Many people don't know this but, the B2K4 boards will work in the Impulse if you can modify them to fit inside of the trigger frame.
So, here is some information on the Chaos and NOX boards.
NOX Board
Seven Firing Modes:
Semi Unlimited (NPPL legal)
Capped Semi
PSP 3 Ball Burst: three semi, then three shots per pull, after one second idle, return to three semi
NXL STYLE: three semi, then full auto, after one second idle, return to three semi
Millenium: three semi, ramp to rof, after one second idle, return to three
semi
Programmable Ramp: semi until adjustable ramp starting point is reached,
then rof scaled by adjustable ramp rate until rof is reached.
Training
Three Eye Modes:
Delay Shot
Forced Shot
Bypassed
Other Adjustable Features:
Dwell
Adaptive Trigger Debounce
Eye Delay
Mechanical Debounce
FSDO (first shot drop)
Ramp Starting Point
Ramp Rate
ROF
Fine ROF
Bypass ROF
Tournament Lock Toggle Switch
Can program board without opening grip
Energy Efficient
Low battery indicator
Smooth chop free operation even at extreme rates of fire
The manual can be found
here.
Vaporworks 2K4 Chaos Board
This board is great. It is easy to adjust, fast, and easy to install. Here all the specs because words cannot explain how good this boards is. If you can get one for your gun if they make one. Its the greatest board ever.
Presets
1 - Conservative (Semi, 13bps, Dwell of 10ms, debounce 7, 6ms AE Delay, Drop shot after timer) – Most likely to work in most situations.
2 - Normal (Semi, 14bps, Dwell of 8ms, debounce 7, 5ms AE Delay, Drop shot after timer) – A bit faster, should usually work, though.
3 - Fast (Semi, 16bps, Dwell of 8ms, debounce 7, 4ms AE Delay, Drop shot after timer) – Expects a bit faster hopper.
4 - Extreme (Semi, 18bps, Dwell of 6ms, debounce 5, 4ms AE Delay, Drop shot after timer) – Expects a halo.
MODE
1 – Semi – One shot, one pull. The only mode allowed in most tourneys and on most fields for that matter.
2 – Turbo – Alternating one shot, two shot.
3 – Auto response – One shot per pull, and one shot per release.
4 - Full Auto – Will continue firing at the maximum rate of fire until trigger is released.
ROF
Rate of fire ranges from 9bps to Unlimited Rof. With unlimited the markers ROF will only be limited by how fast the eye detect paint. If your hopper feeds at 25 bps, your marker will fire that fast.
DWELL
Dwell is the for forward “on” time for the solenoid. This controls how long the valve will stay open and bolt will stay forward.
Debounce
When switches close, the contacts tend to bounce apart rapidly several times before coming to rest. Filtering out the bounces is called debouncing. The lower debounce setting you use the more “switch bounce” the board will pick up.
After-Eye Delay
his is how long the board will wait after the eyes detect paint before it allows the bolt to close. It’s generally better to have a longer delay so you decrease the odds of chopping paint.
EYE TIMER MODE
Drop shot after timer – Marker will not fire unless it detects paint. This is the mode most people will want to use.
Fire after timer – The marker will slow it’s ROF to 4bps when no paint is detected.
SCOPE MODE
1 – SCOPE mode A – The marker does not check eye status after a ball has loaded
2 - SCOPE mode B – The marker checks eye status after a ball has loaded. This is the most chop proof setting.
1 Blink
Presets
1 - Conservative (Semi, 13bps, Dwell of 10ms, debounce 7, 6ms AE Delay, Drop shot after timer)
2 - Normal (Semi, 14bps, Dwell of 8ms, debounce 7, 5ms AE Delay, Drop shot after timer)
3 - Fast (Semi, 16bps, Dwell of 8ms, debounce 7, 4ms AE Delay, Drop shot after timer)
4 - Extreme (Semi, 18bps, Dwell of 6ms, debounce 5, 4ms AE Delay, Drop shot after timer) 2 Blinks
MODE
1 - Semi
2 - Turbo
3 - Autoresponse
4 - Full Auto
3 Blinks
ROF
1 - 20/UL
2 - 18
3 - 16
4 - 14
5 - 13
6 - 12
7 - 10
8 - 9 4 Blinks
DWELL
1 - 6
2 - 8
3 - 10
4 - 12
5 - 14
6 - 16
7 - 18
8 - 20
5 Blinks
Debounce
1 - 1 (very fast debounce return, meaning likely bounce shots)
2 - 2
3 - 3
4 - 4
5 - 5
6 - 6
7 - 7
8 - 8 (extremely slow debounce return, should eliminate any bounce shots)
6 Blinks
After-Eye Delay
1 - eye bypassed
2 - 0
3 - 1
4 - 2
5 - 3
6 - 4
7 – 5
8 - 6
7 Blinks
EYE TIMER MODE
1 - Drop shot after timer
2 - Fire after timer
8 Blinks
SCOPE MODE
1 – SCOPE mode A – The marker does not check eye status after a ball has loaded
2 - SCOPE mode B – The marker checks eye status after a ball has loaded