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View Full Version : cocker or impluse?which one?


Cody Thompson
06-23-2002, 07:32 AM
i cant decide if i want a impluse or a cocker.i've tried both,they both have there pros and cons.i can aford(sp?) both.and i'm a back/middle player.
^not sure if any of that will help.so which one?

StealthElephant
06-23-2002, 07:40 AM
afford...not that is matters....

anyways....it depends...if you want to invest alot of money then the cocker will shoot great

if you want a gun that will come out of the box and rip paint then the impulse would be your choice

it depends...cause a cocker with a hinge and some upgrades will be nice if not nicer then a stock impulse...but again you can put a little money into the imp and get the same if not greater results...depends, it's a money issue really...that and which gun you like better

Impy2229
06-23-2002, 07:46 AM
Get the imp i was glad i did because its got a faster rof than the autococker and more accuracy with the right barrel, and its better out of the box than an autococker, and it runs flawless on co2. You will be happier with the impulse in the long run

kevintheflip
06-23-2002, 07:52 AM
hey man im a middie and forward and i would definitly choose an impy over a cocker. I own a cocker and it wasnt that great out of the box i had to buy a hinge trigger and a whole bunch of other upgrades that had to compete with other guns. I just sold my cocker and buying an impulse. Its great right out of the box the reg( max-flo which is awesome) it runs off CO2 which is soo cheap to fill and it has a pretty good barrell right out of the box.

checkyourhopper
06-23-2002, 03:10 PM
If you are more a back player then I would highly recommend a high-end cocker. In my experience, Impulses have some trouble reaching the back bunkers on a 10-man field, (not so bad on a 5-man field). You have to angle the beegeebers out of your shots to get the long-distance range. Plus, there are some cocker triggers now that are really fast. I would recommend the KAPP reflex trigger. Plus, there is no question in my mind that cockers are more accurate than Impys at long- and mid-range shots because cockers have a much flatter trajectory. That being said, it is cool sweet spotting with a Impy because you can put so many balls in the air.

If you are going to play mid a lot, then an Impulse is the way to go because of the rate of fire. You can put 3-5 paintballs on a bunker in one quick peak when snap shooting.

I play front, used to own a cocker and now play with an Impulse. I will say this also, I am now shooting easily twice as much paint than I used to shoot with my cocker because it is just so darned fun to rip on an Impy.

Cody Thompson
06-24-2002, 06:36 AM
ok..which one would be cheaper in the long run?

impyboy
06-24-2002, 08:34 AM
Hey man.
Listen..........at my local field, there is a guy named Mike. Currently, he travels with Team Nasty as a smart parts tech. I was talking to him 2 weeks ago when he was looking at my solinoid on my impulse cuz he was cutting a plastic piece to allow more air flow into my gun to make sure first shot problem was avoided completely. we were talking about the popularity of impulses, and how they shoot. I specifically asked him to compare it too a autocker, cuz i was considering buying a cocker as well. In fact i ordered it, then called back and cancelled the order 30 mins. later. Mke told me impulses (especially the new ones) have just the same flat trejectory as a cocker, and if the7y are set up right, impulses will shoot farther. the only exception to this is the evolution cocker. But if you want to spend big bucks, that is the gun for range. I currently have the blade trigger on my gun, and i can shoot about 8-10 balls/s. but i have a slow finger, so that number is increased to 11-14 ball/s by many players. my gun shoot phenominal. i have no problems, it is quiet and pretty air efficient. I am a front man, i'm only 16, but i know alot about the impulse, and enough of a cocker. The cocker (vertical) is 350 on average. the impulse is 400 stock. BUT!!!!! the cocker is loud out of the box, it is pretty air efficient, but you can only shoot 6-7 balls/s on average. the impulse, is pretty quiet out of the box, its lighter than the cocker, and its accurate. I was dead on accurate out of the box at about 35-40 yards using both pmi premium (awsome paint) and big ball(alright paint). Now, some people talk about the kick to an impulse. there is some kick, but its very minimal. you can fix that completely with a low pressure regulator, or even a delrin bolt which is mucho cheaper.

BlackMagic23
06-24-2002, 08:41 AM
if your back to middle get a cocker. i had a bushmaster b4 then i got a cocker and i love it

Dynasty_PB
06-24-2002, 08:44 AM
way to put it imp. Theres nothing like becoming a member of the freak family:freak:
I have had 2 totaly custom cockers and i still own one of them. They are good guns i you can get them to work. I have had tons of problems with them that i didnt realy enjoy fixing. With my RAT its been nothing by a smooth ride. No problems, speed kills! the other guy. I can rip out 14-15 bs. GREAT ACURACY. I havnt even noticed a diffrence between the RAT and the tricked cockers.

peace.love.unity

wwhooper
06-24-2002, 08:51 AM
You can get a refurb imp at xpaintball for $325 with a long *** (I know it sucks) AA barrel......

nastymanw/imp_2
06-24-2002, 03:25 PM
buy an imp a nasty imp:love: in fact i think cockers are to much timin:rolleyes: :pissed: there hard to fix:pissed: :mad:

The Legend
06-24-2002, 05:01 PM
Originally posted by impyboy
Mke told me impulses (especially the new ones) have just the same flat trejectory as a cocker, and if they are set up right, impulses will shoot farther. the only exception to this is the evolution cocker.

That has got to be the biggest load of pure bullsh-t I've ever heard.

Dark Cloud
06-24-2002, 05:03 PM
If u got a cocker, you'd have to upgrade it a lot.

Impulses are pretty much ready. Just add a blade trigger, tapeworm, vff, and a freak kit and u have a kickass gun

The Legend
06-24-2002, 05:06 PM
Originally posted by Dark Cloud

Impulses are pretty much ready. Just add a blade trigger, tapeworm, vff, and a freak kit and u have a kickass gun

In the same respect, just add a hinge trigger and a new barrel and you have a kickass gun... What you're saying is its "ready to go"........after you dump 400 into it, right?

And FYI, you can't use both a Tapeworm and a full flow. It's one or the other.

checkyourhopper
06-25-2002, 06:32 AM
I don't know about others but in my experience, Impulses do not have as flat a trajectory as a Cockers. I have been playing with an Impulse Vision for about six months now. I've upgraded the marker with a Blade trigger, New Designz Equalizer delrin bolt, New Designz front valve cap, a tapeworm and SmartParts grip. It's shooting sweet now, fast and furious. But it does not have the flat trajectory as my old Cocker, which is stock with a ton of mods. And I know that from my mid to front position, sometimes I have trouble reaching the other team's back guys on a 10-man field. But the upside is I can put a lot more paint in the air in the second it takes me to peak over my bunker and go back in.

What I'm trying to say is that even stock Cockers have a flatter trajectory that my Impulse and there are both disadvantages and advantages of shooting an Impulse. It just depends on your personal preferences. I mean, I've seen some players get so fast shooting with their Cockers that they can keep up, to some degree, with an Impulse. Not me though, I always seemed to short stroke when I tried to shoot too fast for too long a time with my Cocker.

Shoe3
06-27-2002, 05:40 AM
ok, first of all, stockers (as I call them) ROCK out of the box. all of these people that say they need a lot of upgrades probably never even shot a stock cocker, let alone play with one.

quote:
--------------------------------------------------------------------------------
Originally posted by impyboy
Mke told me impulses (especially the new ones) have just the same flat trejectory as a cocker, and if they are set up right, impulses will shoot farther. the only exception to this is the evolution cocker.


Interesting... Wow, isn't that strange that a SMART PARTS TECH would say that. And, guess who makes the evo cocker SMART PARTS.

This is not a flame, it is a reminder that stock cockers are awesome out of the box, and if a guy works for smart parts, he is going to be one sided:drop:

StealthElephant
06-27-2002, 05:42 AM
the ROF isn't too good, and CO2 isn't too good on them

Shoe3
06-27-2002, 05:54 AM
I get a rof of about 9 bps from my cocker. also, if u must, antisyphon Co2 can be used on a cocker just like an impy. The stock impy trigger is sloppy, and fsdo is a problem. Not saying that imps are bad, just that they are WAAAAAAAAAAAAAAAAAAAAY over hyped

StealthElephant
06-27-2002, 05:59 AM
You have a hinge? If not your probably shoot 6-7...Legend hit it dead on when he said most people think they shoot faster then they really do. 9BPS is a line of non-stop paint....you don't see separation it's a line.

Shoe3
06-27-2002, 07:12 AM
over the crony on a slider, Nine bps, also, dont forget when i said

Originally posted by impyboy
Mke told me impulses (especially the new ones) have just the same flat trejectory as a cocker, and if they are set up right, impulses will shoot farther. the only exception to this is the evolution cocker.


Interesting... Wow, isn't that strange that a SMART PARTS TECH would say that. And, guess who makes the evo cocker SMART PARTS. :eyes:

This is not a flame, it is a reminder that stock cockers are awesome out of the box, and if a guy works for smart parts, he is going to be one sided

EliteBoris
06-29-2002, 01:34 AM
My IMP is more accuarte than a cocker (YA RIGHT)lol

i like tictacs
06-29-2002, 05:02 AM
if fsdo is keeping you from buying the imp....your an idiot...all you have to do is take apart the gun and grease ONE LITTLE THING

wow that was hard to do. no fsdo anymore.

The Legend
06-29-2002, 06:58 PM
Originally posted by i like tictacs
your an idiot

:rolleyes:

I'm assuming you're talking about the solenoid piston. Greasing that will not solve fsdo in all cases. It will help some, but most of the time it's a hammer problem, in which grease actually CAUSES it to stick.

So I guess "your" the idiot.

dkm
06-30-2002, 02:01 AM
you're

Originally posted by The Legend


:rolleyes:

I'm assuming you're talking about the solenoid piston. Greasing that will not solve fsdo in all cases. It will help some, but most of the time it's a hammer problem, in which grease actually CAUSES it to stick.

So I guess "your" the idiot.

impyboy
06-30-2002, 09:19 AM
This is for THE LEGEND and SHOE3,

first, THE LEGEND.....the fact that you said that what i said was a load of ****, it the dumbest thing i have ever heard. shoe3.....i guess were at a stand still about opinions. But wait, no were not, cuz at the field, there is also an autocker tech. I asked him the same question right after i got an e-mail with your reply to what i said. and he agreed with me. the only exception to what he said and what mike said, was that rob (autocker tech) said that the black magic shot farther, not the evolution. But thats not the point. I played yesterday (31st). I played with lots of autocker owners, and i outshot them. Everyone of them. it could have been cuz of the paint to bore match or my gun setup, who knows, but the point is, autockers arent the almighty guns on the market anymore when it comes to distance. The impulse shoots just as far, if not farther, it shoots faster with no debate, it runs well of of co2 unlike cockers which are basically staired towards nitrogen, impulses are lighter, easier maintenance, and impulses in my opinion look better, but that is debated. So the next time you talk like you know what your talking about, find out some facts, and if that doesnt work, come to my field and i'll let you shoot my impulse. Now i'm not trying to cause problems, but know the facts before you say something you have no idea what your talking about...........

checkyourhopper
06-30-2002, 11:13 AM
Just so everyone knows where I'm coming from... I shoot an Impulse Vision with a Blade trigger, New Designz high-flow valve cap, Equalizer delrin bolt and of course the tapeworm. I also used to shoot a stock Autococker with a ton of mods that there was basically nothing left on the marker that was stock.

That being said, there is no way my new Impulse shoots as far and as flat as my Autococker. I've shot a lot of Impulses and all kinds of different Autocockers, and in my opinion, there is no comparison when it comes to the Autocockers's range.

In addition, (and I love my Impulse) but I think SmartParts is being irresponsible by selling stock Imulses without a tapeworm. It's a $20 improvement, meaning probably $5 for SmartParts, that makes such a drastic impact on the marker that all Impulses should come with it automatically. I mean, why wouldn't SmartParts want to install tapeworms on all Impulses and stop all this talk about bolt stick?

I guess my point in saying this is that Impulses out of the box aren't great markers, (just being honest). Until you install the mods, which will make your Impulse practically as good an an Angel and a darn good tourney marker, they just aren't as good as an Autococker out of the box.

I will agree that Impulses are easier to maintain than Autocockers. That's one of the main reasons I made the switch. I got to the point where I would actually get the chills when I heard an Autococker making any of the 15 or so sounds they can make when something isn't tweaked just right. I got so sick of having to adjust the front Jackhammer reg., the main regulator, the back block, the timing, the three-way and etc. With my Impulse, I just have to adjust my air pressure at the start of the day and clean and lube it at the end of the day and that's it. And with my new delrin bolt, I don't even have to lube that anymore.

StealthElephant
06-30-2002, 12:04 PM
They probably don't have the Tapeworm stock because what if a person wants to use a LPR or something else?

impyguy69
06-30-2002, 12:10 PM
Checkyourhopper-

Would you plz cite some reasons why the autococker is better out of the box as an Imp. I will give you some reasons why an imp is a MUCH better gun out of the box-

1) Much better accuracy, not as much range but MUCH better accuracy
2) Comes with best reg on the market and the stock cocker reg can't even compare to it
3) ROF- The Impulses trigger may be sloppy but you only have to use 1/4 of the trigger so that gets rid of most of the slop.
4) Runs great on CO2. A cocker runs ok but it isn't good for the gun.
5) Like you agreed to, the imp is much more easy to maintain.

I'm not saying the cocker is a bad gun because it isn't. It just isn't as good stock. You can really trick it out and make it great but that will be a lot of $$ It is a good gun but not as good as an Imp, sorry but that's my opinion.

checkyourhopper
06-30-2002, 01:03 PM
Impyguy,

Those are good reasons and for the most part I agree with them. But in my experience, I haven't seen one player get a stock Impulse and not have an extreme problem with bolt stick. I know mine was so bad that there is no way I could have played with it during practice or tourneys. And I'm not the only one I have seen have this problem. I also had a number of other problems that had to be repaired by SmartParts. All I'm saying is that with a handful of mods, the Impulse Vision can be one of the best tourney guns out there, especially for the price. But without those mods, Impys can be problematic.

With a high-end Autococker like the one made by AKA or an Evolution, you put a Freak barrel set on it, air it up and you are ready to go out of the box. You can always buy more mods, but performance-wise, these markers do not have anything as crippling as bolt stick.

My personal opinion, (and I'm stressing the word PERSONAL), is that SmartParts just grew so fast that they had to make more markers than they were able to do so efficiently. I think they probably skipped some research-and-development stages. For example, those little dials that are used to change the dwell and Vision sensitivity are way too fragile and should have never been used. That's why the new Impulses no longer have those dials and are using push buttons instead. The ball detents also are way too fragile and can easily be stripped. And what's up with that strip of rubber used to cover the dwell and Vision dials? You got to admit that's pretty weak. Surely, they can come up with something better than that.

I know these are minor points and I'm not trying to convince anyone not to buy an Impulse. Remember, I own an Impulse. But I can't tell you how many times I've been at the field and had to explain to some newbie who just bought an Impulse why the marker's bolt sticks forward and lets all that air out. It just seems like SmartParts should install the tapeworm, or some version of it, on all Impulses.

I mean, think of it this way. Say a automobile manufacturer puts out a car that has a tendency to stall when the thing goes over 55 mph and installing a simple $100 part would stop that problem. Don't you think that the car company would be irresponsible for not installing that part on all of its cars to avoid the problem.

Bolt stick may seem like a minor inconvenience, but I know when I'm cleaning my marker at home and I lube the different parts, I like to put the thing back together and test fire a few times to make sure everything works. It's a major pain to have to put some paintballs in the marker just to test fire the thing and avoid bolt stick. I just hate it when I read someone's comment about "Impulses aren't meant to be dry-fired." What a load of bs. All markers should be able to be dry-fired.

I bet you in a year or so, SmartParts will come out with a new Impulse that is going to be killer because they will have worked out all the little problems by that time.

StealthElephant
06-30-2002, 01:10 PM
Yea but that is the difference between a 400$ impulse and a 1000$ evolution cocker. For 1000$ it better not only shoot perfect but ****ing dance and sing for me while the get ready in the staging area. Buy a RAT from EPBO, they will test it before it leaves their store, it will shoot fine out of the box.

For 450$ you cannot find a better deal then an impulse. Cockers are good, but with 450$ the impulse will outpeform a cocker any day with the same amount spent.

impyguy69
06-30-2002, 01:21 PM
checkyourhopper,

I agree with the stuff that you said in your third paragraph like the rubber thing covering the dwell. God does that piss me off when it keeps popping out. But anyway, I know many people have problems with bolt stick but my imp is stock and if I lube up the bolt well I have no problems with it. When it came I took it right out and dry fired it and didn't have a problem. I may be one of the few but I don't have any problems with it. I agree that they should include a tapeworm. Hell if you want a VFF or somethin just take it out. It would cost them nothin.

US_Ghost
06-30-2002, 02:23 PM
I personally have to recommend the Impy for 2 reasons...

1) I dunno about you, but Impy's to me are MUCH easier to work on if they go down. 'Cockers (although I trully love the Free-Flow Cocker) can have one of MANY things go wrong and they constantly have to be tinkered with to keep them working in prime shape. I may be wrong about that last one, but I am only speaking from experience.
2) Impulses have less options for upgradability, but the upgrades are WELL worth their price. Granted you have more options with the 'Cockers, but there seem to be too many of the same upgrades from different companies. I mean really... how many companies really need to make 3-ways for this.

I guess thats all the ranting I have for now...

twinkie13
06-30-2002, 04:25 PM
hey!! the cocker has more range and a flatter trajectory than ANY OTHER GUN!!!!














Are you people absolutely stupid!!!?!?! You guys sound like little babys!!!!!!!!!!!!!!!!!!!!! I cant believe someone said an evolution and a black magic can shoot further.

if a cocker is shooting 285, and an impy is shooting 285...then the trajectory, and the distance ARE THE SAME. the same with accuracy. nether is more accurate. It depends on your barrel to paint match.

the human brain can "see" things that other people have said are true. if you pick up a cocker, and you shoot it (and it doesnt short-stroke) after you have heard cockers have better accuracy, trajectory, whatever, you will sometimes tend to "see" these things happening.:rolleyes:

THink about it people. Its Physics!!!!! KISS it!! (Keep It Simple Stupid!)

:boring:

viperisi5
06-30-2002, 11:03 PM
hey check your hopper, I just baught a brand new impulse, and the ONLY time my bolt will stick AT ALL is when I have less than 100 pounds in my tank. It should stick, thats not even operating pressure. Stop your whining about the covers and crap, take care of it instead. I have never had any bolt stick that was uncalled for.

The Legend
07-01-2002, 04:19 AM
Originally posted by dkm
you're



I guess you missed the " " around the word. :rolleyes:




ImpyBoy- I said its bs because it IS bs. It's an SP tech trying to sell his equipment. If you knew anything about paintball (or physics, for that matter) you'd know he is completely wrong. I bashed what HE said, not what YOU said, chill the hell out.

impyboy
07-01-2002, 12:12 PM
THE LEGEND

Sorry for getting a little carried away with what i said. but i hate when people carry on about how autocockers shoot sooooo much farther than any other gun. I'm inclined to believe what the smart parts tech said because from personal experience, and playing with other cockers, i have proven what he said. That again could be because of my setup, and the other guns setup, but i can tell you, that i do shoot farther than many autocockers at my field. And you said that i dont know my physics. well, according to physics, any paintball shot at the same velocity with the same paint to bore match, under the same conditions, will go the same distance. There are many websites explaining this (i cant think of any right off the top of my head) and it makes complete sense. A reason why autocockers are known to shoot further, is cuz the shot to shot consistancy is very close, so balls often dont go much shorter on each shot than lets say a Stingray II. Do you agree, if not, tell me why....

checkyourhopper
07-01-2002, 12:15 PM
Viperisi5,

There's no reason to be nasty. I am not whining. I'm just voicing my opinion in a forum that was designed for such a debate. If you aren't aware that Impulses, in general, have a bolt stick problem then you need to do more research. Yes, there are exceptions, obviously. But if there weren't so many Impulses with that problem then why does SmartParts sell the Tapeworm which is designed to stop that problem, not to mention all the different other kinds of devices that do the same thing.


Again, I own an Impulse Vision and an Autococker and I CHOOSE to use the Impulse for tournaments because as a front player, I like being able to rain some paint.

viperisi5
07-01-2002, 05:15 PM
I wasnt nasty. And in my opinion smart parts doesnt sell tapeworms (only) because of bolt stick, it actually makes the gun cycle faster. I am aware that people whine about bolt stick, (I have done my research) I have NEVER encountered any that was not expected. Even when I have dry fired it becauce my crappy viewloader isnt fast enough, I REALLY need a black market rev.

To all impulse owners:

Im new to the impulse, is it bad to just turn them on and click away on the trigger if there is no air nor paint source?

asskikr
07-22-2002, 09:54 PM
man i was just waiting for a guy like twinkie to come along and prove you all wrong. mine shoot farther no mine does, no none of yours shoot farther than theres with good paint barrel match and givin all the right conditions are there.

isn't physics grand

SYaNide SmurF
07-22-2002, 10:11 PM
the only exception to what he said and what mike said, was that rob (autocker tech) said that the black magic shot farther, not the evolution

one type of cocker will not shoot further

whoever said the thing about bolt stick being a problem-i just got my imp about 4 weeks ago and i do not have bolt stick at all