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Old 12-02-2002, 01:36 PM   #61
SWW007
 
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Tactic.

X







THEM






X X

X is your team. Even if they have a bunker they can't escape because if you work as a team the triangle gets smaller and smaller. Usually one guy would just lay down fire to suppress them and the other two would advance. And then another guy would lay down suppression fire and the former suppressor would advance. You continue this process until you are as close as you feelconfident being and then you just open up on them. If they don't surrender they will get slaughtered. If they are really dug in you can just charge them 1,2, or 3 at a time until they're all gone. It works beter if you have more than just 3 guys. Also you should wipe out any snipers in the area on your advance. Finally, ifyou work as a team and have prdesignated shooting lanes friendly fire is not possible!
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Old 12-23-2002, 05:27 PM   #62
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I guess it'll work for paintball where the effective range of marker is around 25m-30m, but if you are using real guns, M16A2s or M60s, well, that's a dangerous tactic because you are shooting at each other as well as the enemy. If you close within 20m, it is still possible to nail other teammates so I don't advocate tactics like this unless the engagment range is outside 25m (more if you have Flatlined players).

Good tactic-

One player will fire a 4-6 round burst while the other aquires a target and switch off. Usually 3-4 rounds are used but due to the lack of accuracy of many guns, this is not practical and the fact that balls might not break
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Old 12-27-2002, 08:10 PM   #63
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If you play capture the flag with the rule that if you get shot a first time you sit out for five min. and on the second hit you are out do this.

If you sneak in on them and put a cap in ther' arse, run away to a place that they cannot see and then sneak around to the place where they will most likely come walking through looking for you. Hide behind a big tree and then come out behind them and unload.

they get really pissed
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Old 02-03-2003, 12:21 PM   #64
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Because my last thread lost it's meaning because of some tension with another forum member, I'm dropping this here:

Someone has created the theory that stalemating a game is better than sending every player to the deadbox. This is only a half truth if you have another shot at coming back into the tourney or you know that reinforcments are on the way which would give you enough of a tactical advantage and a manuver element because you'd already have an established base of fire (in my thinking anyway, it would take some manuvering but very workable).

But in the average game, 5 on 5 rec games between friends, this is not the case. In fact, in a scenario game or a tourney, I'd rather deadbox myself and every player on my team because if I stalemate a game it means that I did NOT take every opportunity to win and manuver and get angles to push the op for back and squeeze them.

So, the story-

The plan was simple: the op for had to move across a small open part of the field and some kid decided to stay and wait and I agreed. Poor discipline let to pre-mature detection so we had to pull-out in an orderly fashion.

I was supposed to get cover fire to leave but that didn't happen so I had two players, one pounding the front of my bunker to keep my pinned and the other unloading on the side and we had a few seconds of snap shooting beofre I stood up and suppressed the guy on my flank and disappeared into the bush.

Realize that at this point, you have no options and must make a move or die/be eliminated. I make referances to real life as well when I say "die" or "kill" so if that offends anyone, contact me via pm or e-mail to discuss it.

What my point is, is when you have the option of getting eliminated or running, run. I'd rather be eliminated from play and know I tried everything than try to hang on to a game that's lost if I don't move. Just my thoughts.
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Old 02-09-2003, 10:13 AM   #65
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1. Have patience (sp?). Nothing is worse than having a perfect place to hide and wait for the opp, then losing patience and rushing forward, then getting shot. Wait for them to come for you. They always will.

2. Know the terrain better than they do. If there is a ditch that no one knows about except you, you can us ethat to great advantage.

3. Weear the right kind of cammo. If you're playing in the fall in a place with a lot of oak type trees, don't wear jungle camo. If you're playing in an evergreen forest, don't wear desert camo. If you're playing in the snow, don't wear anything but snow camo/white. Black almost never occurs in nature. Don't wear black unless you're playing at night.

4. Keep in pairs. The efficiance of someone is more than doubled if they have one other person with them.
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Old 03-22-2003, 01:52 PM   #66
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Several opinions to voice here so bear with me...

#1 - camo- I have found that where I play(swampy woods),
that olive drab works well as well as tiger stipe, diff. hunting camo's, and sometimes even just black if you know how to move.

#2 - tactics- try what me and my friends do -- You have 2 players, you and your buddy, you are in the woods with several big trees (maybe 2-3 feet in diameter), your friend stays put at the first tree and covers you while you go to the next tree then vise-versa. You can also do this on either side of a shooting lane, stay on opposite edges while you move to the next cover, then cover your buddy while he moves to his next cover. We call it leapfrogging. (these are special forces tactics that really work)
And ALWAYS Watch Your Back!!!!!!and watch for ANY kind of movement, I've nearly shot at leaves that I didn't notice before 'cause they were "new" movement.

Me and a couple of my buddies are special forces, vietnam, and WWII buffs so thats where our tactics come from, want more? start reading
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Old 04-22-2003, 10:08 PM   #67
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Mostly everything here ive read would work.. But the main thing about woodsball if your really into hidin and waiting is to camo your mask.. Because if your wearing the right type of camo clothes then your body will not be seen very easily. But your mask will always stick out like a sore thumb if its still black. I found that painting your mask with camo colors helps a lot but not really enough. So when I go out ill grab a few leaves and some vines and lace them through the holes. Everyone makes fun of me but hey. I dont get shot half as much as those chumps do.
Also one little tactic that will earn you a couple seconds. When you are pinned down behind a tree and someone is firing mass amounts of balls at you do this. If your too scared to look and see where your opponent is then you really dont want to stick your head out there and get blasted. Soo.. stick the barrel of your gun out on the left side of the tree. or your hand or whatever you got handy. This will distract your opponent for a second or two while he fires about ten rounds into the area where your barrel was.. While he is firing those rounds onto the left side of the tree use these seconds to peek around the right side of the tree. If luck is with you then the shooter wont be able to adjust his fire quick enough to move his aim over to the right side of the tree.
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Old 04-23-2003, 05:18 AM   #68
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Exclamation Camo choice.

I was getting caught up on the forums because I've not been on in a while and I noticed someone said black can be an acceptable camo choice if you know how to move. Black is the worst color you could possibly pick for camo realistically because you would be very easy to pick out because black causes a silhouette. The only time black would be good would be for a night game when it's already dark. For camo try to avoid the Realtrees and Mossy Oaks if you can because they are designed to look pretty to the human eye and actually don't blend in very well at all- the blur effect. The new digital U.S.M.C. camos are nice and so aresome of the products produced by a company called Natural Gear which are cheap and can often be found at Walmarts. Sorry for the long post just stating my opinion.
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Old 04-25-2003, 07:54 AM   #69
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I'd have to say the FADE is my favorite move in woodsball.

Move forward to the point of contact. Lay down a sheet of fire. Fall back as fast as you can making as much noise as you can. Until your just out of sight. Move quickly to one of your flank sides trying to make as little noise as possible and staying out of sight. Then move forward again untill you can hit your opponents flank or you have to hide because they move forward and try to engage where they think you are, exposing there flank to you.

I get so many eliminations like this. 95% of the time they think you are running for it. But in reality you are drawing them into a trap.
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Old 05-04-2003, 07:22 AM   #70
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woods tactics

in my woods, we have a huge hill that one team starts from, so if you play with a hill listen up, this could help you!! ok one team starts on the hill, the other team starts about 150 feet away in the bunkers and trees. have the other team take the hill. when the game starts (ill say theres 7 people on your team) have 5 people stay in bunkers and keep the people on the top of the hill pinned down. the other two people should take the farthest outside route within reason around and try to get behind the hill. tell the 5 other people before hand NOT TO LET ANYONE OFF THE HILL!! dont let them down the sides or anything. so they may have to fan themselves out in front of the hill.

it should only take you 5 minutes AT THE MOST to get up behind the hill. have your teammate take one side, and you to the other side, so that when you open fire on the other team, you wont get tagged out standing right next to eachother. if the firing is coming from two completely different directions, itll take them longer to figure out where its coming from, giving you more time to attack.
if your team at the front of the hill did their job
right at keeping their opponents pinned, you and your teammate on the back of the hill should be able to wipe out the whole team by yourselves, hitting everyone in the back.

i have used this tactic a few times (it only works a few times with the same people, they catch on after a while) and it has worked every time. so if you play woodsball with "the hill"
use this tactic, or something close to it.




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Old 07-01-2003, 12:11 PM   #71
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my team has two strategies. either we create a well defined perimeter and defend it until the enemy is below half strength then we hunt each one down. another method is when they're on defense we will all charge one of their flanks. shoot as much paint as we run across open ground then just clear right through their area.
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Old 07-01-2003, 02:22 PM   #72
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Patience is a major asset. A few weeks ago we played a game of attack and defend. In this game we, a team of three went out to a small fort in a decently wooded area. Not open but a lot of good running lanes and well spaced bunkers. There were six attackers that were going to push the fort. (The reason for the uneven numbers was one, we were defending, but two, we ran our mouths a bit much and said we were up to the challenge.)

We put two guys in the fort and myself in a bunker on the weaker flank of the fort. I was well out of sight, which also meant that I couldn't see anything happening on the field. When they atarted closing in I was waiting, but waiting blind. The guys in the fort were my eyes and did a great job. They constantly kept moving from firing spot to firing spot so that from the outside it looked like all three of us where within the fort. They left the weak side open and made it look like an invinting target of oppertunity. All the while they shouted out back and forth to each other the location of the other team in reference to the fort so as to let me know what was going on without directly speking to me.

At first one came within a few feet of my bunker and was an easy hit, but it would reveal my spot with two more on the way. I waited and they took up positions. Two between me and the fort on my more open side, and one on my right flank, the strong side of my bunker. I got two before they had even realized where the shots came from. One even thought that his teammate shot him. I then got stuck in a volley with the third who had a good position and we traded a pod of paint at each other but fortunately he got tired of waiting and in moving ofr a better position, failed to move fast enough. This left us with three on three. By the time I could safely move back to the fort, we had lost on and they had lost another. The other guy at the fort took out the last two, but patience is definately a virtue.

One note to add here, patience is not the ability to wait a long time. Patience is the ability to act at the right time.
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Old 07-13-2003, 03:06 PM   #73
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If the other team cant see you yet have an extra mask of the same type as the other one. When they see the mask out they might shoot it while they are lookin the other way you shoot them up. I did this its so funny that it works so good.

You can also spread out alot and dont have a pattern.. In this diagram youll see what I mean

Y= Yer team
T= Ther team Y
==
Y Y | Y
=== == ===









=== == ========
T T T T

See the Y all the way to the right. He can always see the T all the way to the left. He would have to move. Its a win win situation. If he stays he's hit and if he moves he will probably get hit.

If possible try to tuck your elbows in so that they are behind the bunker. That way all they can see is your face and the gun..
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Old 07-22-2003, 07:55 AM   #74
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Your idea about placing out an extra mask as a decoy would probably be ineffective as they would most likely spot you before they would just a mask.
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Old 07-22-2003, 09:07 AM   #75
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Quote:
Originally posted by RPBZ4LIFE1
You can also spread out alot and dont have a pattern.. In this diagram youll see what I mean

Y= Yer team
T= Ther team Y
==
Y Y | Y
=== == ===









=== == ========
T T T T

See the Y all the way to the right. He can always see the T all the way to the left. He would have to move. Its a win win situation. If he stays he's hit and if he moves he will probably get hit.
This is Woodlands/outlawball strategies and tactics thread. From what i could make out of your "diagram", thats for speedball.
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Old 08-26-2003, 06:05 AM   #76
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what i usually do is split my team into 3 grouples of 2...2 people go left-2 people go right-and me and the other person go middle...

i also usually have my whole team go one way and split into groups at a certain point...i lay right out of the staging area behind a tree...i look for them move around the tree and wait until thier about 15 feet away and i blast em'


i played the other day...i told my team to go left because right off the start i saw a group of the best 2 and they left the newbs in the middle of the field...i layed down in some brush with my camo on in a shadow...i knew excatly where they were going...so i waited 5 minutes before they came back into view excatly where i thought they were going...they didn't even see me they were 5 feet away i jumped up and shot em' both went around the other side of the field and well my team was yelling kyle kyle get the F over here now...i was 30 yards way from the other team on the side of them...i was behind the biggest tree on the field just laying there watching them and my team lost 3 of the 4 guys
the last guy had a talon ghost pump and i had my friends tippmann cause i sold my gun-i waited until they started to rush his bunker then they were running at him shooting at him and then i was running behind them and got em all out except for 1 because the kid got one of them(a kid we were playing with recorded it all on his tape recorder but he was just visiting from texas so i don't have the tape...(it was damn funny though)
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Old 09-26-2003, 06:30 AM   #77
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No Matter what you do, you need someone to play an "anchor" you have a point man, but an anchor will be in the back, yelling directions, laying cover and telling everyone what he sees. He is generally far enough away from the other team that he doesn't need to stay so well concealed. That way he can just yell out any movement he sees, how many are left and so forth...

Helps keep the team organized and moving.
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Old 09-26-2003, 02:12 PM   #78
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Quote:
Originally posted by gilligan77
what do you all think the best woodsball gun is? i play mainly woodsball but i have a be raptor silver eagle and im considering upgrading. or maybe should i just upgrade my current gun? any thoughts pm me or post here. thanks
M98's are inexpensive and a great woods gun that you can upgrade/customize to your liking...
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Old 12-04-2003, 01:52 PM   #79
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Sometimes runing to bunker someone in the woods isnt the best idea(tripping, breaking your gun and ankle) great for airball though. What i like to do is just put them behind the tree then post on them But if the terrian is nice bunkering them isnt a bad idea
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Old 01-05-2004, 01:59 PM   #80
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Woods, My favorite

my tactic is stealth. Me and my buddy were playin a game of 8 on 2. We were so quiet and snuck up on 3 of em and shot all three. When the odds are against you just stick together until half of em are gone. We'll sit in a place where we can shoot them but they can't shoot us. In texas where i live we have alot of thorns and we can shoot out but they can't shoot in. Another thing is trees. Hide in them they're great! But if they find you ur screwed. trenches are great along with hills. I almost always hide in a tree opening when outnumbered. An awesome thing to do with a four man team is flanking. One man makes himself visible at the front and one man goes from the left one from the right and one from the rear. This tactic is great because the other team doesn't care how far they go up to get one guy but he never gets hit cause the other three get there in time.
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