Okay I know many people are asking right now about gloves, pod packs and drops. SO I thought I'd take the time to write this guide out, I hope it helps.
use it to read some of the reviews.
Gloves: the first question that always comes to mind first to many people is, "Should I Or Why Should I Wear Gloves?". A answer to this is simply that it gives you slightly better grip on the marker, padding, protection. For some people they can go rambo style and don't need these. But for many others like myself, I find these are a key peice of equipment.
When buying gloves look for these things.
- It's gonna be comfy so that you don't want to take them off, hence defeating the purpose of buying the gloves in the first place.
+2+ Full finger or half
- This is all about personal preference and goes along with comfort, if you dont' like the gloves you won't wear them. Also a consideration is some mountainbiking gloves that have all the fingers except the pointer finger and middle finger in full fingers.
- Is that padding in the right place to help you if you get hit by a paintball in the hand? Does the padding feel too bulky or unneccary? Look for gloves that feel as though they have your back hand covered, butnot so much as to feel like there is too much of it.
- Always something to consider, a person doesn't always need the brandname equipment, if they work for you then buy them, it doesn't matter the price really. I have gloves that are $11. and they work great.
Pod Packs: These will help many players if they tend to shoot more than 1 hopper full (or around 180 paintballs or so) in a single game and will need the extra ammo. For back players these are a MUST. For mid/front it all depends on how that person's style of play is. Even if you don't shoot a lot, it doesn't hurt to at least buy one of these just for the ease of mind that you know you have more paint if you do shoot a lot in a game once in a while.
Buying pod packs is about many things.
+1+ How many pods does it hold?
And how big are the pods that it can hold? - When looking at packs this should be one of the first things to consider. There are packs that range from 2-as many as 8 pods I've seen. Just think about how much paint you will want to carry extra, remember more paint also equals more weight, so if you have to run alot I wouldn't suggest a pack that wholes more than 3-4 pods. Also when looking at this, look at how big the pods that the pack can hold. Usuauly they are 110 or 140 round pods.
Remember that if a pack says 4+1 it actually means that it holds 5 pods, just 1 is not in the same alignment as the others.
3+2 means it holds 3 pods one way and 2 another. Or the +1 means it can hold a tank as well, which brings me to my next point...
+2+ Remote Line?
- For some people who use remote lines they might want this. The pack will say can fit Co2 or HPA tanks up to a certain size. If you need a pack to run a remote line, then look at where the remote is stored during game play, the best packs usualy have the tank sitting in the middle of the pack.
- If you can by all means try on the pack before you buy it, but if you can't then you'll just have to buy one that looks like it will feel good. Most packs will usually feel the same on your back.
+4+ Direction of pods
- Figure out which you would rather have, a straight vertical pod, or horizontal pods. Practice and figure out which feels more repeated and easy to do.
- Some packs like the Redz packs make you buy a special belt that works on their packs, but not others. So see if the pack comes already with the belt, if it can run any belt, or if you have to buy a special one.
- Always critical. If you find a pack that you think will work for you, don't worry about how much it cost $10-$50 if it works for you then buy it. Just remember with some you have to buy their equipment and that will add more onto the total.
Then read this article to get a more in depth analysis
Great Harness Thread
Drop Forwards: These are all about preferance. Some players don't use them (look at Dynasty) but many people like them. They allow you to tuck in closer to a bunker. They get their name because it drops the tank down and moves the tank forward, hence DROP FORWARD.
- How much drop does it have? - If you have a bigger tank you will want to figure out how much you will want the tank to drop so that it still tucks in your shoulder well. Most drops have a range of about 1-2".
- How much forward does the tank have? - If you have a very large tank but want the gun closer to your body, look for a longer forward, if you have a stubbier tank you can get away with less forward. This is also personal preferance, I've seen people put them backwards and have their tank sticking forward. Normal range for the forwardness of a drop is around 2-8.5".
- How does it actualy look like on your gun. Is there a specific look you want your gun to have. This isn't a big factor the big ones are the drop and the forward. Looks are just a bonus.
- How much does it cost? They can be fairly expensive for some if you buy them in certain materials.
- Most drops will fit only with certain screw hole patterns, unless you have a cocker or other gun, you may need to be mindful of your gun and how the screws attach.
I hope this helps. If you want more information added, please tell me and I will put it up here. Reach me at AIM: ProtomanGGA MSN Messenger: FFTidus@hotmail.com
Yahoo: sp0rtsg0d or ICQ: 109355522
thanks Calebd2, and Turambar
p.s if you have more to say please pm me about it, or if you want to write a part for this write it then I'll edit it again and include your info.