a product named REBALL that sells for 159.99 CAN for 500. These are soft rubber balls with no paintb in them. they are reusable and ive never heard of one breaking you can use them over and over thousands of times just remember to wash them adn then let them dry!!They are lighter than any other ball 2.5 grams,they do not damage barrels and feed as fast as a regular paintballs check out the website www.badlandspaintball.com (http://www.badlandspaintball.com) they ship worldwide.
BRPdude
11-21-2005, 02:08 PM
ok this dill is called "the bag boy"
[C.U.] Michael
11-21-2005, 02:30 PM
We play with reballs and shoot them at eachother so we dont waste paint. No but really we just get like really bad paint like brass eagle walmart stuff and use that. 10 for 500 i think. And we usually play having hopper games to help you take your shots and not just spray and pray. For 10 man I think best practice would be playing. and have uneven teams to help bring out some great performances. like 6v4 or even 3v7 (stack the 3 team of course).
!-Psychild-!
04-05-2006, 08:17 PM
I dunno if this has been used before, and I'm not gonna sit here and read every post, so here we go. Our team just get's some Airsoft guns, (fast ones, I dunno specifics, but they shoot faster than the $20 ones at Academy Lol) Basically it just helps run drills. No it's not the same setup as a paintball gun, but most of it works close. We set up bunkers, and practice shootin lanes.
**Note: This is much cheaper than buying paint** Since paint at our field is $70 a case
protoballer911
05-11-2006, 05:10 PM
ok i got a drill......
have all of ur back player on one end and all ur mid/front players on the other
have the ref call go and have all ur back people stay back and cant move once they have got behind a bunker
have all ur front/mid ppl move up as far as they can and try to take the back ppl out
this is a regeneratin game only for the front ppl(only 2 lives)
back people only can get out if they are bunkered(fun huh?)
the goal is to get all the back people out before the front people are out of lives.
this game might not be that fun for the back people but it will give them alot of practice
as for the front players it teaches them to run up and bunker if u can
my team did this and now we arent a bunch of pansies gettin takin out in the back
GO PROTO
inuyasharox4776
06-13-2006, 09:13 PM
i havent started my team yet (or even tried this drill) but it seems like it would work (did something similar in soccer). This is to help your front players supermans/ crawling in the snake. Line up all your front players at one side of the field. Then countdown like a regular game. Once you say go, have the fronts run as fast as they can. While they are running, say "DROP!" and have them superman and start crawling as fast as the can (choose random intervals to help with their cordination). Then, tell them "RISE!" and have them start running again (once again, have it at random intervals). You could try putting a target behind one of the cans too to help with bunkering.
scarlet_flame
06-26-2006, 11:25 PM
I got one that can be done at home or on the field, grab a bag of cheap plastic cups then set up various bunkers (home-garbage cans, boxes, bins, etc.) the field is self explanitory. Set up the cups all around the course on bunkers in front of them w/e. Then have someone say go and begin at the first bunker and take out all the cups possible, it's nice to have someone to tell you when to move to the next bunker so try to work with your team or a partner. Just keep doing this drill it will not only help your accuracy but also your snap shooting and if you want you can try it off-hand.
(I'll try to make a picture soon)
fake ninja
10-18-2006, 09:49 PM
just practice diving and sliding for front, while your back lanes over their heads.
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