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Old 01-28-2005, 04:49 PM   #4
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Safety (Paintgun component)- A switch or lever which prevents the trigger from engaging the firing mechanism.

Scenario Game - Paintball game based upon a back story. Points are often awarded for not only flag capture, but also for eliminations. Certain players are typically worth more points when eliminated. Some games include treasure that can be both accumulated and stolen by the other team. Some games include free lance players who do not work for either team. Games are typically non-stop and last for 6 to 24 hours straight. Participants are re-inserted after elimination based upon set times, set numbers, or officers.

Sear (Paintgun component)- Piece of metal located near the bolt, that catches and holds the bolt in the back/firing position. Upon pulling of the trigger, the sear is lowered and the bolt moves forward, and then returns back into its former locked position.

Semi-automatic - A class of paintgun. Members of this gun class fire one paintball for each intentional pull of the trigger.

Shoot down - When your gun isn’t getting enough pressure fast enough. Each successive shot goes slower and slower. usually caused by an air system that won't flow fast enough.

Short stroking - When the bolt does not return fully rearward and a paintball only partially enters the breech before the bolt moves forward again. This results in the paintball being pinched and breaking in the breech. This most typically occurs in closed bolt markers when the trigger is not pulled completely. This can also occur in a marker when there is insufficient air pressure to fully move the bolt back to an open position (such as air pressure drop resulting from rapid fire or an almost empty air tank).

Sight (Paintgun component)- anything on a paintball gun that enhances/assists aiming.

Skyball –n. A large tournament held in Toronto in the Skydome usually around mid April

Snap Shooting - Term for when a player pops out of a bunker, quickly fires a few rounds, and returns to behind the safety of the bunker.

solenoid - Component that makes electronic markers capable of high BPS.

Speedball - Essentially a game played on a smaller field with a shorter time limit than a woodsball game. A speedball game may last 10-15 minutes verses the 30-45 minutes for a woodsball game. Variants include capture the flag (CTF), center flag (CF), and total elimination. A speedball field is normally symmetrical, with level topography for fairness.

Spotter slang.- a paintball player who's role is to act as the eyes and ears for other paintball players.

Spray and Pray - (slang.) a term used for players, normally newer paintballers, who shoot blindly over the tops or sides of their bunkers. Derived from the randomness and futility of their efforts, since most of them barely ever eliminate an opponent through this method.

Squeegee - A device used to clean out paint residue and/or splatter from the inside of the barrel.

Steel-braided air fitting - Composite hose made of fine steel wire braided around a plastic hose. Its flexibility makes it less susceptible to impact and puncture damage than hard-lines. It is heavy and bulky relative to other options. Steel-braid hose is usually classified based on its diameter and pressure rating.

Striker (Paintgun component)-

Stock - 1. (Paintgun component) a shoulder brace attached to the gun allowing better accuracy and stability for the shooter 2. Paintgun referred to as in factory configuration. 3. A class of pump paintguns using 12 gram co2 cartridges and ten round tubes. See also Gas-thru Stock.

Sup'air - Games played using inflatable bunkers. Most Sup Air fields are symmetrical so that neither team has an advantage. The inflatable bunkers are also easy to move around for different configurations between game days. Since tournament rules now require symmetrical fields and that the field configuration be different than normal to prevent a local team advantage, Sup Air fields are now the number one choice for tournaments.

Taco - n. Shape of a Sup' air Bunker that looks like a taco, which would be of a half circle

Tank (Propellant system component)- The tank (or bottle) holds the propellant used to fire the paintball from the marker. Tanks may hold Carbon Dioxide, Nitrogen, or HPA. All tanks have maximum pressure ratings, typically measured in PSI. Tanks come in a variety of sizes. CO2 tanks are sized based on the maximum volume of liquid CO2 they are intended to carry. HPA tanks are sized by the total volume of the tank. CO2 tanks vary in size from 12 gram powerlets up to 40oz "bombs". HPA tanks are available in 53ci, 68ci, and 114ci sizes.
All tanks require periodic hydro testing.

Tape - (slang) the sidelines of the paintball field running perpendicular to the starting points of both teams. The walls/boundaries. A term used in relation to the extreme right or extreme left of the field. i.e." take the tape" Players can more easily defend themselves from a position against the tape because they have only three out of four sides to defend themselves against since no one can pass behind them behind the tape; two out of four sides to defend if they have good teammates.

Thread Saver - placed on the tip of a Co2 tank to prevent damage to the copper threads, which are essential to holding the tank in place.

Titanium Elemental metal- Titanium alloys are used in the manufacture of some paintball accessories like bolts, valves, regulators. Titanium is notable for its strength, relative lightness, and resistance to corrosion. It is denser (heavier) than aluminum, but much much stronger. Because Titanium is such a hard metal it is quite difficult to work with and components made with this metal and its alloys can be quite expensive.

Trigger -Mechanism used for firing the paintball gun.

Trigger bounce
--Mechanical-The recoil from a marker can be enough, when held right, is enough to move the trigger and trip the micro-switch.
--Electronic-A markers board is overly sensitive or and counts things as more than one pull, resulting in more shots per one pull.

Trigger Frame (trigger component)-The frame of the trigger that contains the trigger and all adjacent parts.

Tourney/Tourny - (slang) slang for tournament style of paintball.

Tournament - Style of paintball involving competitive teams at a sponsored, or official paintball event.


Underarmor - Brand of clothing with thermal moisture control properties made for playing all kinds of sports in intense heat and/or cold.


VA - n. vertical adaptor

Valve (Paintgun component)- Valves control the flow of fluids and gasses and appear in several places in a paintgun system. Inside the gun valves control the flow of gas to the bolt. Pin valve. On/Off valve.

Velocity - Speed and direction. Regulation field velocity is usually set between 280-300 fps (feet per second).

Velocity Spike - A sudden, often inexplicable increase in the muzzle velocity of a paintball gun.

Vertical Adaptor - n. Used to screw your tank into your marker vertically. Located in front of the trigger frame, however a fore grip is usually placed there instead.

Walking the Trigger - Shooting using two fingers in a "walking" motion on a double trigger, using a left right left right alternating motion between the two fingers.

Walk On - a player at a field without a reservation.

Warp feed (Paintgun Component)- A feed system which forces paintballs through a tube allowing for faster rates of fire for longer periods of time. They also off a lower profile as they move the hopper and the warp feed to the side of the marker rather than on top. See image 2.

Welt - painful bruise attributed to being hit by a paintball.

Wiper (slang)- negative paintball term used for someone who wipes paint off their clothes in order to remain in the game; a cheater.

Woodsball - A paintball game played in a large wooded area. Games typically last 30-45 minutes. Variants include capture the flag (CTF), center flag (CF), and total elimination. A woodsball field does not have to be fair to both teams so it does not have to be symmetrical.

X-Chamber- see Expansion Chamber



Last edited by DagNasty : 10-31-2006 at 11:23 AM.
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