What is RipDrive?
RipDrive is a manual feed mechanism for HALO B. It replaces the mainshaft of the unit and allows manual-preloading of the drive spring.
Who is RipDrive for?
RipDrive was originally conceived for tournament players who *have* to be in the game. It is available to anyone that wants to have a backup system for if their force feed system goes down or their batteries die.
How RipDrive works:
By rotating the ripdrive located on the bottom of the loader, the player can feed multiple balls into the ballstack at a time, allowing them to keep playing (at full fire rate!). Depending on the height of your feedneck, you can pre-tension as many as 12-15 balls for firing.
When finished playing at the end of the day, rotating the RipDrive in reverse also allows you to easily unload the tensioned ball stack and empty your HALO B. It also allows you unjam bad paint. It can also be used to pre-load balls at the chrono without turning your loader on.
The Odyssey Halo B w/ RIP Drive (with or without V35 board) is newer, so it should be commonly available, both new and used. Check out the Places to Buy links below for places to purchase it new.
I just got this hopper about a month ago and it is great
Rip Drive: the rip drive is really cool with out it you could'nt prime the feed spring. One cool feature is like if the jam sequence doesn't get the jam un done you could use the rip drive,and its looks pretty cool too
Looks: the halo "I think" is the best looking loader out there.the shape and the design is really good
Speed: this is one of the fastest loader "besides vlocity"it can unload a whole hopper in about 6 seconds. compared to an egg and an apache that's is really fast,apache and eggy 100 balls 9 seconds. But on topic ,i don't know why people say halo's break paint i ran allot of paint through my halo and it never broke any paint.
Gaps:after every burst there is maybe a half a second gap sometimes. most of the time priming your feed spring fixes' this. to prime your feed spring you need to turn the halo on and fill it up and the turn your rip drive counter clockwise until it stops and you cant turn any more. but sometimes this doesn't work
Amount the loader holds: the halo doesn't hold that much as the reloader b .there isn't much to say about this it just doesn't hold that much.
paintballs:after you load it and the shot of the rest of the paint some times about 7 or 8 paintballs get stuck on the side all you have to do is shake the not really a big problem just get annoying every now and then
In conclusion this is one of the best loaders out there its just the little things that bother me but Ilike it alot and you should get
10 out of 10
Last edited on Sunday, February 19th, 2006 at 12:16 pm PST
The Halo B blows everything else I've used completly out of the water.
One (1) DYE Ultralight barrel, One (1) 1.10 model E2 frame, One (1) KAPP front block (excluding the three-way of course), One (1) custom body, One (1) Halo B, One (1) Gen-X Regulator
The workmanship, the speed (20+bps), and the battery life.
None. Does exactly what a loader should.
Perfect for any player looking to up their game. Rated at 20+bps, it's capable of handling the most intense ROF you can muster. Also with the new Rip Drive option, a upgrade I completely recommend, there's no more worry about batteries dying, and more importantly (to me at least) is the option to pretension your loader for that extra boost. Combining low cost, excellent workmanship, and sleek looks makes for a loader capable of handling anything you give it.
This loader does exactly what a loader should; it loads reliably, and looks good doing it. I completely recommend it for any player looking into buying an electronic loader for their marker.
10 out of 10
Last edited on Monday, February 27th, 2006 at 1:46 pm PST
the rip drive can really save your butt.
and goes through batteries very fast.
this is one of the fastest hoppers
there is. However if you do get it
dont expect for you to not have any
problems with it.
take extra batteries when going to
play trust me you will need them.
Reads ball pretty well and the
rip drive can really come in
handy because more than likely
you will run out of batteries.
Its a great product its just that today this hopper let me
down and we lost first place.
2005 vision shocker
2001 shocker turbo
Warped sportz dark angel
Line SI bushmaster
Line SI Advantage
Line SI promaster
Easy to find replacement parts
Problems with certain paint
Overall I have found this to be a fair loader. It is a fast loader that's for sure, when it feeds properly.
Now as a general rule I shoot 4 different types of paint:
RPS Marbalizer - mainly w/ the pumps
RPS All Star
I have noticed that this hopper is not a fan of All Star. I have bought cases from different stores to make sure it wasn't just a bad batch or old paint. I would say for every 2 - 130 round pods I'd shoot I'd have at least one nasty jam (requiring me to dump my loader out ). I had this problem over multiple weeks on new cases of All-Star.
I haven't really had any major issues with the hellfire or evil paint with this loader. Maybe the ocassional jam but nothing that wasn't relatively easy to clear.
I know so many people are hung up how they shoot 20+ balls per second yada, yada, yada. If my gun has eyes I use them and I play semi only (no ramping etc.) so I probably average 6 to 8 bps and maybe 10 bps if i've had enough caffiene. So to be able to feed 22+ bps is really overkill for my personal play style.
Yes this loader is fast but in the 3 months i've had this loader I have probably had more issues with a loader then I've had since the first agitator hit the market.
I'll admit the RIP drive has been a godsend on more then one ocassion so if you are looking at the Halo spend the extra couple of dollars on the RIP.
If you need the ability to feed 20+ bps this is a good product, its fast and the RIP drive can be great if the loader dies on you.
If your like me and just need something to be able to feed 10-12 bps there are many other 12 volt offerings for half the price that will do you just fine.
2004 WGP Black Magic
Palmers low pressure
and lots more
Takes a beating
Did I say fast
Weight(doesn't matter and if it does then you should hit the gym)
Ok first I am a noob and I got this gun from a friend. Now that that is out of the way, I love this hopper i dropped it of my deck(oops) and the lid broke thats it this thing can take a lickin and keep on tickin. Also I was amazed how much faster it was than my Revy.
Update: Ok its been about a month and recently i was playing and got shot in the hopper's ripdrive the knob broke off. This doesnt effect my first opinion because the guys gun was probably shooting hot if anyone has any hints for a new stronger knob i am open.
If you think that you might want this then you want it and you should have it or you might not be able to keep up with me.
10 out of 10
Last edited on Wednesday, February 1st, 2006 at 2:47 pm PST
The feed neck is big, so sanding the outside may help.
Excellent hopper. Fast, and I've recorded it loading up to 26 bps. I'm sure it can go faster though. Stuck 100 balls in there and timed how long it took to drop them all. Resulted in less than 5 seconds for all of them. And it takes 6 AA batteries, so bring extras. Frankly, I'm amazed with this product, and I would recommend this to anyone. Just a bit pricey though...
Spyder Electra ACS
20 oz CO2 Tank
Halo b w/ victory board and rip drive
Kingman java 4+1 harness
V Force Vantage Mask
Very fast especially with victory board (35 bps)
Hard and durable shell
Rip drive can unjam paint and preload for chrono or untension for unloading
Lid is easy to open and shut
Mouth is big and easy to fill
Runs offa 6 AA batteries
Can be upgraded (victory board, z code, rip drive)
Quieter than most hoppers
run offa belt drive
Looks awesome and in most colors
true force feed
a little heavy
runs offa 6 aa batteries
spring on lid is not ver powerful
sounds funky (at least mine does)
cant run black paint
can be a pain to handle if jammed
may not work with all markers (to much force on bolt or detents)
I love it and it was worth every penny. It is the best hopper out there. If your a rec player, you really dont need it, but if you are serious about paintball, then you NEED this hopper.
I just got my sweet new Halo for christmas, so I went to try it out, and I like it so much more than my old apache. I was walking like crazy all day with no problems. I shot out two or three people wiwth my gun sideways with no problems because of the operation of the halo. !0 out of 10, no doubt. Great product.
I jsut got the Halo B w/ RIp drive for my birthday and played this past weekend w/ it for the first time and i tell ya what, man was it awesome. Of course, with an Ion, i only shot 17 BPS. But it still ran faster than the P.O.S. Revvy I used to play with. Back then i only got out 12-13 BPS(not very much for a midplayer). It worked wonders for me and had no problems at all with it!
If you are currently using anything else besides a Halo, go and buy one now! (unless you are using an Empire Reloader B.) It is definatly worth the money and will keep up with virtually anybody(unless they use ramping--which shows the lack of skill--or they are Chris Lasoya).
10 out of 10
Last edited on Tuesday, January 3rd, 2006 at 2:53 pm PST
Some of my friends have Halos so I decided to pick one up after hearing how much they liked them. It comes in a nice box and includes clear directions. The hopper itself is a nice design and keeps my gun balanced, unlike the Evo 2. Although it is somewhat heavier than other hoppers I've used I don't really notice it when its on the gun with the tank too. As for speed the Halo is very fast and I have yet to see anyone outshoot theirs without ramping features. Its probably feeds around 22 bps witht he stock board. The rip drive is a nice feature to have incase you get a ball jammed up inside or something, but I have yet need to use it. One other thing i have noticed is that the Halo has very thick shells and so far has been able to take a beating without much damage to the appearance. One big weakness that brings the Halo's score down a bit is how many batteries it eats up. I can only go maybe play two days for 6 hours and it will be dead next time I use it. With my other hoppers I could go play multiple times and still have battery life. Batteries are one thing you might want to bring more of next time you play with a Halo B.
The Halo B w/ Rip drive is a great hopper and It hasn't broken on me or fallen apart yet. If you have the money go buy one they are great, very fast, and very durable. It won't break on you but you're gonna have to spend some extra cash on batteries. I'll give it an 8.5 but that rounds up to 9.