Tippmann Challenge 2012 - Official Launch - www.tippmannchallengeuk.com
Tippmann Sports LLC (USA) and Shoreline Events Ltd (UK) are pleased to announce the launch of the spectacular Tippmann Challenge 2012 scenario paintball event.
The TCUK 2012 will be the worlds longest rolling paintball game!! A 54 hour non-stop event covering three days and two nights to be hosted at one of the most outstanding paintball venues in the world - The Sennybridge Military Urban Training Facility
The event will be held over the long weekend of 13/14/15 July 2012 (Friday, Friday night, Saturday, Saturday night and Sunday).
The Tippmann Challenge came to the UK two years ago. The first two instalments were hosted at the Holmbush Paintball Centre, a fantastic facility near Gatwick Airport. The first Tippmann Challenge UK event was the UK's biggest ever new event and the second instalment earlier this year saw numbers grow futher pushing the event into the top three biggest paintball events in the UK.
The Tippmann Challenge is a Scenario Paintball Festival run on behalf of Tippmann Sports by Shoreline Events. All players are welcome to take part, no matter what gun you shoot and no matter what level of experience or ability you may be.
The Tippmann Challenge UK has attracted more European players to take part than any other UK event and the weekend always has a fantastic multi-nation atmosphere throughout the festival.
The 2012 event
The 2012 TCUK will have all the bells and whistles that players have come to expect from a Tippmann Challenge..........but much much more!
The game itself will set a new world record for the longest ever continuously running paintball game - 54 hours in total.
The venue for the game is jaw dropping, and easily the best place in Europe to play paintball - possibly one of the top 5 best locations in the world. Sennybridge is an entire town, constructed by the Army and used to train troops in the techniques of urban warfare. The town is a battalion sized training area, meaning that it is designed to be attacked by 500+ troops.
The town hosts a hotel, town hall, church, grave yard, shops, houses, storage buildings, sewer systems, crawl throughs, sniper holes and the entire venue is dotted with the hulks of Russian tanks and APC's which we set alight during the night games to create atmosphere. It is a truly awesome place to play.
The entire venue is equipped with night/day CCTV and an audio system so loud it can make the floor shake, with simulated battle sounds - all of which is controlled via a central control room at the top of the church.
The Army has several such towns in the UK that it uses for training and over the past couple of years whilst researching venues we have toured most of them. In our opinion, Sennybridge is the best. It offers the most flexibility and scope for a paintball game. None of the other facilities allow the use of sewer systems for players to use to attack behind enemy positions, none of the others use crawl through tunnels between buildings, none of the others allow use of the audio and CCTV systems and none of the others allow rolling night games and none of the others have burning tanks!!!
Sennybridge's remote and atmospheric location means we can do what we want. We can blow up what we want, we can make as much noise as we want, we can play when and for how long we want............in short...........its a paintballers paradise.
What will be going on?
Clearly there will be plenty of paintball on offer. But the event will have other activities going on to keep players amused during downtime.
We'll be running several rounds of the world famous Tippmann TPX Pistol Challenge.........except this time it'll be in an urban environment (i.e. chasing each other around a hotel!!!!).
There will be new Tippmann products on display and available for free loan during the event. Can't say much more on this at the moment :wink:
There will be trade stands and also a full compliment of Tippmann Technicians offering tech support for the Tippmann product range.
There will be two nights of Player Parties and a fully licensed bar onsite.
Catering will be provided by Nightingales, Shorelines event catering partners (the same guys from Staargate - the best in the business!).
There will be prizes and competitions and of course the entire event will be covered by a team of professional photographers.
For a long time, Shoreline have wanted to design a game that rewards strategy and tactics as much as achievements in the field. We've always wanted to create an event that was a hybrid of paintball and chess - now we have!
The game will start on Friday morning and will run continuously until Sunday....it'll run through both Friday and Saturday nights without stopping.
However - players can choose to play as much or as little as they want. Players can choose to arrive WHENEVER they want. Players can choose whether to party, or play, eat or fight, shop or shoot.
There will be four factions, two on each team. Each faction will be led by a faction leader (see details below).
At the main admin area, each team will have a command HQ tent which will be equipped with plasma screens displaying rolling and constantly updating real time game maps. The HQ's will be equipped with military spec radio equipment for comms, an updating game management system (where game updates are displayed on plasma screens), maps, whiteboards, coffee machines, heaters and sleeping space for the two faction leaders on each team to try and grab a nap when they can.
The game area will feature electronic scoring flags, props, pyrotechnics and in-game resource centres.
The game design will be totally new, with one team attacking from the surrounding countryside and the other team defending the town. The windows in the buildings will be opened out allowing access to each building and the tunnels, crawl throughs and sewers will be 'in play'.
Special Missions and objectives will be delivered to each teams Commanders 24 hours a day, testing their organisational skills, communications and problem solving ability whilst under extreme pressure and under difficult and sleep deprived conditions.
Each team will need QRF's (Quick Reaction Forces). Teams of players who whilst not playing are eating or sleeping fully kitted (without mask) in the admin area but ready to react and spring into action with just seconds of notice.
Factions will have their own camping zones, so that Commanders know where to find troops when they need them.
There will be vehicles involved in the game.
There maybe air assets involved in the game.
For the game design itself, Shoreline have teamed up with our friend Al Murray, who has put the technical game design in place........no mean feat when you are looking at a game lasting 54 hours!
Last edited by c0axial : 10-19-2011 at 07:38 AM.