Well, way back in the day, when viewloader owned the company, it was a bit better, then the evil monopolists at everyones favorite (my a$$) company BE took over.
This is what you hear from the pipeline of well respected veteran players.
Weaknesses:
Anyway, the current revolution is made with the how the hell did they come up with this one idea that it will feed when you outshoot your loader....wait a minute, WHAT?? As you can see with most guns, and especially if you have ever shot an angel LCD, is by that time its too late.
Conclusion:
Its old technology man.
Also the X-board that everyone thinks is so great only corrects the SOME OF THE problems that shouldn't have been there in the first place.
It really depends what you are buying it for.
Tippmann - it'll work great for you really, don't waste money on a higher performance loader, you wont even notice a difference.
Spyder or other comparable blowback - it'll work great for you really, don't waste money on a higher performance loader, you wont even notice a difference.
Automag - I think an X-board is the way to go
Autococker (stock to slightly customized) - X-board
Autococker (mad Danny Love Style tricked out Boston Twister with not one stock screww left on the gun, let alone functioning part) - ricochet or turborev, warps work noce on cockers too even if you don't shoot that fast
Impulse - ricochet or turborev, if you rip on it, consider a HALO
Bushmaster - ricochet, turborev or HALO
Matrix - HALO
Sandridge - Warp, or HALO
Angel LED, or LCD stock - HALO, TurbALO
Adrenalin LCD, Cobra LCD - HALO TurbALO
Angel IR3 - if you hook the ricochet, or HALO up to the intelifeed you might be all set, also a turbo rev, or turbalo, or intelifeed warp
Mamba IR3, Dark IR3 - well these haven't come out yet, but they'll be here soon, and when they do, i don't see any feed system doing it justice but the warp.
This hopper is the best hopper out there for fast semi-auto markers. For full auto it's not very good, but your not allowed full auto in tournaments anyway. It feeds about 14 BPS with the x-board.
Weaknesses:
The only bad thing is you cant play in the sun with the clear ones. I have a clear one and when i play in the bright sun it messes up the censor and the motor flips out sometimes, and doesn't move other times. I made a neck cover to use on bright sunny days. and it smells bad lol. really it does.
Conclusion:
This is a sweet hopper for fast shootin semi's. If you goto warpig.com and watch some of their tournament movies, EVERY single person has this hopper.
Shocktech Cocker , 98 cocker ive customized , dark angel
Strengths:
Dont have to shake the hopper to feed paint
Feeds well with mid level markers
almost never have to change batterys and low battery light is helpful
On off switch is good
They come in many colors and look good.
Weaknesses:
I dunno if i shot too fast but this thing doesnt do jack for fast feeding with me , it cant keep up with any of my guns , and if there is a little blow back all the balls jump back up causing chops , the paddles also block the feed neck and if you shot fast youll shot 3 shots then fire air for about 5 more.
Conclusion:
Its a good concept and works well with most guns and people but i like to shot fast and this thing cant keep up at all , but then again none of the loaders i have tried have been , im thinking of trying a warp feed but people seem to say it has a few draw backs. I dont blame the hoppers i blame the gun makers for making paintguns that shot too fast for their own good , if they are gonna make guns capable of 15 bps then they need to make hoppers that can too its only fair.
excellent feed , available in different colors for your needs . fill to perfection with a 140 balls pod .
Weaknesses:
it's a little bit loud , if you play scenario game and want to infiltrate silently then i suggest you turn it off cuz once you tilt and the balls fall out of the breach ,the blade will begins its spinning party .
Conclusion:
it's a must for players who like to spray alot of paint or hell just for everybody !!!
Fed paint ALOT better than a 9v revie...didn't break ANY paint durng my last 3man tourny , fired half a case during the tourny. Easily kept up with my ROF
Weaknesses:
2 100rd pods will overfill the hopper, had to leave 20 or so balls in the pod, very inconveinant during a firefight, would be nice if it had a true 200 rnd capacity
Conclusion:
LOVE IT! just wish i had sprung a few extra bucks for the blue revie to match my Pirahna :)
balls sometimes can jam up... u can see this if u just take out the hopper and fill it up and dont move the hopper.. u can see balls that get jamed up in the hole and the paddles are BARLEY touching it.. but this wont happen in a game cause you wil be moving around... its a pain in the ass to open up
I did a test to see what kind of feed upgrade i was getting. So with two brand new 9 volts, I put in 165 marbalizers and all stars (i mix my paint). Over a large bowl, holding it still and vertical, I got it empty in 13 seconds(with a stopwatch). The regular VL with the same number of paint emptied in 30 seconds. So thats 12.7 BPS with the revolution, versus 5.5 with the regular VL shaking it alot to clear it.
Weaknesses:
Nothing
Conclusion:
I only paid $45 for the new upgraded version with X board, so it was a much better deal then the HALO or Turbo Rev. I would only buy this if you have a gun that shoots fully auto or has a retro valve or RT trigger, otherwise stick with the 5.5 BPS from a VL200